PlayerFlyableFallEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.player.PlayerFlyableFallEvent;Extends
PlayerFlyableFallEvent extends PlayerEvent.
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.entity.player.PlayerFlyableFallEvent>(event => {    println("PlayerFlyableFallEvent ran!");});Members
Getter
// PlayerFlyableFallEvent.distance as floatevent.distance
Return Type:
float
Setter
// PlayerFlyableFallEvent.distance = (distance as float);event.distance = myFloat;Parameters:
distance: float  Type: float   Getter
Getter
// PlayerFlyableFallEvent.entity as LivingEntityevent.entity
Return Type:
LivingEntity
Getter
Getter
// PlayerFlyableFallEvent.hasResult as boolevent.hasResult
Return Type:
bool
hasResult() as bool
// PlayerFlyableFallEvent.hasResult() as bool;event.hasResult();
Return Type:
bool
Getter
// PlayerFlyableFallEvent.multiplier as floatevent.multiplier
Return Type:
float
Setter
// PlayerFlyableFallEvent.multiplier = (multiplier as float);event.multiplier = myFloat;Parameters:
multiplier: float  Type: float   Getter
// PlayerFlyableFallEvent.result as EventResultevent.result
Return Type:
EventResult
Setter
event.result = myResult;Parameters:
result: EventResult  Type: EventResult   result() as Result
result(result as Result)
event.result(myResult);Parameters:
result: EventResult  Type: EventResult   setAllow()
sets the event's result to script.zs 
allow// PlayerFlyableFallEvent.setAllow();event.setAllow();setDefault()
sets the event's result to script.zs 
default// PlayerFlyableFallEvent.setDefault();event.setDefault();setDeny()
sets the event's result to script.zs 
deny// PlayerFlyableFallEvent.setDeny();event.setDeny();