PlayerFlyableFallEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.entity.player.PlayerFlyableFallEvent;

Extends

PlayerFlyableFallEvent extends PlayerEvent.

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.entity.player.PlayerFlyableFallEvent>(event => {
println("PlayerFlyableFallEvent ran!");
});

Members

Getter
script.zs
// PlayerFlyableFallEvent.distance as float
event.distance

Return Type: float

Setter
script.zs
// PlayerFlyableFallEvent.distance = (distance as float);
event.distance = myFloat;

Parameters:

distance Type: float
Getter
script.zs
// PlayerFlyableFallEvent.entity as Player
event.entity

Return Type: Player

Getter
script.zs
// PlayerFlyableFallEvent.entity as LivingEntity
event.entity

Return Type: LivingEntity

Getter
script.zs
// PlayerFlyableFallEvent.entity as Entity
event.entity

Return Type: Entity

Getter
script.zs
// PlayerFlyableFallEvent.hasResult as bool
event.hasResult

Return Type: bool

hasResult() as bool
script.zs
// PlayerFlyableFallEvent.hasResult() as bool;
event.hasResult();

Return Type: bool

Getter
script.zs
// PlayerFlyableFallEvent.multiplier as float
event.multiplier

Return Type: float

Setter
script.zs
// PlayerFlyableFallEvent.multiplier = (multiplier as float);
event.multiplier = myFloat;

Parameters:

multiplier Type: float
Getter
script.zs
// PlayerFlyableFallEvent.result as Result
event.result

Return Type: EventResult

Setter
script.zs
// PlayerFlyableFallEvent.result = (result as Result);
event.result = myResult;

Parameters:

result Type: EventResult
result() as Result
script.zs
// PlayerFlyableFallEvent.result() as Result;
event.result();

Return Type: EventResult

result(result as Result)
script.zs
// PlayerFlyableFallEvent.result(result as Result);
event.result(myResult);

Parameters:

result Type: EventResult
setAllow()
sets the event's result to allow
script.zs
// PlayerFlyableFallEvent.setAllow();
event.setAllow();
setDefault()
sets the event's result to default
script.zs
// PlayerFlyableFallEvent.setDefault();
event.setDefault();
setDeny()
sets the event's result to deny
script.zs
// PlayerFlyableFallEvent.setDeny();
event.setDeny();