LivingEntityUseItemFinishEvent

Link to livingentityuseitemfinishevent

Fired after an item has fully finished being used. The item has been notified that it was used, and the item/result stacks reflect after that state. This means that when this is fired for a Potion, the potion effect has already been applied.

If you wish to cancel those effects, you should cancel one of the above events.

The result item stack is the stack that is placed in the player's inventory in replacement of the stack that is currently being used.

The event is not cancelable.

The event does not have a result.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.living.use.LivingEntityUseItemFinishEvent;

Extending LivingEntityUseItemEvent

Link to extending-livingentityuseitemevent

LivingEntityUseItemFinishEvent extends LivingEntityUseItemEvent. That means all methods available in LivingEntityUseItemEvent are also available in LivingEntityUseItemFinishEvent

Link to g-

Name: getResultStack

Return Type: IItemStack

ZenScript
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// LivingEntityUseItemFinishEvent.getResultStack() as IItemStack

myLivingEntityUseItemFinishEvent.getResultStack();

Link to g--1

Name: setResultStack

Return Type: void

ZenScript
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LivingEntityUseItemFinishEvent.setResultStack(stack as IItemStack) as void
ParameterTypeDescription
Parameter
stack
Type
IItemStack
Description
No Description Provided
NameTypeHas GetterHas SetterDescription
Name
resultStack
Type
IItemStack
Has Getter
true
Has Setter
true
Description
No Description Provided