LootingLevelEvent

Link to lootinglevelevent

The event is not cancelable.

The event does not have a result.

Importing the class

Link to importing-the-class

Importing the class is recommended for events, simply add this line to the top of your script file.

ZenScript
Copy
import crafttweaker.neoforge.api.event.entity.living.LootingLevelEvent;

Listening to the event

Link to listening-to-the-event

ZenScript
Copy
events.register<crafttweaker.neoforge.api.event.entity.living.LootingLevelEvent>(event => {
    println("LootingLevelEvent ran!");
});

LootingLevelEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LootingLevelEvent

NameTypeHas GetterHas Setter
Name
damageSource
Type
DamageSource?
Has Getter
true
Has Setter
false
Name
lootingLevel
Type
int
Has Getter
true
Has Setter
true