LeftClickBlockEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
Description
This event is fired when a player left clicks while targeting a block. This event controls which of Level, BlockPos, Player) and/or the item harvesting methods will be called.Note that if the event is canceled and the player holds down left mouse, the event will continue to fire. This is due to how vanilla calls the left click handler methods.
Also note that creative mode directly breaks the block without running any other logic.
canceled none of the above noted methods to be called.
Extends
LeftClickBlockEvent extends PlayerInteractEvent
.
Implements
LeftClickBlockEvent
implements the following interfaces:
Listening to the event
This event can be listened to like so:
Members
Getter
Return Type:
LeftClickBlockEventAction
Getter
If the interaction was on an entity, will be a BlockPos centered on the entity. If the interaction was on a block, will be the position of that block. Otherwise, will be a BlockPos centered on the player.
Return Type:
BlockPos
cancel()
Cancels the event. Same as
setCanceled(true)
Getter
Return Type:
bool
Setter
Parameters:
canceled: bool
Type: bool
canceled() as bool
Return Type:
bool
Getter
The face involved in this interaction. For all non-block interactions, this will return null
Return Type:
Direction
Getter
Return Type:
InteractionHand
Getter
The stack involved in this interaction. May be empty, but will never be null.
Return Type:
IItemStack