CriticalHitEvent
Link to criticalhitevent
The event is not cancelable.
The event does not have a result.
Importing the class
Link to importing-the-class
Importing the class is recommended for events, simply add this line to the top of your script file.
ZenScript Copyimport crafttweaker.neoforge.api.event.entity.player.CriticalHitEvent;
Listening to the event
Link to listening-to-the-event
ZenScript Copyevents.register<crafttweaker.neoforge.api.event.entity.player.CriticalHitEvent>(event => {
println("CriticalHitEvent ran!");
});
Supertype
Link to supertype
CriticalHitEvent extends PlayerEvent. That means all methods available in PlayerEvent are also available in CriticalHitEvent
Properties
Link to properties
Name | Type | Has Getter | Has Setter |
---|---|---|---|
Name damageModifier | Type CriticalHitEvent | Has Getter true | Has Setter true |
Name isVanillaCritical | Type boolean | Has Getter true | Has Setter false |
Name oldDamageModifier | Type float | Has Getter true | Has Setter false |
Name target | Type Entity | Has Getter true | Has Setter false |