LivingEquipmentChangeEvent

Link to livingequipmentchangeevent

The event is not cancelable.

The event does not have a result.

Importing the class

Link to importing-the-class

Importing the class is recommended for events, simply add this line to the top of your script file.

ZenScript
Copy
import crafttweaker.neoforge.api.event.entity.living.LivingEquipmentChangeEvent;

Listening to the event

Link to listening-to-the-event

ZenScript
Copy
events.register<crafttweaker.neoforge.api.event.entity.living.LivingEquipmentChangeEvent>(event => {
    println("LivingEquipmentChangeEvent ran!");
});

LivingEquipmentChangeEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingEquipmentChangeEvent

NameTypeHas GetterHas Setter
Name
from
Type
IItemStack
Has Getter
true
Has Setter
false
Name
slot
Type
EquipmentSlot
Has Getter
true
Has Setter
false
Name
to
Type
IItemStack
Has Getter
true
Has Setter
false