MobEffectEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.entity.living.effect.MobEffectEvent;

Extends

MobEffectEvent extends LivingEvent.

Members

Getter
script.zs
// MobEffectEvent.effectInstance as MobEffectInstance
myMobEffectEvent.effectInstance

Return Type: MobEffectInstance

Getter
script.zs
// MobEffectEvent.entity as LivingEntity
myMobEffectEvent.entity

Return Type: LivingEntity

Getter
script.zs
// MobEffectEvent.entity as Entity
myMobEffectEvent.entity

Return Type: Entity

Getter
script.zs
// MobEffectEvent.hasResult as bool
myMobEffectEvent.hasResult

Return Type: bool

hasResult() as bool
script.zs
// MobEffectEvent.hasResult() as bool;
myMobEffectEvent.hasResult();

Return Type: bool

Getter
script.zs
// MobEffectEvent.result as Result
myMobEffectEvent.result

Return Type: EventResult

Setter
script.zs
// MobEffectEvent.result = (result as Result);
myMobEffectEvent.result = myResult;

Parameters:

result Type: EventResult
result() as Result
script.zs
// MobEffectEvent.result() as Result;
myMobEffectEvent.result();

Return Type: EventResult

result(result as Result)
script.zs
// MobEffectEvent.result(result as Result);
myMobEffectEvent.result(myResult);

Parameters:

result Type: EventResult
setAllow()
sets the event's result to allow
script.zs
// MobEffectEvent.setAllow();
myMobEffectEvent.setAllow();
setDefault()
sets the event's result to default
script.zs
// MobEffectEvent.setDefault();
myMobEffectEvent.setDefault();
setDeny()
sets the event's result to deny
script.zs
// MobEffectEvent.setDeny();
myMobEffectEvent.setDeny();