LivingDamageEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.living.LivingDamageEvent;
Extends
LivingDamageEvent extends LivingEvent
.
Implements
LivingDamageEvent
implements the following interfaces:
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.entity.living.LivingDamageEvent>(event => { println("LivingDamageEvent ran!");});
Members
Getter
// LivingDamageEvent.amount as floatevent.amount
Return Type:
float
Setter
// LivingDamageEvent.amount = (amount as float);event.amount = myFloat;
Parameters:
amount: float
Type: float
cancel()
Cancels the event. Same as script.zs
setCanceled(true)
// LivingDamageEvent.cancel();event.cancel();
Getter
// LivingDamageEvent.canceled as boolevent.canceled
Return Type:
bool
Setter
// LivingDamageEvent.canceled = (cancel as bool);event.canceled = myBool;
Parameters:
cancel: bool
Type: bool
canceled() as bool
// LivingDamageEvent.canceled() as bool;event.canceled();
Return Type:
bool
canceled(cancel as bool)
// LivingDamageEvent.canceled(cancel as bool);event.canceled(myBool);
Parameters:
cancel: bool
Type: bool
Getter
// LivingDamageEvent.entity as LivingEntityevent.entity
Return Type:
LivingEntity
Getter
Getter
// LivingDamageEvent.hasResult as boolevent.hasResult
Return Type:
bool
hasResult() as bool
// LivingDamageEvent.hasResult() as bool;event.hasResult();
Return Type:
bool
Getter
// LivingDamageEvent.result as EventResultevent.result
Return Type:
EventResult
Setter
event.result = myResult;
Parameters:
result: EventResult
Type: EventResult
result() as Result
result(result as Result)
event.result(myResult);
Parameters:
result: EventResult
Type: EventResult
setAllow()
sets the event's result to script.zs
allow
// LivingDamageEvent.setAllow();event.setAllow();
setDefault()
sets the event's result to script.zs
default
// LivingDamageEvent.setDefault();event.setDefault();
setDeny()
sets the event's result to script.zs
deny
// LivingDamageEvent.setDeny();event.setDeny();
Getter
// LivingDamageEvent.source as DamageSourceevent.source
Return Type:
DamageSource