ShieldBlockEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.entity.living.ShieldBlockEvent;

Extends

ShieldBlockEvent extends LivingEvent.

Implements

ShieldBlockEvent implements the following interfaces:

ICancellableEvent

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.entity.living.ShieldBlockEvent>(event => {
println("ShieldBlockEvent ran!");
});

Members

Getter
script.zs
// ShieldBlockEvent.blockedDamage as float
event.blockedDamage

Return Type: float

Setter
script.zs
// ShieldBlockEvent.blockedDamage = (blocked as float);
event.blockedDamage = myFloat;

Parameters:

blocked Type: float
cancel()
Cancels the event. Same as setCanceled(true)
script.zs
// ShieldBlockEvent.cancel();
event.cancel();
Getter
script.zs
// ShieldBlockEvent.canceled as bool
event.canceled

Return Type: bool

Setter
script.zs
// ShieldBlockEvent.canceled = (cancel as bool);
event.canceled = myBool;

Parameters:

cancel Type: bool
canceled() as bool
script.zs
// ShieldBlockEvent.canceled() as bool;
event.canceled();

Return Type: bool

canceled(cancel as bool)
script.zs
// ShieldBlockEvent.canceled(cancel as bool);
event.canceled(myBool);

Parameters:

cancel Type: bool
Getter
script.zs
// ShieldBlockEvent.damageSource as DamageSource
event.damageSource

Return Type: DamageSource

Getter
script.zs
// ShieldBlockEvent.entity as LivingEntity
event.entity

Return Type: LivingEntity

Getter
script.zs
// ShieldBlockEvent.entity as Entity
event.entity

Return Type: Entity

Getter
script.zs
// ShieldBlockEvent.hasResult as bool
event.hasResult

Return Type: bool

hasResult() as bool
script.zs
// ShieldBlockEvent.hasResult() as bool;
event.hasResult();

Return Type: bool

Getter
script.zs
// ShieldBlockEvent.originalBlockedDamage as float
event.originalBlockedDamage

Return Type: float

Getter
script.zs
// ShieldBlockEvent.result as Result
event.result

Return Type: EventResult

Setter
script.zs
// ShieldBlockEvent.result = (result as Result);
event.result = myResult;

Parameters:

result Type: EventResult
result() as Result
script.zs
// ShieldBlockEvent.result() as Result;
event.result();

Return Type: EventResult

result(result as Result)
script.zs
// ShieldBlockEvent.result(result as Result);
event.result(myResult);

Parameters:

result Type: EventResult
setAllow()
sets the event's result to allow
script.zs
// ShieldBlockEvent.setAllow();
event.setAllow();
setDefault()
sets the event's result to default
script.zs
// ShieldBlockEvent.setDefault();
event.setDefault();
setDeny()
sets the event's result to deny
script.zs
// ShieldBlockEvent.setDeny();
event.setDeny();
Getter
script.zs
// ShieldBlockEvent.shieldTakesDamage as bool
event.shieldTakesDamage

Return Type: bool

Setter
script.zs
// ShieldBlockEvent.shieldTakesDamage = (damage as bool);
event.shieldTakesDamage = myBool;

Parameters:

damage Type: bool