LivingEquipmentChangeEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.living.LivingEquipmentChangeEvent;
Extends
LivingEquipmentChangeEvent extends LivingEvent
.
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.entity.living.LivingEquipmentChangeEvent>(event => { println("LivingEquipmentChangeEvent ran!");});
Members
Getter
// LivingEquipmentChangeEvent.entity as LivingEntityevent.entity
Return Type:
LivingEntity
Getter
Getter
// LivingEquipmentChangeEvent.from as IItemStackevent.from
Return Type:
IItemStack
Getter
// LivingEquipmentChangeEvent.hasResult as boolevent.hasResult
Return Type:
bool
hasResult() as bool
// LivingEquipmentChangeEvent.hasResult() as bool;event.hasResult();
Return Type:
bool
Getter
// LivingEquipmentChangeEvent.result as EventResultevent.result
Return Type:
EventResult
Setter
event.result = myResult;
Parameters:
result: EventResult
Type: EventResult
result() as Result
result(result as Result)
event.result(myResult);
Parameters:
result: EventResult
Type: EventResult
setAllow()
sets the event's result to script.zs
allow
// LivingEquipmentChangeEvent.setAllow();event.setAllow();
setDefault()
sets the event's result to script.zs
default
// LivingEquipmentChangeEvent.setDefault();event.setDefault();
setDeny()
sets the event's result to script.zs
deny
// LivingEquipmentChangeEvent.setDeny();event.setDeny();
Getter
// LivingEquipmentChangeEvent.slot as EquipmentSlotevent.slot
Return Type:
EquipmentSlot
Getter
// LivingEquipmentChangeEvent.to as IItemStackevent.to
Return Type:
IItemStack