LivingConversionEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.conversion.LivingConversionEvent;
Extends
LivingConversionEvent extends LivingEvent
.
Members
Getter
// LivingConversionEvent.entity as LivingEntitymyLivingConversionEvent.entity
Return Type:
LivingEntity
Getter
Getter
// LivingConversionEvent.hasResult as boolmyLivingConversionEvent.hasResult
Return Type:
bool
hasResult() as bool
// LivingConversionEvent.hasResult() as bool;myLivingConversionEvent.hasResult();
Return Type:
bool
Getter
// LivingConversionEvent.result as EventResultmyLivingConversionEvent.result
Return Type:
EventResult
Setter
myLivingConversionEvent.result = myResult;
Parameters:
result: EventResult
Type: EventResult
result() as Result
result(result as Result)
myLivingConversionEvent.result(myResult);
Parameters:
result: EventResult
Type: EventResult
setAllow()
sets the event's result to script.zs
allow
// LivingConversionEvent.setAllow();myLivingConversionEvent.setAllow();
setDefault()
sets the event's result to script.zs
default
// LivingConversionEvent.setDefault();myLivingConversionEvent.setDefault();
setDeny()
sets the event's result to script.zs
deny
// LivingConversionEvent.setDeny();myLivingConversionEvent.setDeny();