If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at
the top of the file.
import crafttweaker . api.entity.type.projectile . ThrownEnderpearl;
ThrownEnderpearl extends ThrowableItemProjectile
.
ThrownEnderpearl
implements the following interfaces:
ItemSupplier
,Nameable
,EntityAccess
,CommandSource
,ICapabilityProviderImpl <ICapabilityProviderImpl >
,ICapabilityProvider
Undocumented Interfaces TraceableEntity
, IForgeEntity
// ThrownEnderpearl.acceptsFailure as bool
myThrownEnderpearl . acceptsFailure
Return Type:
bool
// ThrownEnderpearl.acceptsFailure() as bool;
myThrownEnderpearl . acceptsFailure();
Return Type:
bool
// ThrownEnderpearl.acceptsSuccess as bool
myThrownEnderpearl . acceptsSuccess
Return Type:
bool
// ThrownEnderpearl.acceptsSuccess() as bool;
myThrownEnderpearl . acceptsSuccess();
Return Type:
bool
// ThrownEnderpearl.addTag(tagName as string) as bool;
myThrownEnderpearl . addTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// ThrownEnderpearl.airSupply as int
myThrownEnderpearl . airSupply
Return Type:
int
// ThrownEnderpearl.airSupply() as int;
myThrownEnderpearl . airSupply();
Return Type:
int
// ThrownEnderpearl.allSlots as Iterable<ItemStack>
myThrownEnderpearl . allSlots
Return Type:
Iterable <ItemStack >
// ThrownEnderpearl.allSlots() as Iterable<ItemStack>;
myThrownEnderpearl . allSlots();
Return Type:
Iterable <ItemStack >
// ThrownEnderpearl.alwaysAccepts as bool
myThrownEnderpearl . alwaysAccepts
Return Type:
bool
// ThrownEnderpearl.alwaysAccepts() as bool;
myThrownEnderpearl . alwaysAccepts();
Return Type:
bool
// ThrownEnderpearl.armorSlots as Iterable<ItemStack>
myThrownEnderpearl . armorSlots
Return Type:
Iterable <ItemStack >
// ThrownEnderpearl.armorSlots() as Iterable<ItemStack>;
myThrownEnderpearl . armorSlots();
Return Type:
Iterable <ItemStack >
// ThrownEnderpearl.bbHeight as float
myThrownEnderpearl . bbHeight
Return Type:
float
// ThrownEnderpearl.bbHeight() as float;
myThrownEnderpearl . bbHeight();
Return Type:
float
// ThrownEnderpearl.bbWidth as float
myThrownEnderpearl . bbWidth
Return Type:
float
// ThrownEnderpearl.bbWidth() as float;
myThrownEnderpearl . bbWidth();
Return Type:
float
// ThrownEnderpearl.blockPosiion as BlockPos
myThrownEnderpearl . blockPosiion
Return Type:
BlockPos
// ThrownEnderpearl.blockPosiion() as BlockPos;
myThrownEnderpearl . blockPosiion();
Return Type:
BlockPos
// ThrownEnderpearl.blockPosition as BlockPos
myThrownEnderpearl . blockPosition
Return Type:
BlockPos
// ThrownEnderpearl.blockPosition() as BlockPos;
myThrownEnderpearl . blockPosition();
Return Type:
BlockPos
// ThrownEnderpearl.blockX as int
myThrownEnderpearl . blockX
Return Type:
int
// ThrownEnderpearl.blockX() as int;
myThrownEnderpearl . blockX();
Return Type:
int
// ThrownEnderpearl.blockY as int
myThrownEnderpearl . blockY
Return Type:
int
// ThrownEnderpearl.blockY() as int;
myThrownEnderpearl . blockY();
Return Type:
int
// ThrownEnderpearl.blockZ as int
myThrownEnderpearl . blockZ
Return Type:
int
// ThrownEnderpearl.blockZ() as int;
myThrownEnderpearl . blockZ();
Return Type:
int
// ThrownEnderpearl.boundingBox as AABB
myThrownEnderpearl . boundingBox
Return Type:
AABB
// ThrownEnderpearl.boundingBox() as AABB;
myThrownEnderpearl . boundingBox();
Return Type:
AABB
// ThrownEnderpearl.boundingBoxForCulling as AABB
myThrownEnderpearl . boundingBoxForCulling
Return Type:
AABB
// ThrownEnderpearl.boundingBoxForCulling() as AABB;
myThrownEnderpearl . boundingBoxForCulling();
Return Type:
AABB
// ThrownEnderpearl.canBeCollidedWith as bool
myThrownEnderpearl . canBeCollidedWith
Return Type:
bool
// ThrownEnderpearl.canBeCollidedWith() as bool;
myThrownEnderpearl . canBeCollidedWith();
Return Type:
bool
// ThrownEnderpearl.canCollideWith(other as Entity) as bool;
myThrownEnderpearl . canCollideWith(myEntity);
Return Type:
bool
// ThrownEnderpearl.canFreeze as bool
myThrownEnderpearl . canFreeze
Return Type:
bool
// ThrownEnderpearl.canFreeze() as bool;
myThrownEnderpearl . canFreeze();
Return Type:
bool
// ThrownEnderpearl.clearFire();
myThrownEnderpearl . clearFire();
// ThrownEnderpearl.closerThan(other as Entity, distance as double) as bool;
myThrownEnderpearl . closerThan(myEntity, myDouble);
Parameters:
distance: double
Type: double
Return Type:
bool
// ThrownEnderpearl.commandSenderWorld as Level
myThrownEnderpearl . commandSenderWorld
Return Type:
Level
// ThrownEnderpearl.commandSenderWorld() as Level;
myThrownEnderpearl . commandSenderWorld();
Return Type:
Level
// ThrownEnderpearl.controllingPassenger as Entity
myThrownEnderpearl . controllingPassenger
Return Type:
Entity
// ThrownEnderpearl.controllingPassenger() as Entity;
myThrownEnderpearl . controllingPassenger();
Return Type:
Entity
Gets the custom NBT data for this Entity. // ThrownEnderpearl.customData as MapData
myThrownEnderpearl . customData
Return Type:
MapData
Gets the custom NBT data for this Entity. Returns : The custom data for this Entity.
// ThrownEnderpearl.customData() as MapData;
myThrownEnderpearl . customData();
Return Type:
MapData
// ThrownEnderpearl.customName as Component
myThrownEnderpearl . customName
Return Type:
Component
// ThrownEnderpearl.customName as Component
myThrownEnderpearl . customName
Return Type:
Component
// ThrownEnderpearl.customName() as Component;
myThrownEnderpearl . customName();
Return Type:
Component
// ThrownEnderpearl.customName() as Component;
myThrownEnderpearl . customName();
Return Type:
Component
// ThrownEnderpearl.dampensVibrations as bool
myThrownEnderpearl . dampensVibrations
Return Type:
bool
// ThrownEnderpearl.dampensVibrations() as bool;
myThrownEnderpearl . dampensVibrations();
Return Type:
bool
Gets the NBT data of this Entity. // ThrownEnderpearl.data as MapData
Return Type:
MapData
Gets the NBT data of this Entity. Returns : The NBT data of this Entity.
// ThrownEnderpearl.data() as MapData;
myThrownEnderpearl . data();
Return Type:
MapData
// ThrownEnderpearl.deltaMovement as Vec3
myThrownEnderpearl . deltaMovement
Return Type:
Vec3
// ThrownEnderpearl.deltaMovement = (deltaMovement as Vec3);
myThrownEnderpearl . deltaMovement = myVec3;
// ThrownEnderpearl.deltaMovement() as Vec3;
myThrownEnderpearl . deltaMovement();
Return Type:
Vec3
// ThrownEnderpearl.deltaMovement(deltaMovement as Vec3);
myThrownEnderpearl . deltaMovement(myVec3);
// ThrownEnderpearl.dimensionChangingDelay as int
myThrownEnderpearl . dimensionChangingDelay
Return Type:
int
// ThrownEnderpearl.dimensionChangingDelay() as int;
myThrownEnderpearl . dimensionChangingDelay();
Return Type:
int
// ThrownEnderpearl.direction as Direction
myThrownEnderpearl . direction
Return Type:
Direction
// ThrownEnderpearl.direction() as Direction;
myThrownEnderpearl . direction();
Return Type:
Direction
// ThrownEnderpearl.discard();
myThrownEnderpearl . discard();
// ThrownEnderpearl.dismountsUnderwater as bool
myThrownEnderpearl . dismountsUnderwater
Return Type:
bool
// ThrownEnderpearl.displayName as Component
myThrownEnderpearl . displayName
Return Type:
Component
// ThrownEnderpearl.displayName as Component
myThrownEnderpearl . displayName
Return Type:
Component
// ThrownEnderpearl.displayName() as Component;
myThrownEnderpearl . displayName();
Return Type:
Component
// ThrownEnderpearl.displayName() as Component;
myThrownEnderpearl . displayName();
Return Type:
Component
// ThrownEnderpearl.distanceTo(entity as Entity) as float;
myThrownEnderpearl . distanceTo(myEntity);
Return Type:
float
// ThrownEnderpearl.distanceToSqr(x as double, y as double, z as double) as double;
myThrownEnderpearl . distanceToSqr(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
double
// ThrownEnderpearl.distanceToSqr(entity as Entity) as double;
myThrownEnderpearl . distanceToSqr(myEntity);
Return Type:
double
// ThrownEnderpearl.distanceToSqr(vec as Vec3) as double;
myThrownEnderpearl . distanceToSqr(myVec3);
Return Type:
double
// ThrownEnderpearl.effectSource as Entity
myThrownEnderpearl . effectSource
Return Type:
Entity
// ThrownEnderpearl.effectSource() as Entity;
myThrownEnderpearl . effectSource();
Return Type:
Entity
// ThrownEnderpearl.ejectPassengers();
myThrownEnderpearl . ejectPassengers();
// ThrownEnderpearl.eyeHeight as float
myThrownEnderpearl . eyeHeight
Return Type:
float
// ThrownEnderpearl.eyeHeight() as float;
myThrownEnderpearl . eyeHeight();
Return Type:
float
// ThrownEnderpearl.eyePosition as Vec3
myThrownEnderpearl . eyePosition
Return Type:
Vec3
// ThrownEnderpearl.eyePosition() as Vec3;
myThrownEnderpearl . eyePosition();
Return Type:
Vec3
// ThrownEnderpearl.eyeY as double
Return Type:
double
// ThrownEnderpearl.eyeY() as double;
myThrownEnderpearl . eyeY();
Return Type:
double
// ThrownEnderpearl.feetBlockState as BlockState
myThrownEnderpearl . feetBlockState
Return Type:
BlockState
// ThrownEnderpearl.feetBlockState() as BlockState;
myThrownEnderpearl . feetBlockState();
Return Type:
BlockState
// ThrownEnderpearl.fireImmune as bool
myThrownEnderpearl . fireImmune
Return Type:
bool
// ThrownEnderpearl.fireImmune() as bool;
myThrownEnderpearl . fireImmune();
Return Type:
bool
// ThrownEnderpearl.firstPassenger as Entity
myThrownEnderpearl . firstPassenger
Return Type:
Entity
// ThrownEnderpearl.firstPassenger() as Entity;
myThrownEnderpearl . firstPassenger();
Return Type:
Entity
// ThrownEnderpearl.fluidJumpThreshold as double
myThrownEnderpearl . fluidJumpThreshold
Return Type:
double
// ThrownEnderpearl.fluidJumpThreshold() as double;
myThrownEnderpearl . fluidJumpThreshold();
Return Type:
double
// ThrownEnderpearl.forward as Vec3
myThrownEnderpearl . forward
Return Type:
Vec3
// ThrownEnderpearl.forward() as Vec3;
myThrownEnderpearl . forward();
Return Type:
Vec3
Gets the capability for the given side. Returns : The found capability or null.
// ThrownEnderpearl.getCapability<T>(cap as Capability<T>, side as Direction) as T?;
myThrownEnderpearl . getCapability < T>(Capabilities.ENERGY, <constant : minecraft:direction:north > );
Return Type:
T ?
Gets the capability. Returns : The found capability or null.
// ThrownEnderpearl.getCapability<T>(cap as Capability<T>) as T?;
myThrownEnderpearl . getCapability < T>( Capabilities . ENERGY);
Return Type:
T ?
// ThrownEnderpearl.getEyePosition(partialTicks as float) as Vec3;
myThrownEnderpearl . getEyePosition(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// ThrownEnderpearl.getPosition(partialTicks as float) as Vec3;
myThrownEnderpearl . getPosition(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// ThrownEnderpearl.getUpVector(partialTicks as float) as Vec3;
myThrownEnderpearl . getUpVector(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// ThrownEnderpearl.getViewVector(partialTicks as float) as Vec3;
myThrownEnderpearl . getViewVector(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// ThrownEnderpearl.getX(scale as double) as double;
myThrownEnderpearl . getX(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// ThrownEnderpearl.getY(scale as double) as double;
myThrownEnderpearl . getY(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// ThrownEnderpearl.getZ(scale as double) as double;
myThrownEnderpearl . getZ(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// ThrownEnderpearl.handSlots as Iterable<ItemStack>
myThrownEnderpearl . handSlots
Return Type:
Iterable <ItemStack >
// ThrownEnderpearl.handSlots() as Iterable<ItemStack>;
myThrownEnderpearl . handSlots();
Return Type:
Iterable <ItemStack >
// ThrownEnderpearl.hasCustomName as bool
myThrownEnderpearl . hasCustomName
Return Type:
bool
// ThrownEnderpearl.hasCustomName as bool
myThrownEnderpearl . hasCustomName
Return Type:
bool
// ThrownEnderpearl.hasCustomName() as bool;
myThrownEnderpearl . hasCustomName();
Return Type:
bool
// ThrownEnderpearl.hasCustomName() as bool;
myThrownEnderpearl . hasCustomName();
Return Type:
bool
// ThrownEnderpearl.hasExactlyOnePlayerPassenger as bool
myThrownEnderpearl . hasExactlyOnePlayerPassenger
Return Type:
bool
// ThrownEnderpearl.hasExactlyOnePlayerPassenger() as bool;
myThrownEnderpearl . hasExactlyOnePlayerPassenger();
Return Type:
bool
// ThrownEnderpearl.hasGlowingTag as bool
myThrownEnderpearl . hasGlowingTag
Return Type:
bool
// ThrownEnderpearl.hasGlowingTag() as bool;
myThrownEnderpearl . hasGlowingTag();
Return Type:
bool
// ThrownEnderpearl.hasIndirectPassenger(entity as Entity) as bool;
myThrownEnderpearl . hasIndirectPassenger(myEntity);
Return Type:
bool
// ThrownEnderpearl.hasPassenger(entity as Entity) as bool;
myThrownEnderpearl . hasPassenger(myEntity);
Return Type:
bool
// ThrownEnderpearl.hasPassenger(predicate as function(t as Entity) as bool) as bool;
myThrownEnderpearl . hasPassenger(myPredicate);
Parameters:
predicate: function(t as Entity ) as bool
Type: function(t as Entity ) as bool
Return Type:
bool
// ThrownEnderpearl.hurt(source as DamageSource, amount as float) as bool;
myThrownEnderpearl . hurt(myDamageSource, myFloat);
Parameters:
amount: float
Type: float
Return Type:
bool
// ThrownEnderpearl.id as int
Return Type:
int
// ThrownEnderpearl.id() as int;
Return Type:
int
// ThrownEnderpearl.isAlive as bool
myThrownEnderpearl . isAlive
Return Type:
bool
// ThrownEnderpearl.isAlive() as bool;
myThrownEnderpearl . isAlive();
Return Type:
bool
// ThrownEnderpearl.isAlwaysTicking as bool
myThrownEnderpearl . isAlwaysTicking
Return Type:
bool
// ThrownEnderpearl.isAlwaysTicking() as bool;
myThrownEnderpearl . isAlwaysTicking();
Return Type:
bool
// ThrownEnderpearl.isAttackable as bool
myThrownEnderpearl . isAttackable
Return Type:
bool
// ThrownEnderpearl.isAttackable() as bool;
myThrownEnderpearl . isAttackable();
Return Type:
bool
// ThrownEnderpearl.isColliding(pos as BlockPos, state as BlockState) as bool;
myThrownEnderpearl . isColliding(myBlockPos, myBlockState);
Return Type:
bool
// ThrownEnderpearl.isCrouching as bool
myThrownEnderpearl . isCrouching
Return Type:
bool
// ThrownEnderpearl.isCrouching() as bool;
myThrownEnderpearl . isCrouching();
Return Type:
bool
// ThrownEnderpearl.isCurrentlyGlowing as bool
myThrownEnderpearl . isCurrentlyGlowing
Return Type:
bool
// ThrownEnderpearl.isCurrentlyGlowing() as bool;
myThrownEnderpearl . isCurrentlyGlowing();
Return Type:
bool
// ThrownEnderpearl.isCustomNameVisible as bool
myThrownEnderpearl . isCustomNameVisible
Return Type:
bool
// ThrownEnderpearl.isCustomNameVisible() as bool;
myThrownEnderpearl . isCustomNameVisible();
Return Type:
bool
// ThrownEnderpearl.isDescending as bool
myThrownEnderpearl . isDescending
Return Type:
bool
// ThrownEnderpearl.isDescending() as bool;
myThrownEnderpearl . isDescending();
Return Type:
bool
// ThrownEnderpearl.isDiscrete as bool
myThrownEnderpearl . isDiscrete
Return Type:
bool
// ThrownEnderpearl.isDiscrete() as bool;
myThrownEnderpearl . isDiscrete();
Return Type:
bool
// ThrownEnderpearl.isFree(x as double, y as double, z as double) as bool;
myThrownEnderpearl . isFree(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
bool
// ThrownEnderpearl.isFullyFrozen as bool
myThrownEnderpearl . isFullyFrozen
Return Type:
bool
// ThrownEnderpearl.isFullyFrozen() as bool;
myThrownEnderpearl . isFullyFrozen();
Return Type:
bool
// ThrownEnderpearl.isInLava as bool
myThrownEnderpearl . isInLava
Return Type:
bool
// ThrownEnderpearl.isInLava() as bool;
myThrownEnderpearl . isInLava();
Return Type:
bool
// ThrownEnderpearl.isInvisible as bool
myThrownEnderpearl . isInvisible
Return Type:
bool
// ThrownEnderpearl.isInvisible() as bool;
myThrownEnderpearl . isInvisible();
Return Type:
bool
// ThrownEnderpearl.isInvisibleTo(player as Player) as bool;
myThrownEnderpearl . isInvisibleTo(myPlayer);
Return Type:
bool
// ThrownEnderpearl.isInvulnerable as bool
myThrownEnderpearl . isInvulnerable
Return Type:
bool
// ThrownEnderpearl.isInvulnerable() as bool;
myThrownEnderpearl . isInvulnerable();
Return Type:
bool
// ThrownEnderpearl.isInvulnerableTo(source as DamageSource) as bool;
myThrownEnderpearl . isInvulnerableTo(myDamageSource);
Return Type:
bool
// ThrownEnderpearl.isInWall as bool
myThrownEnderpearl . isInWall
Return Type:
bool
// ThrownEnderpearl.isInWall() as bool;
myThrownEnderpearl . isInWall();
Return Type:
bool
// ThrownEnderpearl.isInWater as bool
myThrownEnderpearl . isInWater
Return Type:
bool
// ThrownEnderpearl.isInWater() as bool;
myThrownEnderpearl . isInWater();
Return Type:
bool
// ThrownEnderpearl.isInWaterOrBubble as bool
myThrownEnderpearl . isInWaterOrBubble
Return Type:
bool
// ThrownEnderpearl.isInWaterOrBubble() as bool;
myThrownEnderpearl . isInWaterOrBubble();
Return Type:
bool
// ThrownEnderpearl.isInWaterOrRain as bool
myThrownEnderpearl . isInWaterOrRain
Return Type:
bool
// ThrownEnderpearl.isInWaterOrRain() as bool;
myThrownEnderpearl . isInWaterOrRain();
Return Type:
bool
// ThrownEnderpearl.isInWaterRainOrBubble as bool
myThrownEnderpearl . isInWaterRainOrBubble
Return Type:
bool
// ThrownEnderpearl.isInWaterRainOrBubble() as bool;
myThrownEnderpearl . isInWaterRainOrBubble();
Return Type:
bool
// ThrownEnderpearl.isNoGravity as bool
myThrownEnderpearl . isNoGravity
Return Type:
bool
// ThrownEnderpearl.isNoGravity() as bool;
myThrownEnderpearl . isNoGravity();
Return Type:
bool
// ThrownEnderpearl.isOnFire as bool
myThrownEnderpearl . isOnFire
Return Type:
bool
// ThrownEnderpearl.isOnFire() as bool;
myThrownEnderpearl . isOnFire();
Return Type:
bool
// ThrownEnderpearl.isOnPortalCooldown as bool
myThrownEnderpearl . isOnPortalCooldown
Return Type:
bool
// ThrownEnderpearl.isOnPortalCooldown() as bool;
myThrownEnderpearl . isOnPortalCooldown();
Return Type:
bool
// ThrownEnderpearl.isPassenger as bool
myThrownEnderpearl . isPassenger
Return Type:
bool
// ThrownEnderpearl.isPassenger() as bool;
myThrownEnderpearl . isPassenger();
Return Type:
bool
// ThrownEnderpearl.isPassengerOfSameVehicle(entity as Entity) as bool;
myThrownEnderpearl . isPassengerOfSameVehicle(myEntity);
Return Type:
bool
// ThrownEnderpearl.isPickable as bool
myThrownEnderpearl . isPickable
Return Type:
bool
// ThrownEnderpearl.isPickable() as bool;
myThrownEnderpearl . isPickable();
Return Type:
bool
// ThrownEnderpearl.isPushable as bool
myThrownEnderpearl . isPushable
Return Type:
bool
// ThrownEnderpearl.isPushable() as bool;
myThrownEnderpearl . isPushable();
Return Type:
bool
// ThrownEnderpearl.isPushedByFluid as bool
myThrownEnderpearl . isPushedByFluid
Return Type:
bool
// ThrownEnderpearl.isPushedByFluid() as bool;
myThrownEnderpearl . isPushedByFluid();
Return Type:
bool
// ThrownEnderpearl.isRemoved as bool
myThrownEnderpearl . isRemoved
Return Type:
bool
// ThrownEnderpearl.isRemoved() as bool;
myThrownEnderpearl . isRemoved();
Return Type:
bool
// ThrownEnderpearl.isShiftKeyDown as bool
myThrownEnderpearl . isShiftKeyDown
Return Type:
bool
// ThrownEnderpearl.isShiftKeyDown() as bool;
myThrownEnderpearl . isShiftKeyDown();
Return Type:
bool
// ThrownEnderpearl.isSilent as bool
myThrownEnderpearl . isSilent
Return Type:
bool
// ThrownEnderpearl.isSilent() as bool;
myThrownEnderpearl . isSilent();
Return Type:
bool
// ThrownEnderpearl.isSpectator as bool
myThrownEnderpearl . isSpectator
Return Type:
bool
// ThrownEnderpearl.isSpectator() as bool;
myThrownEnderpearl . isSpectator();
Return Type:
bool
// ThrownEnderpearl.isSprinting as bool
myThrownEnderpearl . isSprinting
Return Type:
bool
// ThrownEnderpearl.isSprinting() as bool;
myThrownEnderpearl . isSprinting();
Return Type:
bool
// ThrownEnderpearl.isSteppingCarefully as bool
myThrownEnderpearl . isSteppingCarefully
Return Type:
bool
// ThrownEnderpearl.isSteppingCarefully() as bool;
myThrownEnderpearl . isSteppingCarefully();
Return Type:
bool
// ThrownEnderpearl.isSuppressingBounce as bool
myThrownEnderpearl . isSuppressingBounce
Return Type:
bool
// ThrownEnderpearl.isSuppressingBounce() as bool;
myThrownEnderpearl . isSuppressingBounce();
Return Type:
bool
// ThrownEnderpearl.isSwimming as bool
myThrownEnderpearl . isSwimming
Return Type:
bool
// ThrownEnderpearl.isSwimming() as bool;
myThrownEnderpearl . isSwimming();
Return Type:
bool
// ThrownEnderpearl.isUnderWater as bool
myThrownEnderpearl . isUnderWater
Return Type:
bool
// ThrownEnderpearl.isUnderWater() as bool;
myThrownEnderpearl . isUnderWater();
Return Type:
bool
// ThrownEnderpearl.isVehicle as bool
myThrownEnderpearl . isVehicle
Return Type:
bool
// ThrownEnderpearl.isVehicle() as bool;
myThrownEnderpearl . isVehicle();
Return Type:
bool
// ThrownEnderpearl.isVisuallyCrawling as bool
myThrownEnderpearl . isVisuallyCrawling
Return Type:
bool
// ThrownEnderpearl.isVisuallyCrawling() as bool;
myThrownEnderpearl . isVisuallyCrawling();
Return Type:
bool
// ThrownEnderpearl.isVisuallySwimming as bool
myThrownEnderpearl . isVisuallySwimming
Return Type:
bool
// ThrownEnderpearl.isVisuallySwimming() as bool;
myThrownEnderpearl . isVisuallySwimming();
Return Type:
bool
// ThrownEnderpearl.item as ItemStack
Return Type:
ItemStack
// ThrownEnderpearl.item = (stack as ItemStack);
myThrownEnderpearl . item = myItemStack;
// ThrownEnderpearl.item(stack as ItemStack);
myThrownEnderpearl . item(myItemStack);
// ThrownEnderpearl.item() as ItemStack;
myThrownEnderpearl . item();
Return Type:
ItemStack
// ThrownEnderpearl.kill();
myThrownEnderpearl . kill();
// ThrownEnderpearl.lavaHurt();
myThrownEnderpearl . lavaHurt();
// ThrownEnderpearl.level as Level
Return Type:
Level
// ThrownEnderpearl.lookAngle as Vec3
myThrownEnderpearl . lookAngle
Return Type:
Vec3
// ThrownEnderpearl.lookAngle() as Vec3;
myThrownEnderpearl . lookAngle();
Return Type:
Vec3
// ThrownEnderpearl.maxAirSupply as int
myThrownEnderpearl . maxAirSupply
Return Type:
int
// ThrownEnderpearl.maxAirSupply() as int;
myThrownEnderpearl . maxAirSupply();
Return Type:
int
// ThrownEnderpearl.maxFallDistance as int
myThrownEnderpearl . maxFallDistance
Return Type:
int
// ThrownEnderpearl.maxFallDistance() as int;
myThrownEnderpearl . maxFallDistance();
Return Type:
int
// ThrownEnderpearl.motionDirection as Direction
myThrownEnderpearl . motionDirection
Return Type:
Direction
// ThrownEnderpearl.motionDirection() as Direction;
myThrownEnderpearl . motionDirection();
Return Type:
Direction
// ThrownEnderpearl.moveRelative(amount as float, relative as Vec3);
myThrownEnderpearl . moveRelative(myFloat, myVec3);
Parameters:
amount: float
Type: float
// ThrownEnderpearl.moveTo(vec as Vec3);
myThrownEnderpearl . moveTo(myVec3);
// ThrownEnderpearl.moveTo(x as double, y as double, z as double);
myThrownEnderpearl . moveTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// ThrownEnderpearl.moveTo(pos as BlockPos, yaw as float, pitch as float);
myThrownEnderpearl . moveTo(myBlockPos, myFloat, myFloat);
Parameters:
yaw: float
Type: float
pitch: float
Type: float
// ThrownEnderpearl.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);
myThrownEnderpearl . moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
yaw: float
Type: float
pitch: float
Type: float
// ThrownEnderpearl.name as Component
Return Type:
Component
// ThrownEnderpearl.name as Component
Return Type:
Component
// ThrownEnderpearl.name() as Component;
myThrownEnderpearl . name();
Return Type:
Component
// ThrownEnderpearl.name() as Component;
myThrownEnderpearl . name();
Return Type:
Component
// ThrownEnderpearl.onGround as bool
myThrownEnderpearl . onGround
Return Type:
bool
// ThrownEnderpearl.onPos as BlockPos
Return Type:
BlockPos
// ThrownEnderpearl.onPos() as BlockPos;
myThrownEnderpearl . onPos();
Return Type:
BlockPos
// ThrownEnderpearl.owner as Entity
Return Type:
Entity
// ThrownEnderpearl.owner = (entity as Entity);
myThrownEnderpearl . owner = myEntity;
// ThrownEnderpearl.owner(entity as Entity);
myThrownEnderpearl . owner(myEntity);
// ThrownEnderpearl.owner() as Entity;
myThrownEnderpearl . owner();
Return Type:
Entity
// ThrownEnderpearl.passengers as List<Entity>
myThrownEnderpearl . passengers
Return Type:
List <Entity >
// ThrownEnderpearl.passengers() as List<Entity>;
myThrownEnderpearl . passengers();
Return Type:
List <Entity >
// ThrownEnderpearl.percentFrozen as float
myThrownEnderpearl . percentFrozen
Return Type:
float
// ThrownEnderpearl.percentFrozen() as float;
myThrownEnderpearl . percentFrozen();
Return Type:
float
// ThrownEnderpearl.pistonPushReaction as PushReaction
myThrownEnderpearl . pistonPushReaction
Return Type:
PushReaction
// ThrownEnderpearl.pistonPushReaction() as PushReaction;
myThrownEnderpearl . pistonPushReaction();
Return Type:
PushReaction
// ThrownEnderpearl.playSound(sound as SoundEvent, volume as float, pitch as float);
myThrownEnderpearl . playSound(mySoundEvent, myFloat, myFloat);
Parameters:
volume: float
Type: float
pitch: float
Type: float
// ThrownEnderpearl.portalWaitTime as int
myThrownEnderpearl . portalWaitTime
Return Type:
int
// ThrownEnderpearl.portalWaitTime() as int;
myThrownEnderpearl . portalWaitTime();
Return Type:
int
// ThrownEnderpearl.position as Vec3
myThrownEnderpearl . position
Return Type:
Vec3
// ThrownEnderpearl.position() as Vec3;
myThrownEnderpearl . position();
Return Type:
Vec3
// ThrownEnderpearl.positionRider(entity as Entity);
myThrownEnderpearl . positionRider(myEntity);
// ThrownEnderpearl.registryName as ResourceLocation
myThrownEnderpearl . registryName
Return Type:
ResourceLocation
// ThrownEnderpearl.registryName() as ResourceLocation;
myThrownEnderpearl . registryName();
Return Type:
ResourceLocation
// ThrownEnderpearl.remainingFireTicks as int
myThrownEnderpearl . remainingFireTicks
Return Type:
int
// ThrownEnderpearl.remainingFireTicks() as int;
myThrownEnderpearl . remainingFireTicks();
Return Type:
int
// ThrownEnderpearl.removeTag(tagName as string) as bool;
myThrownEnderpearl . removeTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// ThrownEnderpearl.removeVehicle();
myThrownEnderpearl . removeVehicle();
// ThrownEnderpearl.rootVehicle as Entity
myThrownEnderpearl . rootVehicle
Return Type:
Entity
// ThrownEnderpearl.rootVehicle() as Entity;
myThrownEnderpearl . rootVehicle();
Return Type:
Entity
// ThrownEnderpearl.sendMessage(component as Component);
myThrownEnderpearl . sendMessage(myComponent);
// ThrownEnderpearl.setAirSupply(air as int);
myThrownEnderpearl . setAirSupply(myInt);
// ThrownEnderpearl.setCustomName(name as Component);
myThrownEnderpearl . setCustomName(myComponent);
// ThrownEnderpearl.setCustomNameVisible(visible as bool);
myThrownEnderpearl . setCustomNameVisible(myBool);
// ThrownEnderpearl.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);
myThrownEnderpearl . setDeltaMovement(myDouble, myDouble, myDouble);
Parameters:
xDelta: double
Type: double
yDelta: double
Type: double
zDelta: double
Type: double
// ThrownEnderpearl.setGlowingTag(glowing as bool);
myThrownEnderpearl . setGlowingTag(myBool);
// ThrownEnderpearl.setInvisible(invisible as bool);
myThrownEnderpearl . setInvisible(myBool);
Parameters:
invisible: bool
Type: bool
// ThrownEnderpearl.setInvulnerable(invulnerable as bool);
myThrownEnderpearl . setInvulnerable(myBool);
Parameters:
invulnerable: bool
Type: bool
// ThrownEnderpearl.setIsInPowderSnow(inPowderSnow as bool);
myThrownEnderpearl . setIsInPowderSnow(myBool);
Parameters:
inPowderSnow: bool
Type: bool
// ThrownEnderpearl.setItemSlot(slot as EquipmentSlot, stack as ItemStack);
myThrownEnderpearl . setItemSlot(myEquipmentSlot, myItemStack);
// ThrownEnderpearl.setNoGravity(noGravity as bool);
myThrownEnderpearl . setNoGravity(myBool);
Parameters:
noGravity: bool
Type: bool
// ThrownEnderpearl.setOldPosAndRot();
myThrownEnderpearl . setOldPosAndRot();
// ThrownEnderpearl.setOnGround(onGround as bool);
myThrownEnderpearl . setOnGround(myBool);
Parameters:
onGround: bool
Type: bool
// ThrownEnderpearl.setPortalCooldown();
myThrownEnderpearl . setPortalCooldown();
// ThrownEnderpearl.setPos(position as Vec3);
myThrownEnderpearl . setPos(myVec3);
// ThrownEnderpearl.setPos(x as double, y as double, z as double);
myThrownEnderpearl . setPos(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// ThrownEnderpearl.setPosRaw(x as double, y as double, z as double);
myThrownEnderpearl . setPosRaw(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// ThrownEnderpearl.setRemainingFireTicks(ticks as int);
myThrownEnderpearl . setRemainingFireTicks(myInt);
// ThrownEnderpearl.setRemoved(var1 as RemovalReason);
myThrownEnderpearl . setRemoved(myRemovalReason);
// ThrownEnderpearl.setSecondsOnFire(seconds as int);
myThrownEnderpearl . setSecondsOnFire(myInt);
// ThrownEnderpearl.setShiftKeyDown(keyDown as bool);
myThrownEnderpearl . setShiftKeyDown(myBool);
// ThrownEnderpearl.setSilent(silent as bool);
myThrownEnderpearl . setSilent(myBool);
// ThrownEnderpearl.setSprinting(sprinting as bool);
myThrownEnderpearl . setSprinting(myBool);
Parameters:
sprinting: bool
Type: bool
// ThrownEnderpearl.setSwimming(swimming as bool);
myThrownEnderpearl . setSwimming(myBool);
Parameters:
swimming: bool
Type: bool
// ThrownEnderpearl.setTicksFrozen(ticks as int);
myThrownEnderpearl . setTicksFrozen(myInt);
// ThrownEnderpearl.shouldBeSaved as bool
myThrownEnderpearl . shouldBeSaved
Return Type:
bool
// ThrownEnderpearl.shouldBeSaved() as bool;
myThrownEnderpearl . shouldBeSaved();
Return Type:
bool
// ThrownEnderpearl.shouldInformAdmins as bool
myThrownEnderpearl . shouldInformAdmins
Return Type:
bool
// ThrownEnderpearl.shouldInformAdmins() as bool;
myThrownEnderpearl . shouldInformAdmins();
Return Type:
bool
// ThrownEnderpearl.shouldShowName as bool
myThrownEnderpearl . shouldShowName
Return Type:
bool
// ThrownEnderpearl.shouldShowName() as bool;
myThrownEnderpearl . shouldShowName();
Return Type:
bool
// ThrownEnderpearl.showVehicleHealth as bool
myThrownEnderpearl . showVehicleHealth
Return Type:
bool
// ThrownEnderpearl.showVehicleHealth() as bool;
myThrownEnderpearl . showVehicleHealth();
Return Type:
bool
// ThrownEnderpearl.soundSource as SoundSource
myThrownEnderpearl . soundSource
Return Type:
SoundSource
// ThrownEnderpearl.soundSource() as SoundSource;
myThrownEnderpearl . soundSource();
Return Type:
SoundSource
// ThrownEnderpearl.startRiding(entity as Entity) as bool;
myThrownEnderpearl . startRiding(myEntity);
Return Type:
bool
// ThrownEnderpearl.startRiding(entity as Entity, force as bool) as bool;
myThrownEnderpearl . startRiding(myEntity, myBool);
Return Type:
bool
// ThrownEnderpearl.stopRiding();
myThrownEnderpearl . stopRiding();
// ThrownEnderpearl.stringUUID as string
myThrownEnderpearl . stringUUID
Return Type:
string
// ThrownEnderpearl.stringUUID() as string;
myThrownEnderpearl . stringUUID();
Return Type:
string
// ThrownEnderpearl.tags as Set<string>
Return Type:
Set <string >
// ThrownEnderpearl.tags() as Set<string>;
myThrownEnderpearl . tags();
Return Type:
Set <string >
// ThrownEnderpearl.teamColor as int
myThrownEnderpearl . teamColor
Return Type:
int
// ThrownEnderpearl.teamColor() as int;
myThrownEnderpearl . teamColor();
Return Type:
int
// ThrownEnderpearl.teleportTo(x as double, y as double, z as double);
myThrownEnderpearl . teleportTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// ThrownEnderpearl.ticksFrozen as int
myThrownEnderpearl . ticksFrozen
Return Type:
int
// ThrownEnderpearl.ticksFrozen() as int;
myThrownEnderpearl . ticksFrozen();
Return Type:
int
// ThrownEnderpearl.ticksRequiredToFreeze as int
myThrownEnderpearl . ticksRequiredToFreeze
Return Type:
int
// ThrownEnderpearl.ticksRequiredToFreeze() as int;
myThrownEnderpearl . ticksRequiredToFreeze();
Return Type:
int
// ThrownEnderpearl.turn(yaw as double, pitch as double);
myThrownEnderpearl . turn(myDouble, myDouble);
Parameters:
yaw: double
Type: double
pitch: double
Type: double
// ThrownEnderpearl.type() as EntityType<Entity>;
myThrownEnderpearl . type();
Return Type:
EntityType <Entity >
// ThrownEnderpearl.unRide();
myThrownEnderpearl . unRide();
Updates the custom NBT data for this Entity. // ThrownEnderpearl.updateCustomData(data as MapData);
myThrownEnderpearl . updateCustomData({custom: "data" });
// ThrownEnderpearl.updateCustomEntityTag(level as Level, player as Player, data as MapData);
myThrownEnderpearl . updateCustomEntityTag(myLevel, myPlayer, myMapData);
Updates the NBT data of this Entity. // ThrownEnderpearl.updateData(data as MapData);
myThrownEnderpearl . updateData({key: "value" });
// ThrownEnderpearl.uuid as UUID
Return Type:
UUID
// ThrownEnderpearl.uuid() as UUID;
myThrownEnderpearl . uuid();
Return Type:
UUID
// ThrownEnderpearl.vehicle as Entity
myThrownEnderpearl . vehicle
Return Type:
Entity
// ThrownEnderpearl.vehicle() as Entity;
myThrownEnderpearl . vehicle();
Return Type:
Entity
// ThrownEnderpearl.x as double
Return Type:
double
// ThrownEnderpearl.x() as double;
Return Type:
double
// ThrownEnderpearl.y as double
Return Type:
double
// ThrownEnderpearl.y() as double;
Return Type:
double
// ThrownEnderpearl.z as double
Return Type:
double
// ThrownEnderpearl.z() as double;
Return Type:
double