EntityInteractEvent
Link to entityinteractevent
This event is fired on both sides whenever the player interacts with an entity.
The event is cancelable.
If the event is canceled, will cause the entity to not be interacted with
The event does not have a result.
Importing the class
Link to importing-the-class
Importing the class is recommended for events, simply add this line to the top of your script file.
ZenScript Copyimport crafttweaker.neoforge.api.event.interact.EntityInteractEvent;
Listening to the event
Link to listening-to-the-event
ZenScript Copyevents.register<crafttweaker.neoforge.api.event.interact.EntityInteractEvent>(event => {
println("EntityInteractEvent ran!");
});
Supertype
Link to supertype
EntityInteractEvent extends PlayerInteractEvent. That means all methods available in PlayerInteractEvent are also available in EntityInteractEvent
Implemented Interfaces
Link to implemented-interfaces
EntityInteractEvent implements the following interfaces. That means all methods defined in these interfaces are also available in EntityInteractEvent
Properties
Link to properties
Name | Type | Has Getter | Has Setter |
---|---|---|---|
Name target | Type Entity | Has Getter true | Has Setter false |