LargeFireball

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.api.entity.type.projectile.LargeFireball;

Extends

LargeFireball extends Fireball.

Implements

LargeFireball implements the following interfaces:

ItemSupplier,Nameable,EntityAccess,CommandSource,ICapabilityProviderImpl<ICapabilityProviderImpl>,ICapabilityProvider

Undocumented Interfaces

TraceableEntity,IForgeEntity

Constructors

new(level as Level, shooter as LivingEntity, xPower as double, yPower as double, zPower as double)
script.zs
// new LargeFireball(level as Level, shooter as LivingEntity, xPower as double, yPower as double, zPower as double);
new LargeFireball(myLevel, myLivingEntity, myDouble, myDouble, myDouble);

Parameters:

level Type: Level - The level the entity is in.
shooter Type: LivingEntity - The entity that created the fireball, used to get the position.
xPower Type: double - The x power of the entity.
yPower Type: double - The y power of the entity.
zPower Type: double - The z power of the entity.

Members

Getter
script.zs
// LargeFireball.acceptsFailure as bool
myLargeFireball.acceptsFailure

Return Type: bool

acceptsFailure() as bool
script.zs
// LargeFireball.acceptsFailure() as bool;
myLargeFireball.acceptsFailure();

Return Type: bool

Getter
script.zs
// LargeFireball.acceptsSuccess as bool
myLargeFireball.acceptsSuccess

Return Type: bool

acceptsSuccess() as bool
script.zs
// LargeFireball.acceptsSuccess() as bool;
myLargeFireball.acceptsSuccess();

Return Type: bool

addTag(tagName as string) as bool
script.zs
// LargeFireball.addTag(tagName as string) as bool;
myLargeFireball.addTag(myString);

Parameters:

tagName Type: string

Return Type: bool

Getter
script.zs
// LargeFireball.airSupply as int
myLargeFireball.airSupply

Return Type: int

airSupply() as int
script.zs
// LargeFireball.airSupply() as int;
myLargeFireball.airSupply();

Return Type: int

Getter
script.zs
// LargeFireball.allSlots as Iterable<ItemStack>
myLargeFireball.allSlots

Return Type: Iterable<ItemStack>

allSlots() as Iterable<ItemStack>
script.zs
// LargeFireball.allSlots() as Iterable<ItemStack>;
myLargeFireball.allSlots();

Return Type: Iterable<ItemStack>

Getter
script.zs
// LargeFireball.alwaysAccepts as bool
myLargeFireball.alwaysAccepts

Return Type: bool

alwaysAccepts() as bool
script.zs
// LargeFireball.alwaysAccepts() as bool;
myLargeFireball.alwaysAccepts();

Return Type: bool

Getter
script.zs
// LargeFireball.armorSlots as Iterable<ItemStack>
myLargeFireball.armorSlots

Return Type: Iterable<ItemStack>

armorSlots() as Iterable<ItemStack>
script.zs
// LargeFireball.armorSlots() as Iterable<ItemStack>;
myLargeFireball.armorSlots();

Return Type: Iterable<ItemStack>

Getter
script.zs
// LargeFireball.bbHeight as float
myLargeFireball.bbHeight

Return Type: float

bbHeight() as float
script.zs
// LargeFireball.bbHeight() as float;
myLargeFireball.bbHeight();

Return Type: float

Getter
script.zs
// LargeFireball.bbWidth as float
myLargeFireball.bbWidth

Return Type: float

bbWidth() as float
script.zs
// LargeFireball.bbWidth() as float;
myLargeFireball.bbWidth();

Return Type: float

Getter
script.zs
// LargeFireball.blockPosiion as BlockPos
myLargeFireball.blockPosiion

Return Type: BlockPos

blockPosiion() as BlockPos
script.zs
// LargeFireball.blockPosiion() as BlockPos;
myLargeFireball.blockPosiion();

Return Type: BlockPos

Getter
script.zs
// LargeFireball.blockPosition as BlockPos
myLargeFireball.blockPosition

Return Type: BlockPos

blockPosition() as BlockPos
script.zs
// LargeFireball.blockPosition() as BlockPos;
myLargeFireball.blockPosition();

Return Type: BlockPos

Getter
script.zs
// LargeFireball.blockX as int
myLargeFireball.blockX

Return Type: int

blockX() as int
script.zs
// LargeFireball.blockX() as int;
myLargeFireball.blockX();

Return Type: int

Getter
script.zs
// LargeFireball.blockY as int
myLargeFireball.blockY

Return Type: int

blockY() as int
script.zs
// LargeFireball.blockY() as int;
myLargeFireball.blockY();

Return Type: int

Getter
script.zs
// LargeFireball.blockZ as int
myLargeFireball.blockZ

Return Type: int

blockZ() as int
script.zs
// LargeFireball.blockZ() as int;
myLargeFireball.blockZ();

Return Type: int

Getter
script.zs
// LargeFireball.boundingBox as AABB
myLargeFireball.boundingBox

Return Type: AABB

boundingBox() as AABB
script.zs
// LargeFireball.boundingBox() as AABB;
myLargeFireball.boundingBox();

Return Type: AABB

Getter
script.zs
// LargeFireball.boundingBoxForCulling as AABB
myLargeFireball.boundingBoxForCulling

Return Type: AABB

boundingBoxForCulling() as AABB
script.zs
// LargeFireball.boundingBoxForCulling() as AABB;
myLargeFireball.boundingBoxForCulling();

Return Type: AABB

Getter
script.zs
// LargeFireball.canBeCollidedWith as bool
myLargeFireball.canBeCollidedWith

Return Type: bool

canBeCollidedWith() as bool
script.zs
// LargeFireball.canBeCollidedWith() as bool;
myLargeFireball.canBeCollidedWith();

Return Type: bool

canCollideWith(other as Entity) as bool
script.zs
// LargeFireball.canCollideWith(other as Entity) as bool;
myLargeFireball.canCollideWith(myEntity);

Parameters:

other Type: Entity

Return Type: bool

Getter
script.zs
// LargeFireball.canFreeze as bool
myLargeFireball.canFreeze

Return Type: bool

canFreeze() as bool
script.zs
// LargeFireball.canFreeze() as bool;
myLargeFireball.canFreeze();

Return Type: bool

clearFire()
script.zs
// LargeFireball.clearFire();
myLargeFireball.clearFire();
closerThan(other as Entity, distance as double) as bool
script.zs
// LargeFireball.closerThan(other as Entity, distance as double) as bool;
myLargeFireball.closerThan(myEntity, myDouble);

Parameters:

other Type: Entity
distance Type: double

Return Type: bool

Getter
script.zs
// LargeFireball.commandSenderWorld as Level
myLargeFireball.commandSenderWorld

Return Type: Level

commandSenderWorld() as Level
script.zs
// LargeFireball.commandSenderWorld() as Level;
myLargeFireball.commandSenderWorld();

Return Type: Level

Getter
script.zs
// LargeFireball.controllingPassenger as Entity
myLargeFireball.controllingPassenger

Return Type: Entity

controllingPassenger() as Entity
script.zs
// LargeFireball.controllingPassenger() as Entity;
myLargeFireball.controllingPassenger();

Return Type: Entity

Getter
Gets the custom NBT data for this Entity.
script.zs
// LargeFireball.customData as MapData
myLargeFireball.customData

Return Type: MapData

customData() as MapData
Gets the custom NBT data for this Entity.

Returns: The custom data for this Entity.

script.zs
// LargeFireball.customData() as MapData;
myLargeFireball.customData();

Return Type: MapData

Getter
script.zs
// LargeFireball.customName as Component
myLargeFireball.customName

Return Type: Component

Getter
script.zs
// LargeFireball.customName as Component
myLargeFireball.customName

Return Type: Component

customName() as Component
script.zs
// LargeFireball.customName() as Component;
myLargeFireball.customName();

Return Type: Component

customName() as Component
script.zs
// LargeFireball.customName() as Component;
myLargeFireball.customName();

Return Type: Component

Getter
script.zs
// LargeFireball.dampensVibrations as bool
myLargeFireball.dampensVibrations

Return Type: bool

dampensVibrations() as bool
script.zs
// LargeFireball.dampensVibrations() as bool;
myLargeFireball.dampensVibrations();

Return Type: bool

Getter
Gets the NBT data of this Entity.
script.zs
// LargeFireball.data as MapData
myLargeFireball.data

Return Type: MapData

data() as MapData
Gets the NBT data of this Entity.

Returns: The NBT data of this Entity.

script.zs
// LargeFireball.data() as MapData;
myLargeFireball.data();

Return Type: MapData

Getter
script.zs
// LargeFireball.deltaMovement as Vec3
myLargeFireball.deltaMovement

Return Type: Vec3

Setter
script.zs
// LargeFireball.deltaMovement = (deltaMovement as Vec3);
myLargeFireball.deltaMovement = myVec3;

Parameters:

deltaMovement Type: Vec3
deltaMovement() as Vec3
script.zs
// LargeFireball.deltaMovement() as Vec3;
myLargeFireball.deltaMovement();

Return Type: Vec3

deltaMovement(deltaMovement as Vec3)
script.zs
// LargeFireball.deltaMovement(deltaMovement as Vec3);
myLargeFireball.deltaMovement(myVec3);

Parameters:

deltaMovement Type: Vec3
Getter
script.zs
// LargeFireball.dimensionChangingDelay as int
myLargeFireball.dimensionChangingDelay

Return Type: int

dimensionChangingDelay() as int
script.zs
// LargeFireball.dimensionChangingDelay() as int;
myLargeFireball.dimensionChangingDelay();

Return Type: int

Getter
script.zs
// LargeFireball.direction as Direction
myLargeFireball.direction

Return Type: Direction

direction() as Direction
script.zs
// LargeFireball.direction() as Direction;
myLargeFireball.direction();

Return Type: Direction

discard()
script.zs
// LargeFireball.discard();
myLargeFireball.discard();
Getter
script.zs
// LargeFireball.dismountsUnderwater as bool
myLargeFireball.dismountsUnderwater

Return Type: bool

Getter
script.zs
// LargeFireball.displayName as Component
myLargeFireball.displayName

Return Type: Component

Getter
script.zs
// LargeFireball.displayName as Component
myLargeFireball.displayName

Return Type: Component

displayName() as Component
script.zs
// LargeFireball.displayName() as Component;
myLargeFireball.displayName();

Return Type: Component

displayName() as Component
script.zs
// LargeFireball.displayName() as Component;
myLargeFireball.displayName();

Return Type: Component

distanceTo(entity as Entity) as float
script.zs
// LargeFireball.distanceTo(entity as Entity) as float;
myLargeFireball.distanceTo(myEntity);

Parameters:

entity Type: Entity

Return Type: float

distanceToSqr(x as double, y as double, z as double) as double
script.zs
// LargeFireball.distanceToSqr(x as double, y as double, z as double) as double;
myLargeFireball.distanceToSqr(myDouble, myDouble, myDouble);

Parameters:

x Type: double
y Type: double
z Type: double

Return Type: double

distanceToSqr(entity as Entity) as double
script.zs
// LargeFireball.distanceToSqr(entity as Entity) as double;
myLargeFireball.distanceToSqr(myEntity);

Parameters:

entity Type: Entity

Return Type: double

distanceToSqr(vec as Vec3) as double
script.zs
// LargeFireball.distanceToSqr(vec as Vec3) as double;
myLargeFireball.distanceToSqr(myVec3);

Parameters:

vec Type: Vec3

Return Type: double

Getter
script.zs
// LargeFireball.effectSource as Entity
myLargeFireball.effectSource

Return Type: Entity

effectSource() as Entity
script.zs
// LargeFireball.effectSource() as Entity;
myLargeFireball.effectSource();

Return Type: Entity

ejectPassengers()
script.zs
// LargeFireball.ejectPassengers();
myLargeFireball.ejectPassengers();
Getter
script.zs
// LargeFireball.eyeHeight as float
myLargeFireball.eyeHeight

Return Type: float

eyeHeight() as float
script.zs
// LargeFireball.eyeHeight() as float;
myLargeFireball.eyeHeight();

Return Type: float

Getter
script.zs
// LargeFireball.eyePosition as Vec3
myLargeFireball.eyePosition

Return Type: Vec3

eyePosition() as Vec3
script.zs
// LargeFireball.eyePosition() as Vec3;
myLargeFireball.eyePosition();

Return Type: Vec3

Getter
script.zs
// LargeFireball.eyeY as double
myLargeFireball.eyeY

Return Type: double

eyeY() as double
script.zs
// LargeFireball.eyeY() as double;
myLargeFireball.eyeY();

Return Type: double

Getter
script.zs
// LargeFireball.feetBlockState as BlockState
myLargeFireball.feetBlockState

Return Type: BlockState

feetBlockState() as BlockState
script.zs
// LargeFireball.feetBlockState() as BlockState;
myLargeFireball.feetBlockState();

Return Type: BlockState

Getter
script.zs
// LargeFireball.fireImmune as bool
myLargeFireball.fireImmune

Return Type: bool

fireImmune() as bool
script.zs
// LargeFireball.fireImmune() as bool;
myLargeFireball.fireImmune();

Return Type: bool

Getter
script.zs
// LargeFireball.firstPassenger as Entity
myLargeFireball.firstPassenger

Return Type: Entity

firstPassenger() as Entity
script.zs
// LargeFireball.firstPassenger() as Entity;
myLargeFireball.firstPassenger();

Return Type: Entity

Getter
script.zs
// LargeFireball.fluidJumpThreshold as double
myLargeFireball.fluidJumpThreshold

Return Type: double

fluidJumpThreshold() as double
script.zs
// LargeFireball.fluidJumpThreshold() as double;
myLargeFireball.fluidJumpThreshold();

Return Type: double

Getter
script.zs
// LargeFireball.forward as Vec3
myLargeFireball.forward

Return Type: Vec3

forward() as Vec3
script.zs
// LargeFireball.forward() as Vec3;
myLargeFireball.forward();

Return Type: Vec3

getCapability(cap as Capability<T>, side as Direction) as T?
Gets the capability for the given side.

Returns: The found capability or null.

script.zs
// LargeFireball.getCapability<T>(cap as Capability<T>, side as Direction) as T?;
myLargeFireball.getCapability<T>(Capabilities.ENERGY, <constant:minecraft:direction:north>);

Parameters:

cap Type: Capability<T> - The capability to get.
side Type: Direction - The side to get the capability from, can be null.

Return Type: T?

getCapability(cap as Capability<T>) as T?
Gets the capability.

Returns: The found capability or null.

script.zs
// LargeFireball.getCapability<T>(cap as Capability<T>) as T?;
myLargeFireball.getCapability<T>(Capabilities.ENERGY);

Parameters:

cap Type: Capability<T> - The capability to get.

Return Type: T?

getEyePosition(partialTicks as float) as Vec3
script.zs
// LargeFireball.getEyePosition(partialTicks as float) as Vec3;
myLargeFireball.getEyePosition(myFloat);

Parameters:

partialTicks Type: float

Return Type: Vec3

getPosition(partialTicks as float) as Vec3
script.zs
// LargeFireball.getPosition(partialTicks as float) as Vec3;
myLargeFireball.getPosition(myFloat);

Parameters:

partialTicks Type: float

Return Type: Vec3

getUpVector(partialTicks as float) as Vec3
script.zs
// LargeFireball.getUpVector(partialTicks as float) as Vec3;
myLargeFireball.getUpVector(myFloat);

Parameters:

partialTicks Type: float

Return Type: Vec3

getViewVector(partialTicks as float) as Vec3
script.zs
// LargeFireball.getViewVector(partialTicks as float) as Vec3;
myLargeFireball.getViewVector(myFloat);

Parameters:

partialTicks Type: float

Return Type: Vec3

getX(scale as double) as double
script.zs
// LargeFireball.getX(scale as double) as double;
myLargeFireball.getX(myDouble);

Parameters:

scale Type: double

Return Type: double

getY(scale as double) as double
script.zs
// LargeFireball.getY(scale as double) as double;
myLargeFireball.getY(myDouble);

Parameters:

scale Type: double

Return Type: double

getZ(scale as double) as double
script.zs
// LargeFireball.getZ(scale as double) as double;
myLargeFireball.getZ(myDouble);

Parameters:

scale Type: double

Return Type: double

Getter
script.zs
// LargeFireball.handSlots as Iterable<ItemStack>
myLargeFireball.handSlots

Return Type: Iterable<ItemStack>

handSlots() as Iterable<ItemStack>
script.zs
// LargeFireball.handSlots() as Iterable<ItemStack>;
myLargeFireball.handSlots();

Return Type: Iterable<ItemStack>

Getter
script.zs
// LargeFireball.hasCustomName as bool
myLargeFireball.hasCustomName

Return Type: bool

Getter
script.zs
// LargeFireball.hasCustomName as bool
myLargeFireball.hasCustomName

Return Type: bool

hasCustomName() as bool
script.zs
// LargeFireball.hasCustomName() as bool;
myLargeFireball.hasCustomName();

Return Type: bool

hasCustomName() as bool
script.zs
// LargeFireball.hasCustomName() as bool;
myLargeFireball.hasCustomName();

Return Type: bool

Getter
script.zs
// LargeFireball.hasExactlyOnePlayerPassenger as bool
myLargeFireball.hasExactlyOnePlayerPassenger

Return Type: bool

hasExactlyOnePlayerPassenger() as bool
script.zs
// LargeFireball.hasExactlyOnePlayerPassenger() as bool;
myLargeFireball.hasExactlyOnePlayerPassenger();

Return Type: bool

Getter
script.zs
// LargeFireball.hasGlowingTag as bool
myLargeFireball.hasGlowingTag

Return Type: bool

hasGlowingTag() as bool
script.zs
// LargeFireball.hasGlowingTag() as bool;
myLargeFireball.hasGlowingTag();

Return Type: bool

hasIndirectPassenger(entity as Entity) as bool
script.zs
// LargeFireball.hasIndirectPassenger(entity as Entity) as bool;
myLargeFireball.hasIndirectPassenger(myEntity);

Parameters:

entity Type: Entity

Return Type: bool

hasPassenger(entity as Entity) as bool
script.zs
// LargeFireball.hasPassenger(entity as Entity) as bool;
myLargeFireball.hasPassenger(myEntity);

Parameters:

entity Type: Entity

Return Type: bool

hasPassenger(predicate as function(t as Entity) as bool) as bool
script.zs
// LargeFireball.hasPassenger(predicate as function(t as Entity) as bool) as bool;
myLargeFireball.hasPassenger(myPredicate);

Parameters:

predicate Type: function(t as Entity) as bool

Return Type: bool

hurt(source as DamageSource, amount as float) as bool
script.zs
// LargeFireball.hurt(source as DamageSource, amount as float) as bool;
myLargeFireball.hurt(myDamageSource, myFloat);

Parameters:

source Type: DamageSource
amount Type: float

Return Type: bool

Getter
script.zs
// LargeFireball.id as int
myLargeFireball.id

Return Type: int

id() as int
script.zs
// LargeFireball.id() as int;
myLargeFireball.id();

Return Type: int

Getter
script.zs
// LargeFireball.isAlive as bool
myLargeFireball.isAlive

Return Type: bool

isAlive() as bool
script.zs
// LargeFireball.isAlive() as bool;
myLargeFireball.isAlive();

Return Type: bool

Getter
script.zs
// LargeFireball.isAlwaysTicking as bool
myLargeFireball.isAlwaysTicking

Return Type: bool

isAlwaysTicking() as bool
script.zs
// LargeFireball.isAlwaysTicking() as bool;
myLargeFireball.isAlwaysTicking();

Return Type: bool

Getter
script.zs
// LargeFireball.isAttackable as bool
myLargeFireball.isAttackable

Return Type: bool

isAttackable() as bool
script.zs
// LargeFireball.isAttackable() as bool;
myLargeFireball.isAttackable();

Return Type: bool

isColliding(pos as BlockPos, state as BlockState) as bool
script.zs
// LargeFireball.isColliding(pos as BlockPos, state as BlockState) as bool;
myLargeFireball.isColliding(myBlockPos, myBlockState);

Parameters:

pos Type: BlockPos
state Type: BlockState

Return Type: bool

Getter
script.zs
// LargeFireball.isCrouching as bool
myLargeFireball.isCrouching

Return Type: bool

isCrouching() as bool
script.zs
// LargeFireball.isCrouching() as bool;
myLargeFireball.isCrouching();

Return Type: bool

Getter
script.zs
// LargeFireball.isCurrentlyGlowing as bool
myLargeFireball.isCurrentlyGlowing

Return Type: bool

isCurrentlyGlowing() as bool
script.zs
// LargeFireball.isCurrentlyGlowing() as bool;
myLargeFireball.isCurrentlyGlowing();

Return Type: bool

Getter
script.zs
// LargeFireball.isCustomNameVisible as bool
myLargeFireball.isCustomNameVisible

Return Type: bool

isCustomNameVisible() as bool
script.zs
// LargeFireball.isCustomNameVisible() as bool;
myLargeFireball.isCustomNameVisible();

Return Type: bool

Getter
script.zs
// LargeFireball.isDescending as bool
myLargeFireball.isDescending

Return Type: bool

isDescending() as bool
script.zs
// LargeFireball.isDescending() as bool;
myLargeFireball.isDescending();

Return Type: bool

Getter
script.zs
// LargeFireball.isDiscrete as bool
myLargeFireball.isDiscrete

Return Type: bool

isDiscrete() as bool
script.zs
// LargeFireball.isDiscrete() as bool;
myLargeFireball.isDiscrete();

Return Type: bool

isFree(x as double, y as double, z as double) as bool
script.zs
// LargeFireball.isFree(x as double, y as double, z as double) as bool;
myLargeFireball.isFree(myDouble, myDouble, myDouble);

Parameters:

x Type: double
y Type: double
z Type: double

Return Type: bool

Getter
script.zs
// LargeFireball.isFullyFrozen as bool
myLargeFireball.isFullyFrozen

Return Type: bool

isFullyFrozen() as bool
script.zs
// LargeFireball.isFullyFrozen() as bool;
myLargeFireball.isFullyFrozen();

Return Type: bool

Getter
script.zs
// LargeFireball.isInLava as bool
myLargeFireball.isInLava

Return Type: bool

isInLava() as bool
script.zs
// LargeFireball.isInLava() as bool;
myLargeFireball.isInLava();

Return Type: bool

Getter
script.zs
// LargeFireball.isInvisible as bool
myLargeFireball.isInvisible

Return Type: bool

isInvisible() as bool
script.zs
// LargeFireball.isInvisible() as bool;
myLargeFireball.isInvisible();

Return Type: bool

isInvisibleTo(player as Player) as bool
script.zs
// LargeFireball.isInvisibleTo(player as Player) as bool;
myLargeFireball.isInvisibleTo(myPlayer);

Parameters:

player Type: Player

Return Type: bool

Getter
script.zs
// LargeFireball.isInvulnerable as bool
myLargeFireball.isInvulnerable

Return Type: bool

isInvulnerable() as bool
script.zs
// LargeFireball.isInvulnerable() as bool;
myLargeFireball.isInvulnerable();

Return Type: bool

isInvulnerableTo(source as DamageSource) as bool
script.zs
// LargeFireball.isInvulnerableTo(source as DamageSource) as bool;
myLargeFireball.isInvulnerableTo(myDamageSource);

Parameters:

source Type: DamageSource

Return Type: bool

Getter
script.zs
// LargeFireball.isInWall as bool
myLargeFireball.isInWall

Return Type: bool

isInWall() as bool
script.zs
// LargeFireball.isInWall() as bool;
myLargeFireball.isInWall();

Return Type: bool

Getter
script.zs
// LargeFireball.isInWater as bool
myLargeFireball.isInWater

Return Type: bool

isInWater() as bool
script.zs
// LargeFireball.isInWater() as bool;
myLargeFireball.isInWater();

Return Type: bool

Getter
script.zs
// LargeFireball.isInWaterOrBubble as bool
myLargeFireball.isInWaterOrBubble

Return Type: bool

isInWaterOrBubble() as bool
script.zs
// LargeFireball.isInWaterOrBubble() as bool;
myLargeFireball.isInWaterOrBubble();

Return Type: bool

Getter
script.zs
// LargeFireball.isInWaterOrRain as bool
myLargeFireball.isInWaterOrRain

Return Type: bool

isInWaterOrRain() as bool
script.zs
// LargeFireball.isInWaterOrRain() as bool;
myLargeFireball.isInWaterOrRain();

Return Type: bool

Getter
script.zs
// LargeFireball.isInWaterRainOrBubble as bool
myLargeFireball.isInWaterRainOrBubble

Return Type: bool

isInWaterRainOrBubble() as bool
script.zs
// LargeFireball.isInWaterRainOrBubble() as bool;
myLargeFireball.isInWaterRainOrBubble();

Return Type: bool

Getter
script.zs
// LargeFireball.isNoGravity as bool
myLargeFireball.isNoGravity

Return Type: bool

isNoGravity() as bool
script.zs
// LargeFireball.isNoGravity() as bool;
myLargeFireball.isNoGravity();

Return Type: bool

Getter
script.zs
// LargeFireball.isOnFire as bool
myLargeFireball.isOnFire

Return Type: bool

isOnFire() as bool
script.zs
// LargeFireball.isOnFire() as bool;
myLargeFireball.isOnFire();

Return Type: bool

Getter
script.zs
// LargeFireball.isOnPortalCooldown as bool
myLargeFireball.isOnPortalCooldown

Return Type: bool

isOnPortalCooldown() as bool
script.zs
// LargeFireball.isOnPortalCooldown() as bool;
myLargeFireball.isOnPortalCooldown();

Return Type: bool

Getter
script.zs
// LargeFireball.isPassenger as bool
myLargeFireball.isPassenger

Return Type: bool

isPassenger() as bool
script.zs
// LargeFireball.isPassenger() as bool;
myLargeFireball.isPassenger();

Return Type: bool

isPassengerOfSameVehicle(entity as Entity) as bool
script.zs
// LargeFireball.isPassengerOfSameVehicle(entity as Entity) as bool;
myLargeFireball.isPassengerOfSameVehicle(myEntity);

Parameters:

entity Type: Entity

Return Type: bool

Getter
script.zs
// LargeFireball.isPickable as bool
myLargeFireball.isPickable

Return Type: bool

isPickable() as bool
script.zs
// LargeFireball.isPickable() as bool;
myLargeFireball.isPickable();

Return Type: bool

Getter
script.zs
// LargeFireball.isPushable as bool
myLargeFireball.isPushable

Return Type: bool

isPushable() as bool
script.zs
// LargeFireball.isPushable() as bool;
myLargeFireball.isPushable();

Return Type: bool

Getter
script.zs
// LargeFireball.isPushedByFluid as bool
myLargeFireball.isPushedByFluid

Return Type: bool

isPushedByFluid() as bool
script.zs
// LargeFireball.isPushedByFluid() as bool;
myLargeFireball.isPushedByFluid();

Return Type: bool

Getter
script.zs
// LargeFireball.isRemoved as bool
myLargeFireball.isRemoved

Return Type: bool

isRemoved() as bool
script.zs
// LargeFireball.isRemoved() as bool;
myLargeFireball.isRemoved();

Return Type: bool

Getter
script.zs
// LargeFireball.isShiftKeyDown as bool
myLargeFireball.isShiftKeyDown

Return Type: bool

isShiftKeyDown() as bool
script.zs
// LargeFireball.isShiftKeyDown() as bool;
myLargeFireball.isShiftKeyDown();

Return Type: bool

Getter
script.zs
// LargeFireball.isSilent as bool
myLargeFireball.isSilent

Return Type: bool

isSilent() as bool
script.zs
// LargeFireball.isSilent() as bool;
myLargeFireball.isSilent();

Return Type: bool

Getter
script.zs
// LargeFireball.isSpectator as bool
myLargeFireball.isSpectator

Return Type: bool

isSpectator() as bool
script.zs
// LargeFireball.isSpectator() as bool;
myLargeFireball.isSpectator();

Return Type: bool

Getter
script.zs
// LargeFireball.isSprinting as bool
myLargeFireball.isSprinting

Return Type: bool

isSprinting() as bool
script.zs
// LargeFireball.isSprinting() as bool;
myLargeFireball.isSprinting();

Return Type: bool

Getter
script.zs
// LargeFireball.isSteppingCarefully as bool
myLargeFireball.isSteppingCarefully

Return Type: bool

isSteppingCarefully() as bool
script.zs
// LargeFireball.isSteppingCarefully() as bool;
myLargeFireball.isSteppingCarefully();

Return Type: bool

Getter
script.zs
// LargeFireball.isSuppressingBounce as bool
myLargeFireball.isSuppressingBounce

Return Type: bool

isSuppressingBounce() as bool
script.zs
// LargeFireball.isSuppressingBounce() as bool;
myLargeFireball.isSuppressingBounce();

Return Type: bool

Getter
script.zs
// LargeFireball.isSwimming as bool
myLargeFireball.isSwimming

Return Type: bool

isSwimming() as bool
script.zs
// LargeFireball.isSwimming() as bool;
myLargeFireball.isSwimming();

Return Type: bool

Getter
script.zs
// LargeFireball.isUnderWater as bool
myLargeFireball.isUnderWater

Return Type: bool

isUnderWater() as bool
script.zs
// LargeFireball.isUnderWater() as bool;
myLargeFireball.isUnderWater();

Return Type: bool

Getter
script.zs
// LargeFireball.isVehicle as bool
myLargeFireball.isVehicle

Return Type: bool

isVehicle() as bool
script.zs
// LargeFireball.isVehicle() as bool;
myLargeFireball.isVehicle();

Return Type: bool

Getter
script.zs
// LargeFireball.isVisuallyCrawling as bool
myLargeFireball.isVisuallyCrawling

Return Type: bool

isVisuallyCrawling() as bool
script.zs
// LargeFireball.isVisuallyCrawling() as bool;
myLargeFireball.isVisuallyCrawling();

Return Type: bool

Getter
script.zs
// LargeFireball.isVisuallySwimming as bool
myLargeFireball.isVisuallySwimming

Return Type: bool

isVisuallySwimming() as bool
script.zs
// LargeFireball.isVisuallySwimming() as bool;
myLargeFireball.isVisuallySwimming();

Return Type: bool

Getter
script.zs
// LargeFireball.item as ItemStack
myLargeFireball.item

Return Type: ItemStack

item() as ItemStack
script.zs
// LargeFireball.item() as ItemStack;
myLargeFireball.item();

Return Type: ItemStack

kill()
script.zs
// LargeFireball.kill();
myLargeFireball.kill();
lavaHurt()
script.zs
// LargeFireball.lavaHurt();
myLargeFireball.lavaHurt();
Getter
script.zs
// LargeFireball.level as Level
myLargeFireball.level

Return Type: Level

Getter
script.zs
// LargeFireball.lookAngle as Vec3
myLargeFireball.lookAngle

Return Type: Vec3

lookAngle() as Vec3
script.zs
// LargeFireball.lookAngle() as Vec3;
myLargeFireball.lookAngle();

Return Type: Vec3

Getter
script.zs
// LargeFireball.maxAirSupply as int
myLargeFireball.maxAirSupply

Return Type: int

maxAirSupply() as int
script.zs
// LargeFireball.maxAirSupply() as int;
myLargeFireball.maxAirSupply();

Return Type: int

Getter
script.zs
// LargeFireball.maxFallDistance as int
myLargeFireball.maxFallDistance

Return Type: int

maxFallDistance() as int
script.zs
// LargeFireball.maxFallDistance() as int;
myLargeFireball.maxFallDistance();

Return Type: int

Getter
script.zs
// LargeFireball.motionDirection as Direction
myLargeFireball.motionDirection

Return Type: Direction

motionDirection() as Direction
script.zs
// LargeFireball.motionDirection() as Direction;
myLargeFireball.motionDirection();

Return Type: Direction

moveRelative(amount as float, relative as Vec3)
script.zs
// LargeFireball.moveRelative(amount as float, relative as Vec3);
myLargeFireball.moveRelative(myFloat, myVec3);

Parameters:

amount Type: float
relative Type: Vec3
moveTo(vec as Vec3)
script.zs
// LargeFireball.moveTo(vec as Vec3);
myLargeFireball.moveTo(myVec3);

Parameters:

vec Type: Vec3
moveTo(x as double, y as double, z as double)
script.zs
// LargeFireball.moveTo(x as double, y as double, z as double);
myLargeFireball.moveTo(myDouble, myDouble, myDouble);

Parameters:

x Type: double
y Type: double
z Type: double
moveTo(pos as BlockPos, yaw as float, pitch as float)
script.zs
// LargeFireball.moveTo(pos as BlockPos, yaw as float, pitch as float);
myLargeFireball.moveTo(myBlockPos, myFloat, myFloat);

Parameters:

pos Type: BlockPos
yaw Type: float
pitch Type: float
moveTo(x as double, y as double, z as double, yaw as float, pitch as float)
script.zs
// LargeFireball.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);
myLargeFireball.moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);

Parameters:

x Type: double
y Type: double
z Type: double
yaw Type: float
pitch Type: float
Getter
script.zs
// LargeFireball.name as Component
myLargeFireball.name

Return Type: Component

Getter
script.zs
// LargeFireball.name as Component
myLargeFireball.name

Return Type: Component

name() as Component
script.zs
// LargeFireball.name() as Component;
myLargeFireball.name();

Return Type: Component

name() as Component
script.zs
// LargeFireball.name() as Component;
myLargeFireball.name();

Return Type: Component

Getter
script.zs
// LargeFireball.onGround as bool
myLargeFireball.onGround

Return Type: bool

Getter
script.zs
// LargeFireball.onPos as BlockPos
myLargeFireball.onPos

Return Type: BlockPos

onPos() as BlockPos
script.zs
// LargeFireball.onPos() as BlockPos;
myLargeFireball.onPos();

Return Type: BlockPos

Getter
script.zs
// LargeFireball.owner as Entity
myLargeFireball.owner

Return Type: Entity

Setter
script.zs
// LargeFireball.owner = (entity as Entity);
myLargeFireball.owner = myEntity;

Parameters:

entity Type: Entity
owner(entity as Entity)
script.zs
// LargeFireball.owner(entity as Entity);
myLargeFireball.owner(myEntity);

Parameters:

entity Type: Entity
owner() as Entity
script.zs
// LargeFireball.owner() as Entity;
myLargeFireball.owner();

Return Type: Entity

Getter
script.zs
// LargeFireball.passengers as List<Entity>
myLargeFireball.passengers

Return Type: List<Entity>

passengers() as List<Entity>
script.zs
// LargeFireball.passengers() as List<Entity>;
myLargeFireball.passengers();

Return Type: List<Entity>

Getter
script.zs
// LargeFireball.percentFrozen as float
myLargeFireball.percentFrozen

Return Type: float

percentFrozen() as float
script.zs
// LargeFireball.percentFrozen() as float;
myLargeFireball.percentFrozen();

Return Type: float

Getter
script.zs
// LargeFireball.pistonPushReaction as PushReaction
myLargeFireball.pistonPushReaction

Return Type: PushReaction

pistonPushReaction() as PushReaction
script.zs
// LargeFireball.pistonPushReaction() as PushReaction;
myLargeFireball.pistonPushReaction();

Return Type: PushReaction

playSound(sound as SoundEvent, volume as float, pitch as float)
script.zs
// LargeFireball.playSound(sound as SoundEvent, volume as float, pitch as float);
myLargeFireball.playSound(mySoundEvent, myFloat, myFloat);

Parameters:

sound Type: SoundEvent
volume Type: float
pitch Type: float
Getter
script.zs
// LargeFireball.portalWaitTime as int
myLargeFireball.portalWaitTime

Return Type: int

portalWaitTime() as int
script.zs
// LargeFireball.portalWaitTime() as int;
myLargeFireball.portalWaitTime();

Return Type: int

Getter
script.zs
// LargeFireball.position as Vec3
myLargeFireball.position

Return Type: Vec3

position() as Vec3
script.zs
// LargeFireball.position() as Vec3;
myLargeFireball.position();

Return Type: Vec3

positionRider(entity as Entity)
script.zs
// LargeFireball.positionRider(entity as Entity);
myLargeFireball.positionRider(myEntity);

Parameters:

entity Type: Entity
Getter
script.zs
// LargeFireball.registryName as ResourceLocation
myLargeFireball.registryName

Return Type: ResourceLocation

registryName() as ResourceLocation
script.zs
// LargeFireball.registryName() as ResourceLocation;
myLargeFireball.registryName();

Return Type: ResourceLocation

Getter
script.zs
// LargeFireball.remainingFireTicks as int
myLargeFireball.remainingFireTicks

Return Type: int

remainingFireTicks() as int
script.zs
// LargeFireball.remainingFireTicks() as int;
myLargeFireball.remainingFireTicks();

Return Type: int

removeTag(tagName as string) as bool
script.zs
// LargeFireball.removeTag(tagName as string) as bool;
myLargeFireball.removeTag(myString);

Parameters:

tagName Type: string

Return Type: bool

removeVehicle()
script.zs
// LargeFireball.removeVehicle();
myLargeFireball.removeVehicle();
Getter
script.zs
// LargeFireball.rootVehicle as Entity
myLargeFireball.rootVehicle

Return Type: Entity

rootVehicle() as Entity
script.zs
// LargeFireball.rootVehicle() as Entity;
myLargeFireball.rootVehicle();

Return Type: Entity

sendMessage(component as Component)
script.zs
// LargeFireball.sendMessage(component as Component);
myLargeFireball.sendMessage(myComponent);

Parameters:

component Type: Component
setAirSupply(air as int)
script.zs
// LargeFireball.setAirSupply(air as int);
myLargeFireball.setAirSupply(myInt);

Parameters:

air Type: int
setCustomName(name as Component)
script.zs
// LargeFireball.setCustomName(name as Component);
myLargeFireball.setCustomName(myComponent);

Parameters:

name Type: Component
setCustomNameVisible(visible as bool)
script.zs
// LargeFireball.setCustomNameVisible(visible as bool);
myLargeFireball.setCustomNameVisible(myBool);

Parameters:

visible Type: bool
setDeltaMovement(xDelta as double, yDelta as double, zDelta as double)
script.zs
// LargeFireball.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);
myLargeFireball.setDeltaMovement(myDouble, myDouble, myDouble);

Parameters:

xDelta Type: double
yDelta Type: double
zDelta Type: double
setGlowingTag(glowing as bool)
script.zs
// LargeFireball.setGlowingTag(glowing as bool);
myLargeFireball.setGlowingTag(myBool);

Parameters:

glowing Type: bool
setInvisible(invisible as bool)
script.zs
// LargeFireball.setInvisible(invisible as bool);
myLargeFireball.setInvisible(myBool);

Parameters:

invisible Type: bool
setInvulnerable(invulnerable as bool)
script.zs
// LargeFireball.setInvulnerable(invulnerable as bool);
myLargeFireball.setInvulnerable(myBool);

Parameters:

invulnerable Type: bool
setIsInPowderSnow(inPowderSnow as bool)
script.zs
// LargeFireball.setIsInPowderSnow(inPowderSnow as bool);
myLargeFireball.setIsInPowderSnow(myBool);

Parameters:

inPowderSnow Type: bool
setItemSlot(slot as EquipmentSlot, stack as ItemStack)
script.zs
// LargeFireball.setItemSlot(slot as EquipmentSlot, stack as ItemStack);
myLargeFireball.setItemSlot(myEquipmentSlot, myItemStack);

Parameters:

stack Type: ItemStack
setNoGravity(noGravity as bool)
script.zs
// LargeFireball.setNoGravity(noGravity as bool);
myLargeFireball.setNoGravity(myBool);

Parameters:

noGravity Type: bool
setOldPosAndRot()
script.zs
// LargeFireball.setOldPosAndRot();
myLargeFireball.setOldPosAndRot();
setOnGround(onGround as bool)
script.zs
// LargeFireball.setOnGround(onGround as bool);
myLargeFireball.setOnGround(myBool);

Parameters:

onGround Type: bool
setPortalCooldown()
script.zs
// LargeFireball.setPortalCooldown();
myLargeFireball.setPortalCooldown();
setPos(position as Vec3)
script.zs
// LargeFireball.setPos(position as Vec3);
myLargeFireball.setPos(myVec3);

Parameters:

position Type: Vec3
setPos(x as double, y as double, z as double)
script.zs
// LargeFireball.setPos(x as double, y as double, z as double);
myLargeFireball.setPos(myDouble, myDouble, myDouble);

Parameters:

x Type: double
y Type: double
z Type: double
setPosRaw(x as double, y as double, z as double)
script.zs
// LargeFireball.setPosRaw(x as double, y as double, z as double);
myLargeFireball.setPosRaw(myDouble, myDouble, myDouble);

Parameters:

x Type: double
y Type: double
z Type: double
setRemainingFireTicks(ticks as int)
script.zs
// LargeFireball.setRemainingFireTicks(ticks as int);
myLargeFireball.setRemainingFireTicks(myInt);

Parameters:

ticks Type: int
setRemoved(var1 as RemovalReason)
script.zs
// LargeFireball.setRemoved(var1 as RemovalReason);
myLargeFireball.setRemoved(myRemovalReason);

Parameters:

setSecondsOnFire(seconds as int)
script.zs
// LargeFireball.setSecondsOnFire(seconds as int);
myLargeFireball.setSecondsOnFire(myInt);

Parameters:

seconds Type: int
setShiftKeyDown(keyDown as bool)
script.zs
// LargeFireball.setShiftKeyDown(keyDown as bool);
myLargeFireball.setShiftKeyDown(myBool);

Parameters:

keyDown Type: bool
setSilent(silent as bool)
script.zs
// LargeFireball.setSilent(silent as bool);
myLargeFireball.setSilent(myBool);

Parameters:

silent Type: bool
setSprinting(sprinting as bool)
script.zs
// LargeFireball.setSprinting(sprinting as bool);
myLargeFireball.setSprinting(myBool);

Parameters:

sprinting Type: bool
setSwimming(swimming as bool)
script.zs
// LargeFireball.setSwimming(swimming as bool);
myLargeFireball.setSwimming(myBool);

Parameters:

swimming Type: bool
setTicksFrozen(ticks as int)
script.zs
// LargeFireball.setTicksFrozen(ticks as int);
myLargeFireball.setTicksFrozen(myInt);

Parameters:

ticks Type: int
Getter
script.zs
// LargeFireball.shouldBeSaved as bool
myLargeFireball.shouldBeSaved

Return Type: bool

shouldBeSaved() as bool
script.zs
// LargeFireball.shouldBeSaved() as bool;
myLargeFireball.shouldBeSaved();

Return Type: bool

Getter
script.zs
// LargeFireball.shouldInformAdmins as bool
myLargeFireball.shouldInformAdmins

Return Type: bool

shouldInformAdmins() as bool
script.zs
// LargeFireball.shouldInformAdmins() as bool;
myLargeFireball.shouldInformAdmins();

Return Type: bool

Getter
script.zs
// LargeFireball.shouldShowName as bool
myLargeFireball.shouldShowName

Return Type: bool

shouldShowName() as bool
script.zs
// LargeFireball.shouldShowName() as bool;
myLargeFireball.shouldShowName();

Return Type: bool

Getter
script.zs
// LargeFireball.showVehicleHealth as bool
myLargeFireball.showVehicleHealth

Return Type: bool

showVehicleHealth() as bool
script.zs
// LargeFireball.showVehicleHealth() as bool;
myLargeFireball.showVehicleHealth();

Return Type: bool

Getter
script.zs
// LargeFireball.soundSource as SoundSource
myLargeFireball.soundSource

Return Type: SoundSource

soundSource() as SoundSource
script.zs
// LargeFireball.soundSource() as SoundSource;
myLargeFireball.soundSource();

Return Type: SoundSource

startRiding(entity as Entity) as bool
script.zs
// LargeFireball.startRiding(entity as Entity) as bool;
myLargeFireball.startRiding(myEntity);

Parameters:

entity Type: Entity

Return Type: bool

startRiding(entity as Entity, force as bool) as bool
script.zs
// LargeFireball.startRiding(entity as Entity, force as bool) as bool;
myLargeFireball.startRiding(myEntity, myBool);

Parameters:

entity Type: Entity
force Type: bool

Return Type: bool

stopRiding()
script.zs
// LargeFireball.stopRiding();
myLargeFireball.stopRiding();
Getter
script.zs
// LargeFireball.stringUUID as string
myLargeFireball.stringUUID

Return Type: string

stringUUID() as string
script.zs
// LargeFireball.stringUUID() as string;
myLargeFireball.stringUUID();

Return Type: string

Getter
script.zs
// LargeFireball.tags as Set<string>
myLargeFireball.tags

Return Type: Set<string>

tags() as Set<string>
script.zs
// LargeFireball.tags() as Set<string>;
myLargeFireball.tags();

Return Type: Set<string>

Getter
script.zs
// LargeFireball.teamColor as int
myLargeFireball.teamColor

Return Type: int

teamColor() as int
script.zs
// LargeFireball.teamColor() as int;
myLargeFireball.teamColor();

Return Type: int

teleportTo(x as double, y as double, z as double)
script.zs
// LargeFireball.teleportTo(x as double, y as double, z as double);
myLargeFireball.teleportTo(myDouble, myDouble, myDouble);

Parameters:

x Type: double
y Type: double
z Type: double
Getter
script.zs
// LargeFireball.ticksFrozen as int
myLargeFireball.ticksFrozen

Return Type: int

ticksFrozen() as int
script.zs
// LargeFireball.ticksFrozen() as int;
myLargeFireball.ticksFrozen();

Return Type: int

Getter
script.zs
// LargeFireball.ticksRequiredToFreeze as int
myLargeFireball.ticksRequiredToFreeze

Return Type: int

ticksRequiredToFreeze() as int
script.zs
// LargeFireball.ticksRequiredToFreeze() as int;
myLargeFireball.ticksRequiredToFreeze();

Return Type: int

turn(yaw as double, pitch as double)
script.zs
// LargeFireball.turn(yaw as double, pitch as double);
myLargeFireball.turn(myDouble, myDouble);

Parameters:

yaw Type: double
pitch Type: double
Getter
script.zs
// LargeFireball.type as EntityType<Entity>
myLargeFireball.type

Return Type: EntityType<Entity>

type() as EntityType<Entity>
script.zs
// LargeFireball.type() as EntityType<Entity>;
myLargeFireball.type();

Return Type: EntityType<Entity>

unRide()
script.zs
// LargeFireball.unRide();
myLargeFireball.unRide();
updateCustomData(data as MapData)
Updates the custom NBT data for this Entity.
script.zs
// LargeFireball.updateCustomData(data as MapData);
myLargeFireball.updateCustomData({custom: "data"});

Parameters:

data Type: MapData - The custom data to store.
updateCustomEntityTag(level as Level, player as Player, data as MapData)
script.zs
// LargeFireball.updateCustomEntityTag(level as Level, player as Player, data as MapData);
myLargeFireball.updateCustomEntityTag(myLevel, myPlayer, myMapData);

Parameters:

level Type: Level
player Type: Player
data Type: MapData
updateData(data as MapData)
Updates the NBT data of this Entity.
script.zs
// LargeFireball.updateData(data as MapData);
myLargeFireball.updateData({key: "value"});

Parameters:

data Type: MapData - The new Data for this Entity
Getter
script.zs
// LargeFireball.uuid as UUID
myLargeFireball.uuid

Return Type: UUID

uuid() as UUID
script.zs
// LargeFireball.uuid() as UUID;
myLargeFireball.uuid();

Return Type: UUID

Getter
script.zs
// LargeFireball.vehicle as Entity
myLargeFireball.vehicle

Return Type: Entity

vehicle() as Entity
script.zs
// LargeFireball.vehicle() as Entity;
myLargeFireball.vehicle();

Return Type: Entity

Getter
script.zs
// LargeFireball.x as double
myLargeFireball.x

Return Type: double

x() as double
script.zs
// LargeFireball.x() as double;
myLargeFireball.x();

Return Type: double

Getter
Gets the x power of this projectile.
script.zs
// LargeFireball.xPower as double
myLargeFireball.xPower

Return Type: double

Setter
Sets the x power of this projectile.
script.zs
// LargeFireball.xPower = (xPower as double);
myLargeFireball.xPower = myDouble;

Parameters:

xPower Type: double - The x power of this projectile.
xPower() as double
Gets the x power of this projectile.

Returns: The x power of this projectile.

script.zs
// LargeFireball.xPower() as double;
myLargeFireball.xPower();

Return Type: double

xPower(xPower as double)
Sets the x power of this projectile.
script.zs
// LargeFireball.xPower(xPower as double);
myLargeFireball.xPower(4);

Parameters:

xPower Type: double - The x power of this projectile.
Getter
script.zs
// LargeFireball.y as double
myLargeFireball.y

Return Type: double

y() as double
script.zs
// LargeFireball.y() as double;
myLargeFireball.y();

Return Type: double

Getter
Gets the y power of this projectile.
script.zs
// LargeFireball.yPower as double
myLargeFireball.yPower

Return Type: double

Setter
Sets the y power of this projectile.
script.zs
// LargeFireball.yPower = (yPower as double);
myLargeFireball.yPower = myDouble;

Parameters:

yPower Type: double - The y power of this projectile.
yPower() as double
Gets the y power of this projectile.

Returns: The y power of this projectile.

script.zs
// LargeFireball.yPower() as double;
myLargeFireball.yPower();

Return Type: double

yPower(yPower as double)
Sets the y power of this projectile.
script.zs
// LargeFireball.yPower(yPower as double);
myLargeFireball.yPower(4);

Parameters:

yPower Type: double - The y power of this projectile.
Getter
script.zs
// LargeFireball.z as double
myLargeFireball.z

Return Type: double

z() as double
script.zs
// LargeFireball.z() as double;
myLargeFireball.z();

Return Type: double

Getter
Gets the z power of this projectile.
script.zs
// LargeFireball.zPower as double
myLargeFireball.zPower

Return Type: double

Setter
Sets the z power of this projectile.
script.zs
// LargeFireball.zPower = (zPower as double);
myLargeFireball.zPower = myDouble;

Parameters:

zPower Type: double - The z power of this projectile.
zPower() as double
Gets the z power of this projectile.

Returns: The z power of this projectile.

script.zs
// LargeFireball.zPower() as double;
myLargeFireball.zPower();

Return Type: double

zPower(zPower as double)
Sets the z power of this projectile.
script.zs
// LargeFireball.zPower(zPower as double);
myLargeFireball.zPower(4);

Parameters:

zPower Type: double - The z power of this projectile.