AnvilRepairEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.anvil.AnvilRepairEvent;

Extends

AnvilRepairEvent extends PlayerEvent.

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.anvil.AnvilRepairEvent>(event => {
println("AnvilRepairEvent ran!");
});

Members

Getter
script.zs
// AnvilRepairEvent.breakChance as float
event.breakChance

Return Type: float

Setter
script.zs
// AnvilRepairEvent.breakChance = (breakChance as float);
event.breakChance = myFloat;

Parameters:

breakChance Type: float
Getter
script.zs
// AnvilRepairEvent.entity as Player
event.entity

Return Type: Player

Getter
script.zs
// AnvilRepairEvent.entity as LivingEntity
event.entity

Return Type: LivingEntity

Getter
script.zs
// AnvilRepairEvent.entity as Entity
event.entity

Return Type: Entity

Getter
script.zs
// AnvilRepairEvent.left as IItemStack
event.left

Return Type: IItemStack

Getter
script.zs
// AnvilRepairEvent.output as IItemStack
event.output

Return Type: IItemStack

Getter
script.zs
// AnvilRepairEvent.right as IItemStack
event.right

Return Type: IItemStack