WitherSkull

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.api.entity.type.projectile.WitherSkull;

Extends

WitherSkull extends AbstractHurtingProjectile.

Implements

WitherSkull implements the following interfaces:

Nameable,EntityAccess,CommandSource,ICapabilityProviderImpl<ICapabilityProviderImpl>,ICapabilityProvider

Undocumented Interfaces

TraceableEntity,IForgeEntity

Constructors

new(level as Level, owner as LivingEntity, xPower as double, yPower as double, zPower as double)
script.zs
// new WitherSkull(level as Level, owner as LivingEntity, xPower as double, yPower as double, zPower as double);
new WitherSkull(myLevel, myLivingEntity, myDouble, myDouble, myDouble);

Parameters:

level Type: Level - The level the entity is in.
owner Type: LivingEntity - The owner of the skull, used for position.
xPower Type: double - The xPower of the entity.
yPower Type: double - The yPower of the entity.
zPower Type: double - The zPower of the entity.

Members

Getter
script.zs
// WitherSkull.acceptsFailure as bool
myWitherSkull.acceptsFailure

Return Type: bool

acceptsFailure() as bool
script.zs
// WitherSkull.acceptsFailure() as bool;
myWitherSkull.acceptsFailure();

Return Type: bool

Getter
script.zs
// WitherSkull.acceptsSuccess as bool
myWitherSkull.acceptsSuccess

Return Type: bool

acceptsSuccess() as bool
script.zs
// WitherSkull.acceptsSuccess() as bool;
myWitherSkull.acceptsSuccess();

Return Type: bool

addTag(tagName as string) as bool
script.zs
// WitherSkull.addTag(tagName as string) as bool;
myWitherSkull.addTag(myString);

Parameters:

tagName Type: string

Return Type: bool

Getter
script.zs
// WitherSkull.airSupply as int
myWitherSkull.airSupply

Return Type: int

airSupply() as int
script.zs
// WitherSkull.airSupply() as int;
myWitherSkull.airSupply();

Return Type: int

Getter
script.zs
// WitherSkull.allSlots as Iterable<ItemStack>
myWitherSkull.allSlots

Return Type: Iterable<ItemStack>

allSlots() as Iterable<ItemStack>
script.zs
// WitherSkull.allSlots() as Iterable<ItemStack>;
myWitherSkull.allSlots();

Return Type: Iterable<ItemStack>

Getter
script.zs
// WitherSkull.alwaysAccepts as bool
myWitherSkull.alwaysAccepts

Return Type: bool

alwaysAccepts() as bool
script.zs
// WitherSkull.alwaysAccepts() as bool;
myWitherSkull.alwaysAccepts();

Return Type: bool

Getter
script.zs
// WitherSkull.armorSlots as Iterable<ItemStack>
myWitherSkull.armorSlots

Return Type: Iterable<ItemStack>

armorSlots() as Iterable<ItemStack>
script.zs
// WitherSkull.armorSlots() as Iterable<ItemStack>;
myWitherSkull.armorSlots();

Return Type: Iterable<ItemStack>

Getter
script.zs
// WitherSkull.bbHeight as float
myWitherSkull.bbHeight

Return Type: float

bbHeight() as float
script.zs
// WitherSkull.bbHeight() as float;
myWitherSkull.bbHeight();

Return Type: float

Getter
script.zs
// WitherSkull.bbWidth as float
myWitherSkull.bbWidth

Return Type: float

bbWidth() as float
script.zs
// WitherSkull.bbWidth() as float;
myWitherSkull.bbWidth();

Return Type: float

Getter
script.zs
// WitherSkull.blockPosiion as BlockPos
myWitherSkull.blockPosiion

Return Type: BlockPos

blockPosiion() as BlockPos
script.zs
// WitherSkull.blockPosiion() as BlockPos;
myWitherSkull.blockPosiion();

Return Type: BlockPos

Getter
script.zs
// WitherSkull.blockPosition as BlockPos
myWitherSkull.blockPosition

Return Type: BlockPos

blockPosition() as BlockPos
script.zs
// WitherSkull.blockPosition() as BlockPos;
myWitherSkull.blockPosition();

Return Type: BlockPos

Getter
script.zs
// WitherSkull.blockX as int
myWitherSkull.blockX

Return Type: int

blockX() as int
script.zs
// WitherSkull.blockX() as int;
myWitherSkull.blockX();

Return Type: int

Getter
script.zs
// WitherSkull.blockY as int
myWitherSkull.blockY

Return Type: int

blockY() as int
script.zs
// WitherSkull.blockY() as int;
myWitherSkull.blockY();

Return Type: int

Getter
script.zs
// WitherSkull.blockZ as int
myWitherSkull.blockZ

Return Type: int

blockZ() as int
script.zs
// WitherSkull.blockZ() as int;
myWitherSkull.blockZ();

Return Type: int

Getter
script.zs
// WitherSkull.boundingBox as AABB
myWitherSkull.boundingBox

Return Type: AABB

boundingBox() as AABB
script.zs
// WitherSkull.boundingBox() as AABB;
myWitherSkull.boundingBox();

Return Type: AABB

Getter
script.zs
// WitherSkull.boundingBoxForCulling as AABB
myWitherSkull.boundingBoxForCulling

Return Type: AABB

boundingBoxForCulling() as AABB
script.zs
// WitherSkull.boundingBoxForCulling() as AABB;
myWitherSkull.boundingBoxForCulling();

Return Type: AABB

Getter
script.zs
// WitherSkull.canBeCollidedWith as bool
myWitherSkull.canBeCollidedWith

Return Type: bool

canBeCollidedWith() as bool
script.zs
// WitherSkull.canBeCollidedWith() as bool;
myWitherSkull.canBeCollidedWith();

Return Type: bool

canCollideWith(other as Entity) as bool
script.zs
// WitherSkull.canCollideWith(other as Entity) as bool;
myWitherSkull.canCollideWith(myEntity);

Parameters:

other Type: Entity

Return Type: bool

Getter
script.zs
// WitherSkull.canFreeze as bool
myWitherSkull.canFreeze

Return Type: bool

canFreeze() as bool
script.zs
// WitherSkull.canFreeze() as bool;
myWitherSkull.canFreeze();

Return Type: bool

clearFire()
script.zs
// WitherSkull.clearFire();
myWitherSkull.clearFire();
closerThan(other as Entity, distance as double) as bool
script.zs
// WitherSkull.closerThan(other as Entity, distance as double) as bool;
myWitherSkull.closerThan(myEntity, myDouble);

Parameters:

other Type: Entity
distance Type: double

Return Type: bool

Getter
script.zs
// WitherSkull.commandSenderWorld as Level
myWitherSkull.commandSenderWorld

Return Type: Level

commandSenderWorld() as Level
script.zs
// WitherSkull.commandSenderWorld() as Level;
myWitherSkull.commandSenderWorld();

Return Type: Level

Getter
script.zs
// WitherSkull.controllingPassenger as Entity
myWitherSkull.controllingPassenger

Return Type: Entity

controllingPassenger() as Entity
script.zs
// WitherSkull.controllingPassenger() as Entity;
myWitherSkull.controllingPassenger();

Return Type: Entity

Getter
Gets the custom NBT data for this Entity.
script.zs
// WitherSkull.customData as MapData
myWitherSkull.customData

Return Type: MapData

customData() as MapData
Gets the custom NBT data for this Entity.

Returns: The custom data for this Entity.

script.zs
// WitherSkull.customData() as MapData;
myWitherSkull.customData();

Return Type: MapData

Getter
script.zs
// WitherSkull.customName as Component
myWitherSkull.customName

Return Type: Component

Getter
script.zs
// WitherSkull.customName as Component
myWitherSkull.customName

Return Type: Component

customName() as Component
script.zs
// WitherSkull.customName() as Component;
myWitherSkull.customName();

Return Type: Component

customName() as Component
script.zs
// WitherSkull.customName() as Component;
myWitherSkull.customName();

Return Type: Component

Getter
script.zs
// WitherSkull.dampensVibrations as bool
myWitherSkull.dampensVibrations

Return Type: bool

dampensVibrations() as bool
script.zs
// WitherSkull.dampensVibrations() as bool;
myWitherSkull.dampensVibrations();

Return Type: bool

Getter
Gets the NBT data of this Entity.
script.zs
// WitherSkull.data as MapData
myWitherSkull.data

Return Type: MapData

data() as MapData
Gets the NBT data of this Entity.

Returns: The NBT data of this Entity.

script.zs
// WitherSkull.data() as MapData;
myWitherSkull.data();

Return Type: MapData

Getter
script.zs
// WitherSkull.deltaMovement as Vec3
myWitherSkull.deltaMovement

Return Type: Vec3

Setter
script.zs
// WitherSkull.deltaMovement = (deltaMovement as Vec3);
myWitherSkull.deltaMovement = myVec3;

Parameters:

deltaMovement Type: Vec3
deltaMovement() as Vec3
script.zs
// WitherSkull.deltaMovement() as Vec3;
myWitherSkull.deltaMovement();

Return Type: Vec3

deltaMovement(deltaMovement as Vec3)
script.zs
// WitherSkull.deltaMovement(deltaMovement as Vec3);
myWitherSkull.deltaMovement(myVec3);

Parameters:

deltaMovement Type: Vec3
Getter
script.zs
// WitherSkull.dimensionChangingDelay as int
myWitherSkull.dimensionChangingDelay

Return Type: int

dimensionChangingDelay() as int
script.zs
// WitherSkull.dimensionChangingDelay() as int;
myWitherSkull.dimensionChangingDelay();

Return Type: int

Getter
script.zs
// WitherSkull.direction as Direction
myWitherSkull.direction

Return Type: Direction

direction() as Direction
script.zs
// WitherSkull.direction() as Direction;
myWitherSkull.direction();

Return Type: Direction

discard()
script.zs
// WitherSkull.discard();
myWitherSkull.discard();
Getter
script.zs
// WitherSkull.dismountsUnderwater as bool
myWitherSkull.dismountsUnderwater

Return Type: bool

Getter
script.zs
// WitherSkull.displayName as Component
myWitherSkull.displayName

Return Type: Component

Getter
script.zs
// WitherSkull.displayName as Component
myWitherSkull.displayName

Return Type: Component

displayName() as Component
script.zs
// WitherSkull.displayName() as Component;
myWitherSkull.displayName();

Return Type: Component

displayName() as Component
script.zs
// WitherSkull.displayName() as Component;
myWitherSkull.displayName();

Return Type: Component

distanceTo(entity as Entity) as float
script.zs
// WitherSkull.distanceTo(entity as Entity) as float;
myWitherSkull.distanceTo(myEntity);

Parameters:

entity Type: Entity

Return Type: float

distanceToSqr(x as double, y as double, z as double) as double
script.zs
// WitherSkull.distanceToSqr(x as double, y as double, z as double) as double;
myWitherSkull.distanceToSqr(myDouble, myDouble, myDouble);

Parameters:

x Type: double
y Type: double
z Type: double

Return Type: double

distanceToSqr(entity as Entity) as double
script.zs
// WitherSkull.distanceToSqr(entity as Entity) as double;
myWitherSkull.distanceToSqr(myEntity);

Parameters:

entity Type: Entity

Return Type: double

distanceToSqr(vec as Vec3) as double
script.zs
// WitherSkull.distanceToSqr(vec as Vec3) as double;
myWitherSkull.distanceToSqr(myVec3);

Parameters:

vec Type: Vec3

Return Type: double

Getter
script.zs
// WitherSkull.effectSource as Entity
myWitherSkull.effectSource

Return Type: Entity

effectSource() as Entity
script.zs
// WitherSkull.effectSource() as Entity;
myWitherSkull.effectSource();

Return Type: Entity

ejectPassengers()
script.zs
// WitherSkull.ejectPassengers();
myWitherSkull.ejectPassengers();
Getter
script.zs
// WitherSkull.eyeHeight as float
myWitherSkull.eyeHeight

Return Type: float

eyeHeight() as float
script.zs
// WitherSkull.eyeHeight() as float;
myWitherSkull.eyeHeight();

Return Type: float

Getter
script.zs
// WitherSkull.eyePosition as Vec3
myWitherSkull.eyePosition

Return Type: Vec3

eyePosition() as Vec3
script.zs
// WitherSkull.eyePosition() as Vec3;
myWitherSkull.eyePosition();

Return Type: Vec3

Getter
script.zs
// WitherSkull.eyeY as double
myWitherSkull.eyeY

Return Type: double

eyeY() as double
script.zs
// WitherSkull.eyeY() as double;
myWitherSkull.eyeY();

Return Type: double

Getter
script.zs
// WitherSkull.feetBlockState as BlockState
myWitherSkull.feetBlockState

Return Type: BlockState

feetBlockState() as BlockState
script.zs
// WitherSkull.feetBlockState() as BlockState;
myWitherSkull.feetBlockState();

Return Type: BlockState

Getter
script.zs
// WitherSkull.fireImmune as bool
myWitherSkull.fireImmune

Return Type: bool

fireImmune() as bool
script.zs
// WitherSkull.fireImmune() as bool;
myWitherSkull.fireImmune();

Return Type: bool

Getter
script.zs
// WitherSkull.firstPassenger as Entity
myWitherSkull.firstPassenger

Return Type: Entity

firstPassenger() as Entity
script.zs
// WitherSkull.firstPassenger() as Entity;
myWitherSkull.firstPassenger();

Return Type: Entity

Getter
script.zs
// WitherSkull.fluidJumpThreshold as double
myWitherSkull.fluidJumpThreshold

Return Type: double

fluidJumpThreshold() as double
script.zs
// WitherSkull.fluidJumpThreshold() as double;
myWitherSkull.fluidJumpThreshold();

Return Type: double

Getter
script.zs
// WitherSkull.forward as Vec3
myWitherSkull.forward

Return Type: Vec3

forward() as Vec3
script.zs
// WitherSkull.forward() as Vec3;
myWitherSkull.forward();

Return Type: Vec3

getCapability(cap as Capability<T>, side as Direction) as T?
Gets the capability for the given side.

Returns: The found capability or null.

script.zs
// WitherSkull.getCapability<T>(cap as Capability<T>, side as Direction) as T?;
myWitherSkull.getCapability<T>(Capabilities.ENERGY, <constant:minecraft:direction:north>);

Parameters:

cap Type: Capability<T> - The capability to get.
side Type: Direction - The side to get the capability from, can be null.

Return Type: T?

getCapability(cap as Capability<T>) as T?
Gets the capability.

Returns: The found capability or null.

script.zs
// WitherSkull.getCapability<T>(cap as Capability<T>) as T?;
myWitherSkull.getCapability<T>(Capabilities.ENERGY);

Parameters:

cap Type: Capability<T> - The capability to get.

Return Type: T?

getEyePosition(partialTicks as float) as Vec3
script.zs
// WitherSkull.getEyePosition(partialTicks as float) as Vec3;
myWitherSkull.getEyePosition(myFloat);

Parameters:

partialTicks Type: float

Return Type: Vec3

getPosition(partialTicks as float) as Vec3
script.zs
// WitherSkull.getPosition(partialTicks as float) as Vec3;
myWitherSkull.getPosition(myFloat);

Parameters:

partialTicks Type: float

Return Type: Vec3

getUpVector(partialTicks as float) as Vec3
script.zs
// WitherSkull.getUpVector(partialTicks as float) as Vec3;
myWitherSkull.getUpVector(myFloat);

Parameters:

partialTicks Type: float

Return Type: Vec3

getViewVector(partialTicks as float) as Vec3
script.zs
// WitherSkull.getViewVector(partialTicks as float) as Vec3;
myWitherSkull.getViewVector(myFloat);

Parameters:

partialTicks Type: float

Return Type: Vec3

getX(scale as double) as double
script.zs
// WitherSkull.getX(scale as double) as double;
myWitherSkull.getX(myDouble);

Parameters:

scale Type: double

Return Type: double

getY(scale as double) as double
script.zs
// WitherSkull.getY(scale as double) as double;
myWitherSkull.getY(myDouble);

Parameters:

scale Type: double

Return Type: double

getZ(scale as double) as double
script.zs
// WitherSkull.getZ(scale as double) as double;
myWitherSkull.getZ(myDouble);

Parameters:

scale Type: double

Return Type: double

Getter
script.zs
// WitherSkull.handSlots as Iterable<ItemStack>
myWitherSkull.handSlots

Return Type: Iterable<ItemStack>

handSlots() as Iterable<ItemStack>
script.zs
// WitherSkull.handSlots() as Iterable<ItemStack>;
myWitherSkull.handSlots();

Return Type: Iterable<ItemStack>

Getter
script.zs
// WitherSkull.hasCustomName as bool
myWitherSkull.hasCustomName

Return Type: bool

Getter
script.zs
// WitherSkull.hasCustomName as bool
myWitherSkull.hasCustomName

Return Type: bool

hasCustomName() as bool
script.zs
// WitherSkull.hasCustomName() as bool;
myWitherSkull.hasCustomName();

Return Type: bool

hasCustomName() as bool
script.zs
// WitherSkull.hasCustomName() as bool;
myWitherSkull.hasCustomName();

Return Type: bool

Getter
script.zs
// WitherSkull.hasExactlyOnePlayerPassenger as bool
myWitherSkull.hasExactlyOnePlayerPassenger

Return Type: bool

hasExactlyOnePlayerPassenger() as bool
script.zs
// WitherSkull.hasExactlyOnePlayerPassenger() as bool;
myWitherSkull.hasExactlyOnePlayerPassenger();

Return Type: bool

Getter
script.zs
// WitherSkull.hasGlowingTag as bool
myWitherSkull.hasGlowingTag

Return Type: bool

hasGlowingTag() as bool
script.zs
// WitherSkull.hasGlowingTag() as bool;
myWitherSkull.hasGlowingTag();

Return Type: bool

hasIndirectPassenger(entity as Entity) as bool
script.zs
// WitherSkull.hasIndirectPassenger(entity as Entity) as bool;
myWitherSkull.hasIndirectPassenger(myEntity);

Parameters:

entity Type: Entity

Return Type: bool

hasPassenger(entity as Entity) as bool
script.zs
// WitherSkull.hasPassenger(entity as Entity) as bool;
myWitherSkull.hasPassenger(myEntity);

Parameters:

entity Type: Entity

Return Type: bool

hasPassenger(predicate as function(t as Entity) as bool) as bool
script.zs
// WitherSkull.hasPassenger(predicate as function(t as Entity) as bool) as bool;
myWitherSkull.hasPassenger(myPredicate);

Parameters:

predicate Type: function(t as Entity) as bool

Return Type: bool

hurt(source as DamageSource, amount as float) as bool
script.zs
// WitherSkull.hurt(source as DamageSource, amount as float) as bool;
myWitherSkull.hurt(myDamageSource, myFloat);

Parameters:

source Type: DamageSource
amount Type: float

Return Type: bool

Getter
script.zs
// WitherSkull.id as int
myWitherSkull.id

Return Type: int

id() as int
script.zs
// WitherSkull.id() as int;
myWitherSkull.id();

Return Type: int

Getter
script.zs
// WitherSkull.isAlive as bool
myWitherSkull.isAlive

Return Type: bool

isAlive() as bool
script.zs
// WitherSkull.isAlive() as bool;
myWitherSkull.isAlive();

Return Type: bool

Getter
script.zs
// WitherSkull.isAlwaysTicking as bool
myWitherSkull.isAlwaysTicking

Return Type: bool

isAlwaysTicking() as bool
script.zs
// WitherSkull.isAlwaysTicking() as bool;
myWitherSkull.isAlwaysTicking();

Return Type: bool

Getter
script.zs
// WitherSkull.isAttackable as bool
myWitherSkull.isAttackable

Return Type: bool

isAttackable() as bool
script.zs
// WitherSkull.isAttackable() as bool;
myWitherSkull.isAttackable();

Return Type: bool

isColliding(pos as BlockPos, state as BlockState) as bool
script.zs
// WitherSkull.isColliding(pos as BlockPos, state as BlockState) as bool;
myWitherSkull.isColliding(myBlockPos, myBlockState);

Parameters:

pos Type: BlockPos
state Type: BlockState

Return Type: bool

Getter
script.zs
// WitherSkull.isCrouching as bool
myWitherSkull.isCrouching

Return Type: bool

isCrouching() as bool
script.zs
// WitherSkull.isCrouching() as bool;
myWitherSkull.isCrouching();

Return Type: bool

Getter
script.zs
// WitherSkull.isCurrentlyGlowing as bool
myWitherSkull.isCurrentlyGlowing

Return Type: bool

isCurrentlyGlowing() as bool
script.zs
// WitherSkull.isCurrentlyGlowing() as bool;
myWitherSkull.isCurrentlyGlowing();

Return Type: bool

Getter
script.zs
// WitherSkull.isCustomNameVisible as bool
myWitherSkull.isCustomNameVisible

Return Type: bool

isCustomNameVisible() as bool
script.zs
// WitherSkull.isCustomNameVisible() as bool;
myWitherSkull.isCustomNameVisible();

Return Type: bool

Getter
Gets whether this skull is dangerous or not.
script.zs
// WitherSkull.isDangerous as bool
myWitherSkull.isDangerous

Return Type: bool

Setter
Sets whether this skull is dangerous or not.
script.zs
// WitherSkull.isDangerous = (dangerous as bool);
myWitherSkull.isDangerous = myBool;

Parameters:

dangerous Type: bool
isDangerous() as bool
Gets whether this skull is dangerous or not.

Returns: true if dangerous, false otherwise.

script.zs
// WitherSkull.isDangerous() as bool;
myWitherSkull.isDangerous();

Return Type: bool

isDangerous(dangerous as bool)
Sets whether this skull is dangerous or not.
script.zs
// WitherSkull.isDangerous(dangerous as bool);
myWitherSkull.isDangerous(true);

Parameters:

dangerous Type: bool
Getter
script.zs
// WitherSkull.isDescending as bool
myWitherSkull.isDescending

Return Type: bool

isDescending() as bool
script.zs
// WitherSkull.isDescending() as bool;
myWitherSkull.isDescending();

Return Type: bool

Getter
script.zs
// WitherSkull.isDiscrete as bool
myWitherSkull.isDiscrete

Return Type: bool

isDiscrete() as bool
script.zs
// WitherSkull.isDiscrete() as bool;
myWitherSkull.isDiscrete();

Return Type: bool

isFree(x as double, y as double, z as double) as bool
script.zs
// WitherSkull.isFree(x as double, y as double, z as double) as bool;
myWitherSkull.isFree(myDouble, myDouble, myDouble);

Parameters:

x Type: double
y Type: double
z Type: double

Return Type: bool

Getter
script.zs
// WitherSkull.isFullyFrozen as bool
myWitherSkull.isFullyFrozen

Return Type: bool

isFullyFrozen() as bool
script.zs
// WitherSkull.isFullyFrozen() as bool;
myWitherSkull.isFullyFrozen();

Return Type: bool

Getter
script.zs
// WitherSkull.isInLava as bool
myWitherSkull.isInLava

Return Type: bool

isInLava() as bool
script.zs
// WitherSkull.isInLava() as bool;
myWitherSkull.isInLava();

Return Type: bool

Getter
script.zs
// WitherSkull.isInvisible as bool
myWitherSkull.isInvisible

Return Type: bool

isInvisible() as bool
script.zs
// WitherSkull.isInvisible() as bool;
myWitherSkull.isInvisible();

Return Type: bool

isInvisibleTo(player as Player) as bool
script.zs
// WitherSkull.isInvisibleTo(player as Player) as bool;
myWitherSkull.isInvisibleTo(myPlayer);

Parameters:

player Type: Player

Return Type: bool

Getter
script.zs
// WitherSkull.isInvulnerable as bool
myWitherSkull.isInvulnerable

Return Type: bool

isInvulnerable() as bool
script.zs
// WitherSkull.isInvulnerable() as bool;
myWitherSkull.isInvulnerable();

Return Type: bool

isInvulnerableTo(source as DamageSource) as bool
script.zs
// WitherSkull.isInvulnerableTo(source as DamageSource) as bool;
myWitherSkull.isInvulnerableTo(myDamageSource);

Parameters:

source Type: DamageSource

Return Type: bool

Getter
script.zs
// WitherSkull.isInWall as bool
myWitherSkull.isInWall

Return Type: bool

isInWall() as bool
script.zs
// WitherSkull.isInWall() as bool;
myWitherSkull.isInWall();

Return Type: bool

Getter
script.zs
// WitherSkull.isInWater as bool
myWitherSkull.isInWater

Return Type: bool

isInWater() as bool
script.zs
// WitherSkull.isInWater() as bool;
myWitherSkull.isInWater();

Return Type: bool

Getter
script.zs
// WitherSkull.isInWaterOrBubble as bool
myWitherSkull.isInWaterOrBubble

Return Type: bool

isInWaterOrBubble() as bool
script.zs
// WitherSkull.isInWaterOrBubble() as bool;
myWitherSkull.isInWaterOrBubble();

Return Type: bool

Getter
script.zs
// WitherSkull.isInWaterOrRain as bool
myWitherSkull.isInWaterOrRain

Return Type: bool

isInWaterOrRain() as bool
script.zs
// WitherSkull.isInWaterOrRain() as bool;
myWitherSkull.isInWaterOrRain();

Return Type: bool

Getter
script.zs
// WitherSkull.isInWaterRainOrBubble as bool
myWitherSkull.isInWaterRainOrBubble

Return Type: bool

isInWaterRainOrBubble() as bool
script.zs
// WitherSkull.isInWaterRainOrBubble() as bool;
myWitherSkull.isInWaterRainOrBubble();

Return Type: bool

Getter
script.zs
// WitherSkull.isNoGravity as bool
myWitherSkull.isNoGravity

Return Type: bool

isNoGravity() as bool
script.zs
// WitherSkull.isNoGravity() as bool;
myWitherSkull.isNoGravity();

Return Type: bool

Getter
script.zs
// WitherSkull.isOnFire as bool
myWitherSkull.isOnFire

Return Type: bool

isOnFire() as bool
script.zs
// WitherSkull.isOnFire() as bool;
myWitherSkull.isOnFire();

Return Type: bool

Getter
script.zs
// WitherSkull.isOnPortalCooldown as bool
myWitherSkull.isOnPortalCooldown

Return Type: bool

isOnPortalCooldown() as bool
script.zs
// WitherSkull.isOnPortalCooldown() as bool;
myWitherSkull.isOnPortalCooldown();

Return Type: bool

Getter
script.zs
// WitherSkull.isPassenger as bool
myWitherSkull.isPassenger

Return Type: bool

isPassenger() as bool
script.zs
// WitherSkull.isPassenger() as bool;
myWitherSkull.isPassenger();

Return Type: bool

isPassengerOfSameVehicle(entity as Entity) as bool
script.zs
// WitherSkull.isPassengerOfSameVehicle(entity as Entity) as bool;
myWitherSkull.isPassengerOfSameVehicle(myEntity);

Parameters:

entity Type: Entity

Return Type: bool

Getter
script.zs
// WitherSkull.isPickable as bool
myWitherSkull.isPickable

Return Type: bool

isPickable() as bool
script.zs
// WitherSkull.isPickable() as bool;
myWitherSkull.isPickable();

Return Type: bool

Getter
script.zs
// WitherSkull.isPushable as bool
myWitherSkull.isPushable

Return Type: bool

isPushable() as bool
script.zs
// WitherSkull.isPushable() as bool;
myWitherSkull.isPushable();

Return Type: bool

Getter
script.zs
// WitherSkull.isPushedByFluid as bool
myWitherSkull.isPushedByFluid

Return Type: bool

isPushedByFluid() as bool
script.zs
// WitherSkull.isPushedByFluid() as bool;
myWitherSkull.isPushedByFluid();

Return Type: bool

Getter
script.zs
// WitherSkull.isRemoved as bool
myWitherSkull.isRemoved

Return Type: bool

isRemoved() as bool
script.zs
// WitherSkull.isRemoved() as bool;
myWitherSkull.isRemoved();

Return Type: bool

Getter
script.zs
// WitherSkull.isShiftKeyDown as bool
myWitherSkull.isShiftKeyDown

Return Type: bool

isShiftKeyDown() as bool
script.zs
// WitherSkull.isShiftKeyDown() as bool;
myWitherSkull.isShiftKeyDown();

Return Type: bool

Getter
script.zs
// WitherSkull.isSilent as bool
myWitherSkull.isSilent

Return Type: bool

isSilent() as bool
script.zs
// WitherSkull.isSilent() as bool;
myWitherSkull.isSilent();

Return Type: bool

Getter
script.zs
// WitherSkull.isSpectator as bool
myWitherSkull.isSpectator

Return Type: bool

isSpectator() as bool
script.zs
// WitherSkull.isSpectator() as bool;
myWitherSkull.isSpectator();

Return Type: bool

Getter
script.zs
// WitherSkull.isSprinting as bool
myWitherSkull.isSprinting

Return Type: bool

isSprinting() as bool
script.zs
// WitherSkull.isSprinting() as bool;
myWitherSkull.isSprinting();

Return Type: bool

Getter
script.zs
// WitherSkull.isSteppingCarefully as bool
myWitherSkull.isSteppingCarefully

Return Type: bool

isSteppingCarefully() as bool
script.zs
// WitherSkull.isSteppingCarefully() as bool;
myWitherSkull.isSteppingCarefully();

Return Type: bool

Getter
script.zs
// WitherSkull.isSuppressingBounce as bool
myWitherSkull.isSuppressingBounce

Return Type: bool

isSuppressingBounce() as bool
script.zs
// WitherSkull.isSuppressingBounce() as bool;
myWitherSkull.isSuppressingBounce();

Return Type: bool

Getter
script.zs
// WitherSkull.isSwimming as bool
myWitherSkull.isSwimming

Return Type: bool

isSwimming() as bool
script.zs
// WitherSkull.isSwimming() as bool;
myWitherSkull.isSwimming();

Return Type: bool

Getter
script.zs
// WitherSkull.isUnderWater as bool
myWitherSkull.isUnderWater

Return Type: bool

isUnderWater() as bool
script.zs
// WitherSkull.isUnderWater() as bool;
myWitherSkull.isUnderWater();

Return Type: bool

Getter
script.zs
// WitherSkull.isVehicle as bool
myWitherSkull.isVehicle

Return Type: bool

isVehicle() as bool
script.zs
// WitherSkull.isVehicle() as bool;
myWitherSkull.isVehicle();

Return Type: bool

Getter
script.zs
// WitherSkull.isVisuallyCrawling as bool
myWitherSkull.isVisuallyCrawling

Return Type: bool

isVisuallyCrawling() as bool
script.zs
// WitherSkull.isVisuallyCrawling() as bool;
myWitherSkull.isVisuallyCrawling();

Return Type: bool

Getter
script.zs
// WitherSkull.isVisuallySwimming as bool
myWitherSkull.isVisuallySwimming

Return Type: bool

isVisuallySwimming() as bool
script.zs
// WitherSkull.isVisuallySwimming() as bool;
myWitherSkull.isVisuallySwimming();

Return Type: bool

kill()
script.zs
// WitherSkull.kill();
myWitherSkull.kill();
lavaHurt()
script.zs
// WitherSkull.lavaHurt();
myWitherSkull.lavaHurt();
Getter
script.zs
// WitherSkull.level as Level
myWitherSkull.level

Return Type: Level

Getter
script.zs
// WitherSkull.lookAngle as Vec3
myWitherSkull.lookAngle

Return Type: Vec3

lookAngle() as Vec3
script.zs
// WitherSkull.lookAngle() as Vec3;
myWitherSkull.lookAngle();

Return Type: Vec3

Getter
script.zs
// WitherSkull.maxAirSupply as int
myWitherSkull.maxAirSupply

Return Type: int

maxAirSupply() as int
script.zs
// WitherSkull.maxAirSupply() as int;
myWitherSkull.maxAirSupply();

Return Type: int

Getter
script.zs
// WitherSkull.maxFallDistance as int
myWitherSkull.maxFallDistance

Return Type: int

maxFallDistance() as int
script.zs
// WitherSkull.maxFallDistance() as int;
myWitherSkull.maxFallDistance();

Return Type: int

Getter
script.zs
// WitherSkull.motionDirection as Direction
myWitherSkull.motionDirection

Return Type: Direction

motionDirection() as Direction
script.zs
// WitherSkull.motionDirection() as Direction;
myWitherSkull.motionDirection();

Return Type: Direction

moveRelative(amount as float, relative as Vec3)
script.zs
// WitherSkull.moveRelative(amount as float, relative as Vec3);
myWitherSkull.moveRelative(myFloat, myVec3);

Parameters:

amount Type: float
relative Type: Vec3
moveTo(vec as Vec3)
script.zs
// WitherSkull.moveTo(vec as Vec3);
myWitherSkull.moveTo(myVec3);

Parameters:

vec Type: Vec3
moveTo(x as double, y as double, z as double)
script.zs
// WitherSkull.moveTo(x as double, y as double, z as double);
myWitherSkull.moveTo(myDouble, myDouble, myDouble);

Parameters:

x Type: double
y Type: double
z Type: double
moveTo(pos as BlockPos, yaw as float, pitch as float)
script.zs
// WitherSkull.moveTo(pos as BlockPos, yaw as float, pitch as float);
myWitherSkull.moveTo(myBlockPos, myFloat, myFloat);

Parameters:

pos Type: BlockPos
yaw Type: float
pitch Type: float
moveTo(x as double, y as double, z as double, yaw as float, pitch as float)
script.zs
// WitherSkull.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);
myWitherSkull.moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);

Parameters:

x Type: double
y Type: double
z Type: double
yaw Type: float
pitch Type: float
Getter
script.zs
// WitherSkull.name as Component
myWitherSkull.name

Return Type: Component

Getter
script.zs
// WitherSkull.name as Component
myWitherSkull.name

Return Type: Component

name() as Component
script.zs
// WitherSkull.name() as Component;
myWitherSkull.name();

Return Type: Component

name() as Component
script.zs
// WitherSkull.name() as Component;
myWitherSkull.name();

Return Type: Component

Getter
script.zs
// WitherSkull.onGround as bool
myWitherSkull.onGround

Return Type: bool

Getter
script.zs
// WitherSkull.onPos as BlockPos
myWitherSkull.onPos

Return Type: BlockPos

onPos() as BlockPos
script.zs
// WitherSkull.onPos() as BlockPos;
myWitherSkull.onPos();

Return Type: BlockPos

Getter
script.zs
// WitherSkull.owner as Entity
myWitherSkull.owner

Return Type: Entity

Setter
script.zs
// WitherSkull.owner = (entity as Entity);
myWitherSkull.owner = myEntity;

Parameters:

entity Type: Entity
owner(entity as Entity)
script.zs
// WitherSkull.owner(entity as Entity);
myWitherSkull.owner(myEntity);

Parameters:

entity Type: Entity
owner() as Entity
script.zs
// WitherSkull.owner() as Entity;
myWitherSkull.owner();

Return Type: Entity

Getter
script.zs
// WitherSkull.passengers as List<Entity>
myWitherSkull.passengers

Return Type: List<Entity>

passengers() as List<Entity>
script.zs
// WitherSkull.passengers() as List<Entity>;
myWitherSkull.passengers();

Return Type: List<Entity>

Getter
script.zs
// WitherSkull.percentFrozen as float
myWitherSkull.percentFrozen

Return Type: float

percentFrozen() as float
script.zs
// WitherSkull.percentFrozen() as float;
myWitherSkull.percentFrozen();

Return Type: float

Getter
script.zs
// WitherSkull.pistonPushReaction as PushReaction
myWitherSkull.pistonPushReaction

Return Type: PushReaction

pistonPushReaction() as PushReaction
script.zs
// WitherSkull.pistonPushReaction() as PushReaction;
myWitherSkull.pistonPushReaction();

Return Type: PushReaction

playSound(sound as SoundEvent, volume as float, pitch as float)
script.zs
// WitherSkull.playSound(sound as SoundEvent, volume as float, pitch as float);
myWitherSkull.playSound(mySoundEvent, myFloat, myFloat);

Parameters:

sound Type: SoundEvent
volume Type: float
pitch Type: float
Getter
script.zs
// WitherSkull.portalWaitTime as int
myWitherSkull.portalWaitTime

Return Type: int

portalWaitTime() as int
script.zs
// WitherSkull.portalWaitTime() as int;
myWitherSkull.portalWaitTime();

Return Type: int

Getter
script.zs
// WitherSkull.position as Vec3
myWitherSkull.position

Return Type: Vec3

position() as Vec3
script.zs
// WitherSkull.position() as Vec3;
myWitherSkull.position();

Return Type: Vec3

positionRider(entity as Entity)
script.zs
// WitherSkull.positionRider(entity as Entity);
myWitherSkull.positionRider(myEntity);

Parameters:

entity Type: Entity
Getter
script.zs
// WitherSkull.registryName as ResourceLocation
myWitherSkull.registryName

Return Type: ResourceLocation

registryName() as ResourceLocation
script.zs
// WitherSkull.registryName() as ResourceLocation;
myWitherSkull.registryName();

Return Type: ResourceLocation

Getter
script.zs
// WitherSkull.remainingFireTicks as int
myWitherSkull.remainingFireTicks

Return Type: int

remainingFireTicks() as int
script.zs
// WitherSkull.remainingFireTicks() as int;
myWitherSkull.remainingFireTicks();

Return Type: int

removeTag(tagName as string) as bool
script.zs
// WitherSkull.removeTag(tagName as string) as bool;
myWitherSkull.removeTag(myString);

Parameters:

tagName Type: string

Return Type: bool

removeVehicle()
script.zs
// WitherSkull.removeVehicle();
myWitherSkull.removeVehicle();
Getter
script.zs
// WitherSkull.rootVehicle as Entity
myWitherSkull.rootVehicle

Return Type: Entity

rootVehicle() as Entity
script.zs
// WitherSkull.rootVehicle() as Entity;
myWitherSkull.rootVehicle();

Return Type: Entity

sendMessage(component as Component)
script.zs
// WitherSkull.sendMessage(component as Component);
myWitherSkull.sendMessage(myComponent);

Parameters:

component Type: Component
setAirSupply(air as int)
script.zs
// WitherSkull.setAirSupply(air as int);
myWitherSkull.setAirSupply(myInt);

Parameters:

air Type: int
setCustomName(name as Component)
script.zs
// WitherSkull.setCustomName(name as Component);
myWitherSkull.setCustomName(myComponent);

Parameters:

name Type: Component
setCustomNameVisible(visible as bool)
script.zs
// WitherSkull.setCustomNameVisible(visible as bool);
myWitherSkull.setCustomNameVisible(myBool);

Parameters:

visible Type: bool
setDeltaMovement(xDelta as double, yDelta as double, zDelta as double)
script.zs
// WitherSkull.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);
myWitherSkull.setDeltaMovement(myDouble, myDouble, myDouble);

Parameters:

xDelta Type: double
yDelta Type: double
zDelta Type: double
setGlowingTag(glowing as bool)
script.zs
// WitherSkull.setGlowingTag(glowing as bool);
myWitherSkull.setGlowingTag(myBool);

Parameters:

glowing Type: bool
setInvisible(invisible as bool)
script.zs
// WitherSkull.setInvisible(invisible as bool);
myWitherSkull.setInvisible(myBool);

Parameters:

invisible Type: bool
setInvulnerable(invulnerable as bool)
script.zs
// WitherSkull.setInvulnerable(invulnerable as bool);
myWitherSkull.setInvulnerable(myBool);

Parameters:

invulnerable Type: bool
setIsInPowderSnow(inPowderSnow as bool)
script.zs
// WitherSkull.setIsInPowderSnow(inPowderSnow as bool);
myWitherSkull.setIsInPowderSnow(myBool);

Parameters:

inPowderSnow Type: bool
setItemSlot(slot as EquipmentSlot, stack as ItemStack)
script.zs
// WitherSkull.setItemSlot(slot as EquipmentSlot, stack as ItemStack);
myWitherSkull.setItemSlot(myEquipmentSlot, myItemStack);

Parameters:

stack Type: ItemStack
setNoGravity(noGravity as bool)
script.zs
// WitherSkull.setNoGravity(noGravity as bool);
myWitherSkull.setNoGravity(myBool);

Parameters:

noGravity Type: bool
setOldPosAndRot()
script.zs
// WitherSkull.setOldPosAndRot();
myWitherSkull.setOldPosAndRot();
setOnGround(onGround as bool)
script.zs
// WitherSkull.setOnGround(onGround as bool);
myWitherSkull.setOnGround(myBool);

Parameters:

onGround Type: bool
setPortalCooldown()
script.zs
// WitherSkull.setPortalCooldown();
myWitherSkull.setPortalCooldown();
setPos(position as Vec3)
script.zs
// WitherSkull.setPos(position as Vec3);
myWitherSkull.setPos(myVec3);

Parameters:

position Type: Vec3
setPos(x as double, y as double, z as double)
script.zs
// WitherSkull.setPos(x as double, y as double, z as double);
myWitherSkull.setPos(myDouble, myDouble, myDouble);

Parameters:

x Type: double
y Type: double
z Type: double
setPosRaw(x as double, y as double, z as double)
script.zs
// WitherSkull.setPosRaw(x as double, y as double, z as double);
myWitherSkull.setPosRaw(myDouble, myDouble, myDouble);

Parameters:

x Type: double
y Type: double
z Type: double
setRemainingFireTicks(ticks as int)
script.zs
// WitherSkull.setRemainingFireTicks(ticks as int);
myWitherSkull.setRemainingFireTicks(myInt);

Parameters:

ticks Type: int
setRemoved(var1 as RemovalReason)
script.zs
// WitherSkull.setRemoved(var1 as RemovalReason);
myWitherSkull.setRemoved(myRemovalReason);

Parameters:

setSecondsOnFire(seconds as int)
script.zs
// WitherSkull.setSecondsOnFire(seconds as int);
myWitherSkull.setSecondsOnFire(myInt);

Parameters:

seconds Type: int
setShiftKeyDown(keyDown as bool)
script.zs
// WitherSkull.setShiftKeyDown(keyDown as bool);
myWitherSkull.setShiftKeyDown(myBool);

Parameters:

keyDown Type: bool
setSilent(silent as bool)
script.zs
// WitherSkull.setSilent(silent as bool);
myWitherSkull.setSilent(myBool);

Parameters:

silent Type: bool
setSprinting(sprinting as bool)
script.zs
// WitherSkull.setSprinting(sprinting as bool);
myWitherSkull.setSprinting(myBool);

Parameters:

sprinting Type: bool
setSwimming(swimming as bool)
script.zs
// WitherSkull.setSwimming(swimming as bool);
myWitherSkull.setSwimming(myBool);

Parameters:

swimming Type: bool
setTicksFrozen(ticks as int)
script.zs
// WitherSkull.setTicksFrozen(ticks as int);
myWitherSkull.setTicksFrozen(myInt);

Parameters:

ticks Type: int
Getter
script.zs
// WitherSkull.shouldBeSaved as bool
myWitherSkull.shouldBeSaved

Return Type: bool

shouldBeSaved() as bool
script.zs
// WitherSkull.shouldBeSaved() as bool;
myWitherSkull.shouldBeSaved();

Return Type: bool

Getter
script.zs
// WitherSkull.shouldInformAdmins as bool
myWitherSkull.shouldInformAdmins

Return Type: bool

shouldInformAdmins() as bool
script.zs
// WitherSkull.shouldInformAdmins() as bool;
myWitherSkull.shouldInformAdmins();

Return Type: bool

Getter
script.zs
// WitherSkull.shouldShowName as bool
myWitherSkull.shouldShowName

Return Type: bool

shouldShowName() as bool
script.zs
// WitherSkull.shouldShowName() as bool;
myWitherSkull.shouldShowName();

Return Type: bool

Getter
script.zs
// WitherSkull.showVehicleHealth as bool
myWitherSkull.showVehicleHealth

Return Type: bool

showVehicleHealth() as bool
script.zs
// WitherSkull.showVehicleHealth() as bool;
myWitherSkull.showVehicleHealth();

Return Type: bool

Getter
script.zs
// WitherSkull.soundSource as SoundSource
myWitherSkull.soundSource

Return Type: SoundSource

soundSource() as SoundSource
script.zs
// WitherSkull.soundSource() as SoundSource;
myWitherSkull.soundSource();

Return Type: SoundSource

startRiding(entity as Entity) as bool
script.zs
// WitherSkull.startRiding(entity as Entity) as bool;
myWitherSkull.startRiding(myEntity);

Parameters:

entity Type: Entity

Return Type: bool

startRiding(entity as Entity, force as bool) as bool
script.zs
// WitherSkull.startRiding(entity as Entity, force as bool) as bool;
myWitherSkull.startRiding(myEntity, myBool);

Parameters:

entity Type: Entity
force Type: bool

Return Type: bool

stopRiding()
script.zs
// WitherSkull.stopRiding();
myWitherSkull.stopRiding();
Getter
script.zs
// WitherSkull.stringUUID as string
myWitherSkull.stringUUID

Return Type: string

stringUUID() as string
script.zs
// WitherSkull.stringUUID() as string;
myWitherSkull.stringUUID();

Return Type: string

Getter
script.zs
// WitherSkull.tags as Set<string>
myWitherSkull.tags

Return Type: Set<string>

tags() as Set<string>
script.zs
// WitherSkull.tags() as Set<string>;
myWitherSkull.tags();

Return Type: Set<string>

Getter
script.zs
// WitherSkull.teamColor as int
myWitherSkull.teamColor

Return Type: int

teamColor() as int
script.zs
// WitherSkull.teamColor() as int;
myWitherSkull.teamColor();

Return Type: int

teleportTo(x as double, y as double, z as double)
script.zs
// WitherSkull.teleportTo(x as double, y as double, z as double);
myWitherSkull.teleportTo(myDouble, myDouble, myDouble);

Parameters:

x Type: double
y Type: double
z Type: double
Getter
script.zs
// WitherSkull.ticksFrozen as int
myWitherSkull.ticksFrozen

Return Type: int

ticksFrozen() as int
script.zs
// WitherSkull.ticksFrozen() as int;
myWitherSkull.ticksFrozen();

Return Type: int

Getter
script.zs
// WitherSkull.ticksRequiredToFreeze as int
myWitherSkull.ticksRequiredToFreeze

Return Type: int

ticksRequiredToFreeze() as int
script.zs
// WitherSkull.ticksRequiredToFreeze() as int;
myWitherSkull.ticksRequiredToFreeze();

Return Type: int

turn(yaw as double, pitch as double)
script.zs
// WitherSkull.turn(yaw as double, pitch as double);
myWitherSkull.turn(myDouble, myDouble);

Parameters:

yaw Type: double
pitch Type: double
Getter
script.zs
// WitherSkull.type as EntityType<Entity>
myWitherSkull.type

Return Type: EntityType<Entity>

type() as EntityType<Entity>
script.zs
// WitherSkull.type() as EntityType<Entity>;
myWitherSkull.type();

Return Type: EntityType<Entity>

unRide()
script.zs
// WitherSkull.unRide();
myWitherSkull.unRide();
updateCustomData(data as MapData)
Updates the custom NBT data for this Entity.
script.zs
// WitherSkull.updateCustomData(data as MapData);
myWitherSkull.updateCustomData({custom: "data"});

Parameters:

data Type: MapData - The custom data to store.
updateCustomEntityTag(level as Level, player as Player, data as MapData)
script.zs
// WitherSkull.updateCustomEntityTag(level as Level, player as Player, data as MapData);
myWitherSkull.updateCustomEntityTag(myLevel, myPlayer, myMapData);

Parameters:

level Type: Level
player Type: Player
data Type: MapData
updateData(data as MapData)
Updates the NBT data of this Entity.
script.zs
// WitherSkull.updateData(data as MapData);
myWitherSkull.updateData({key: "value"});

Parameters:

data Type: MapData - The new Data for this Entity
Getter
script.zs
// WitherSkull.uuid as UUID
myWitherSkull.uuid

Return Type: UUID

uuid() as UUID
script.zs
// WitherSkull.uuid() as UUID;
myWitherSkull.uuid();

Return Type: UUID

Getter
script.zs
// WitherSkull.vehicle as Entity
myWitherSkull.vehicle

Return Type: Entity

vehicle() as Entity
script.zs
// WitherSkull.vehicle() as Entity;
myWitherSkull.vehicle();

Return Type: Entity

Getter
script.zs
// WitherSkull.x as double
myWitherSkull.x

Return Type: double

x() as double
script.zs
// WitherSkull.x() as double;
myWitherSkull.x();

Return Type: double

Getter
Gets the x power of this projectile.
script.zs
// WitherSkull.xPower as double
myWitherSkull.xPower

Return Type: double

Setter
Sets the x power of this projectile.
script.zs
// WitherSkull.xPower = (xPower as double);
myWitherSkull.xPower = myDouble;

Parameters:

xPower Type: double - The x power of this projectile.
xPower() as double
Gets the x power of this projectile.

Returns: The x power of this projectile.

script.zs
// WitherSkull.xPower() as double;
myWitherSkull.xPower();

Return Type: double

xPower(xPower as double)
Sets the x power of this projectile.
script.zs
// WitherSkull.xPower(xPower as double);
myWitherSkull.xPower(4);

Parameters:

xPower Type: double - The x power of this projectile.
Getter
script.zs
// WitherSkull.y as double
myWitherSkull.y

Return Type: double

y() as double
script.zs
// WitherSkull.y() as double;
myWitherSkull.y();

Return Type: double

Getter
Gets the y power of this projectile.
script.zs
// WitherSkull.yPower as double
myWitherSkull.yPower

Return Type: double

Setter
Sets the y power of this projectile.
script.zs
// WitherSkull.yPower = (yPower as double);
myWitherSkull.yPower = myDouble;

Parameters:

yPower Type: double - The y power of this projectile.
yPower() as double
Gets the y power of this projectile.

Returns: The y power of this projectile.

script.zs
// WitherSkull.yPower() as double;
myWitherSkull.yPower();

Return Type: double

yPower(yPower as double)
Sets the y power of this projectile.
script.zs
// WitherSkull.yPower(yPower as double);
myWitherSkull.yPower(4);

Parameters:

yPower Type: double - The y power of this projectile.
Getter
script.zs
// WitherSkull.z as double
myWitherSkull.z

Return Type: double

z() as double
script.zs
// WitherSkull.z() as double;
myWitherSkull.z();

Return Type: double

Getter
Gets the z power of this projectile.
script.zs
// WitherSkull.zPower as double
myWitherSkull.zPower

Return Type: double

Setter
Sets the z power of this projectile.
script.zs
// WitherSkull.zPower = (zPower as double);
myWitherSkull.zPower = myDouble;

Parameters:

zPower Type: double - The z power of this projectile.
zPower() as double
Gets the z power of this projectile.

Returns: The z power of this projectile.

script.zs
// WitherSkull.zPower() as double;
myWitherSkull.zPower();

Return Type: double

zPower(zPower as double)
Sets the z power of this projectile.
script.zs
// WitherSkull.zPower(zPower as double);
myWitherSkull.zPower(4);

Parameters:

zPower Type: double - The z power of this projectile.