LootingLevelEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.living.LootingLevelEvent;Extends
LootingLevelEvent extends LivingEvent.
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.entity.living.LootingLevelEvent>(event => { println("LootingLevelEvent ran!");});Members
Getter
// LootingLevelEvent.damageSource as DamageSourceevent.damageSource
Return Type:
DamageSource
Getter
// LootingLevelEvent.entity as LivingEntityevent.entity
Return Type:
LivingEntity
Getter
Getter
// LootingLevelEvent.hasResult as boolevent.hasResult
Return Type:
bool
hasResult() as bool
// LootingLevelEvent.hasResult() as bool;event.hasResult();
Return Type:
bool
Getter
// LootingLevelEvent.lootingLevel as intevent.lootingLevel
Return Type:
int
Setter
// LootingLevelEvent.lootingLevel = (lootingLevel as int);event.lootingLevel = myInt;Parameters:
lootingLevel: int Type: int Getter
// LootingLevelEvent.result as EventResultevent.result
Return Type:
EventResult
Setter
event.result = myResult;Parameters:
result: EventResult Type: EventResult result() as Result
result(result as Result)
event.result(myResult);Parameters:
result: EventResult Type: EventResult setAllow()
sets the event's result to script.zs
allow// LootingLevelEvent.setAllow();event.setAllow();setDefault()
sets the event's result to script.zs
default// LootingLevelEvent.setDefault();event.setDefault();setDeny()
sets the event's result to script.zs
deny// LootingLevelEvent.setDeny();event.setDeny();