IEntityLiving
A living Entity is one that has health and that can die.
Unlike IEntityLivingBase however, players aren’t IEnitiyLiving objects!
Importing the package
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import.
import crafttweaker.entity.IEntityLiving;
Extending IEntityLivingBase
IEntityLiving extends IEntityLivingBase. That means all functions available to IEntityLivingBase objects also are available to IEntityLiving objects.
Methods
ZenGetters/ZenSetters
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter attackInterval | ZenSetter | Type int |
ZenGetter attackTarget | ZenSetter attackTarget | Type IEntityLivingBase |
ZenGetter canBeSteered | ZenSetter | Type bool |
ZenGetter canPickUpLoot | ZenSetter canPickUpLoot | Type bool |
ZenGetter canSpawnHere | ZenSetter | Type bool |
ZenGetter getLeashedToEntity | ZenSetter | Type IEntity |
ZenGetter isAIDisabled | ZenSetter isAIDisabled | Type bool |
ZenGetter isAIDisabled | ZenSetter isAIDisabled | Type bool |
ZenGetter isColliding | ZenSetter | Type bool |
ZenGetter isLeashed | ZenSetter | Type bool |
ZenGetter isLeftHanded | ZenSetter isLeftHanded | Type bool |
ZenGetter isNoDespawnRequired | ZenSetter | Type bool |
ZenGetter maxSpawnedInChunk | ZenSetter | Type int |
ZenGetter | ZenSetter moveForward | Type float |
ZenGetter | ZenSetter moveStrafing | Type float |
ZenGetter | ZenSetter moveVertival | Type float |
ZenGetter renderSizeModifier | ZenSetter | Type float |
ZenMethods
Play living sound
Requires no parameters.
Returns nothing.
Spawn explosion particles
Requires no parameters.
Returns nothing.
Set the drop chance for an Equipment Slot
Requires an IEntityEquipmentSlot object and a float.
Returns nothing.
Enable Persistence
Requires no parameters.
Returns nothing.
Leashes
First method requires an IEntity object, a boolean and returns nothing.
Second method requires two booleans and returns nothing.
Third method requires an IPlayer object and returns a bool.