CriticalHitEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.player.CriticalHitEvent;Extends
CriticalHitEvent extends PlayerEvent.
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.entity.player.CriticalHitEvent>(event => {    println("CriticalHitEvent ran!");});Members
Getter
// CriticalHitEvent.damageModifier as floatevent.damageModifier
Return Type:
float
Setter
// CriticalHitEvent.damageModifier = (mod as float);event.damageModifier = myFloat;Parameters:
mod: float  Type: float   Getter
Getter
// CriticalHitEvent.entity as LivingEntityevent.entity
Return Type:
LivingEntity
Getter
Getter
// CriticalHitEvent.hasResult as boolevent.hasResult
Return Type:
bool
hasResult() as bool
// CriticalHitEvent.hasResult() as bool;event.hasResult();
Return Type:
bool
Getter
// CriticalHitEvent.isVanillaCritical as boolevent.isVanillaCritical
Return Type:
bool
Getter
// CriticalHitEvent.oldDamageModifier as floatevent.oldDamageModifier
Return Type:
float
Getter
// CriticalHitEvent.result as EventResultevent.result
Return Type:
EventResult
Setter
event.result = myResult;Parameters:
result: EventResult  Type: EventResult   result() as Result
result(result as Result)
event.result(myResult);Parameters:
result: EventResult  Type: EventResult   setAllow()
sets the event's result to script.zs 
allow// CriticalHitEvent.setAllow();event.setAllow();setDefault()
sets the event's result to script.zs 
default// CriticalHitEvent.setDefault();event.setDefault();setDeny()
sets the event's result to script.zs 
deny// CriticalHitEvent.setDeny();event.setDeny();