PlayerChangeGameModeEvent
Link to playerchangegamemodeevent
The event is not cancelable.
The event does not have a result.
Importing the class
Link to importing-the-class
Importing the class is recommended for events, simply add this line to the top of your script file.
ZenScript Copyimport crafttweaker.neoforge.api.event.entity.player.PlayerChangeGameModeEvent;
Listening to the event
Link to listening-to-the-event
ZenScript Copyevents.register<crafttweaker.neoforge.api.event.entity.player.PlayerChangeGameModeEvent>(event => {
println("PlayerChangeGameModeEvent ran!");
});
Supertype
Link to supertype
PlayerChangeGameModeEvent extends PlayerEvent. That means all methods available in PlayerEvent are also available in PlayerChangeGameModeEvent
Implemented Interfaces
Link to implemented-interfaces
PlayerChangeGameModeEvent implements the following interfaces. That means all methods defined in these interfaces are also available in PlayerChangeGameModeEvent
Properties
Link to properties
Name | Type | Has Getter | Has Setter |
---|---|---|---|
Name currentGameMode | Type GameType | Has Getter true | Has Setter false |
Name newGameMode | Type GameType | Has Getter true | Has Setter true |