Player
Link to player
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.entity.type.player.Player;
Extending LivingEntity
Link to extending-livingentity
Player extends LivingEntity. That means all methods available in LivingEntity are also available in Player
使用方式
Link to 使用方式
Name: addItem
Return Type: boolean
ZenScript CopyPlayer.addItem(stack as ItemStack) as boolean
参数 | 类型 | 描述 |
---|---|---|
参数 堆叠 | 类型 物品应用 | 描述 No Description Provided |
Name: attack
Return Type: void
ZenScript CopyPlayer.attack(entity as Entity) as void
参数 | 类型 | 描述 |
---|---|---|
参数 entity | 类型 Entity | 描述 No Description Provided |
Name: awardStat
Return Type: void
ZenScript CopyPlayer.awardStat(stat as ResourceLocation) as void
参数 | 类型 | 描述 |
---|---|---|
参数 stat | 类型 资源位置 | 描述 No Description Provided |
Name: awardStat
Return Type: void
ZenScript CopyPlayer.awardStat(stat as ResourceLocation, amount as int) as void
参数 | 类型 | 描述 |
---|---|---|
参数 stat | 类型 资源位置 | 描述 No Description Provided |
参数 amount | 类型 int | 描述 No Description Provided |
Name: canEat
Return Type: boolean
ZenScript CopyPlayer.canEat(ignoreHunger as boolean) as boolean
参数 | 类型 | 描述 |
---|---|---|
参数 ignoreHunger | 类型 布尔值 | 描述 No Description Provided |
Name: canHarmPlayer
Return Type: boolean
ZenScript CopyPlayer.canHarmPlayer(player as Player) as boolean
参数 | 类型 | 描述 |
---|---|---|
参数 player | 类型 Player | 描述 No Description Provided |
Name: canUseGameMasterBlocks
Return Type: boolean
ZenScript Copy// Player.canUseGameMasterBlocks() as boolean
myPlayer.canUseGameMasterBlocks();
Name: causeFoodExhaustion
Return Type: void
ZenScript CopyPlayer.causeFoodExhaustion(exhaustion as float) as void
参数 | 类型 | 描述 |
---|---|---|
参数 exhaustion | 类型 float | 描述 No Description Provided |
Name: crit
Return Type: void
ZenScript CopyPlayer.crit(entity as Entity) as void
参数 | 类型 | 描述 |
---|---|---|
参数 entity | 类型 Entity | 描述 No Description Provided |
Name: disableShield
Return Type: void
ZenScript CopyPlayer.disableShield(usingAxe as boolean) as void
参数 | 类型 | 描述 |
---|---|---|
参数 usingAxe | 类型 布尔值 | 描述 No Description Provided |
Name: displayClientMessage
Return Type: void
ZenScript CopyPlayer.displayClientMessage(component as Component, actionBar as boolean) as void
参数 | 类型 | 描述 |
---|---|---|
参数 component | 类型 Component | 描述 No Description Provided |
参数 actionBar | 类型 布尔值 | 描述 No Description Provided |
Name: drop
Return Type: ItemEntity
ZenScript CopyPlayer.drop(stack as ItemStack, traceItem as boolean) as ItemEntity
参数 | 类型 | 描述 |
---|---|---|
参数 堆叠 | 类型 物品应用 | 描述 No Description Provided |
参数 traceItem | 类型 布尔值 | 描述 No Description Provided |
Name: getAbilities
Return Type: Abilities
ZenScript Copy// Player.getAbilities() as Abilities
myPlayer.getAbilities();
Name: getCooldowns
Return Type: ItemCooldowns
ZenScript Copy// Player.getCooldowns() as ItemCooldowns
myPlayer.getCooldowns();
Name: getCurrentItemAttackStrengthDelay
Return Type: float
ZenScript Copy// Player.getCurrentItemAttackStrengthDelay() as float
myPlayer.getCurrentItemAttackStrengthDelay();
Name: getDestroySpeed
Return Type: float
ZenScript CopyPlayer.getDestroySpeed(state as BlockState) as float
参数 | 类型 | 描述 |
---|---|---|
参数 state | 类型 BlockState | 描述 No Description Provided |
Name: getEnchantmentSeed
Return Type: int
ZenScript Copy// Player.getEnchantmentSeed() as int
myPlayer.getEnchantmentSeed();
Name: getFoodData
Return Type: FoodData
ZenScript Copy// Player.getFoodData() as FoodData
myPlayer.getFoodData();
Name: getInventory
Return Type: Inventory
ZenScript Copy// Player.getInventory() as Inventory
myPlayer.getInventory();
Name: getLuck
Return Type: float
ZenScript Copy// Player.getLuck() as float
myPlayer.getLuck();
Name: getMainArm
Return Type: HumanoidArm
ZenScript Copy// Player.getMainArm() as HumanoidArm
myPlayer.getMainArm();
Name: getScore
Return Type: int
ZenScript Copy// Player.getScore() as int
myPlayer.getScore();
Name: getShoulderEntityLeft
Return Type: MapData
ZenScript Copy// Player.getShoulderEntityLeft() as MapData
myPlayer.getShoulderEntityLeft();
Name: getShoulderEntityRight
Return Type: MapData
ZenScript Copy// Player.getShoulderEntityRight() as MapData
myPlayer.getShoulderEntityRight();
Name: getSleepTimer
Return Type: int
ZenScript Copy// Player.getSleepTimer() as int
myPlayer.getSleepTimer();
Name: getXpNeededForNextLevel
Return Type: int
ZenScript Copy// Player.getXpNeededForNextLevel() as int
myPlayer.getXpNeededForNextLevel();
Name: give
Return Type: void
ZenScript CopyPlayer.give(stack as IItemStack, slot as int) as void
参数 | 类型 | 描述 | 可选 | DefaultValue |
---|---|---|---|---|
参数 堆叠 | 类型 IItemstack | 描述 No Description Provided | 可选 false | DefaultValue |
参数 slot | 类型 int | 描述 No Description Provided | 可选 true | DefaultValue -1 |
Name: giveExperienceLevels
Return Type: void
ZenScript CopyPlayer.giveExperienceLevels(levels as int) as void
参数 | 类型 | 描述 |
---|---|---|
参数 levels | 类型 int | 描述 No Description Provided |
Name: giveExperiencePoints
Return Type: void
ZenScript CopyPlayer.giveExperiencePoints(amount as int) as void
参数 | 类型 | 描述 |
---|---|---|
参数 amount | 类型 int | 描述 No Description Provided |
Name: hasCorrectToolForDrops
Return Type: boolean
ZenScript CopyPlayer.hasCorrectToolForDrops(state as BlockState) as boolean
参数 | 类型 | 描述 |
---|---|---|
参数 state | 类型 BlockState | 描述 No Description Provided |
Name: increaseScore
Return Type: void
ZenScript CopyPlayer.increaseScore(score as int) as void
参数 | 类型 | 描述 |
---|---|---|
参数 score | 类型 int | 描述 No Description Provided |
Name: isCreative
Return Type: boolean
ZenScript Copy// Player.isCreative() as boolean
myPlayer.isCreative();
Name: isHurt
Return Type: boolean
ZenScript Copy// Player.isHurt() as boolean
myPlayer.isHurt();
Name: isLocalPlayer
Return Type: boolean
ZenScript Copy// Player.isLocalPlayer() as boolean
myPlayer.isLocalPlayer();
Name: isReducedDebugInfo
Return Type: boolean
ZenScript Copy// Player.isReducedDebugInfo() as boolean
myPlayer.isReducedDebugInfo();
Name: isScoping
Return Type: boolean
ZenScript Copy// Player.isScoping() as boolean
myPlayer.isScoping();
Name: isSecondaryUseActive
Return Type: boolean
ZenScript Copy// Player.isSecondaryUseActive() as boolean
myPlayer.isSecondaryUseActive();
Name: isSleepingLongEnough
Return Type: boolean
ZenScript Copy// Player.isSleepingLongEnough() as boolean
myPlayer.isSleepingLongEnough();
Name: jumpFromGround
Return Type: void
ZenScript Copy// Player.jumpFromGround() as void
myPlayer.jumpFromGround();
Name: magicCrit
Return Type: void
ZenScript CopyPlayer.magicCrit(entity as Entity) as void
参数 | 类型 | 描述 |
---|---|---|
参数 entity | 类型 Entity | 描述 No Description Provided |
Name: mayBuild
Return Type: boolean
ZenScript Copy// Player.mayBuild() as boolean
myPlayer.mayBuild();
Name: playNotifySound
Return Type: void
ZenScript CopyPlayer.playNotifySound(event as SoundEvent, source as SoundSource, volume as float, pitch as float) as void
参数 | 类型 | 描述 |
---|---|---|
参数 event | 类型 SoundEvent | 描述 No Description Provided |
参数 来源 | 类型 SoundSource | 描述 No Description Provided |
参数 volume | 类型 float | 描述 No Description Provided |
参数 pitch | 类型 float | 描述 No Description Provided |
Name: respawn
Return Type: void
ZenScript Copy// Player.respawn() as void
myPlayer.respawn();
Name: sendMessage
Return Type: void
ZenScript CopyPlayer.sendMessage(text as Component) as void
参数 | 类型 | 描述 |
---|---|---|
参数 文本 | 类型 Component | 描述 No Description Provided |
Name: setEntityOnShoulder
Return Type: boolean
ZenScript CopyPlayer.setEntityOnShoulder(entityData as MapData) as boolean
参数 | 类型 | 描述 |
---|---|---|
参数 entityData | 类型 MapData #地图数据 | 描述 No Description Provided |
Name: setMainArm
Return Type: void
ZenScript CopyPlayer.setMainArm(arm as HumanoidArm) as void
参数 | 类型 | 描述 |
---|---|---|
参数 arm | 类型 HumanoidArm | 描述 No Description Provided |
Name: setReducedDebugInfo
Return Type: void
ZenScript CopyPlayer.setReducedDebugInfo(reducedDebugInfo as boolean) as void
参数 | 类型 | 描述 |
---|---|---|
参数 reducedDebugInfo | 类型 布尔值 | 描述 No Description Provided |
Name: setScore
Return Type: void
ZenScript CopyPlayer.setScore(score as int) as void
参数 | 类型 | 描述 |
---|---|---|
参数 score | 类型 int | 描述 No Description Provided |
Name: stopSleeping
Return Type: void
ZenScript Copy// Player.stopSleeping() as void
myPlayer.stopSleeping();
Name: sweepAttack
Return Type: void
ZenScript Copy// Player.sweepAttack() as void
myPlayer.sweepAttack();
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 abilities | 类型 Abilities | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 canUseGameMasterBlocks | 类型 布尔值 | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 cooldowns | 类型 ItemCooldowns | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 currentItemAttackStrengthDelay | 类型 float | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 enchantmentSeed | 类型 int | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 foodData | 类型 FoodData | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 inventory | 类型 Inventory | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 isCreative | 类型 布尔值 | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 isHurt | 类型 布尔值 | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 isLocalPlayer | 类型 布尔值 | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 isReducedDebugInfo | 类型 布尔值 | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 isScoping | 类型 布尔值 | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 isSecondaryUseActive | 类型 布尔值 | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 isSleepingLongEnough | 类型 布尔值 | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 luck | 类型 float | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 mainArm | 类型 HumanoidArm | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 mayBuild | 类型 布尔值 | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 score | 类型 int | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 shoulderEntityLeft | 类型 MapData #地图数据 | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 shoulderEntityRight | 类型 MapData #地图数据 | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 sleepTimer | 类型 int | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 xpNeededForNextLevel | 类型 int | 可获得 true | 可设置 false | 描述 No Description Provided |