CriticalHitEvent

Link to criticalhitevent

The event is not cancelable.

The event does not have a result.

Importing the class

Link to importing-the-class

Importing the class is recommended for events, simply add this line to the top of your script file.

ZenScript
Copy
import crafttweaker.neoforge.api.event.entity.player.CriticalHitEvent;

Listening to the event

Link to listening-to-the-event

ZenScript
Copy
events.register<crafttweaker.neoforge.api.event.entity.player.CriticalHitEvent>(event => {
    println("CriticalHitEvent ran!");
});

CriticalHitEvent extends PlayerEvent. That means all methods available in PlayerEvent are also available in CriticalHitEvent

NameTypeHas GetterHas Setter
Name
damageModifier
Type
CriticalHitEvent
Has Getter
true
Has Setter
true
Name
isVanillaCritical
Type
boolean
Has Getter
true
Has Setter
false
Name
oldDamageModifier
Type
float
Has Getter
true
Has Setter
false
Name
target
Type
Entity
Has Getter
true
Has Setter
false