MobEffectEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.living.effect.MobEffectEvent;
Extends
MobEffectEvent extends LivingEvent
.
Members
Getter
// MobEffectEvent.effectInstance as MobEffectInstancemyMobEffectEvent.effectInstance
Return Type:
MobEffectInstance
Getter
// MobEffectEvent.entity as LivingEntitymyMobEffectEvent.entity
Return Type:
LivingEntity
Getter
Getter
// MobEffectEvent.hasResult as boolmyMobEffectEvent.hasResult
Return Type:
bool
hasResult() as bool
// MobEffectEvent.hasResult() as bool;myMobEffectEvent.hasResult();
Return Type:
bool
Getter
// MobEffectEvent.result as EventResultmyMobEffectEvent.result
Return Type:
EventResult
Setter
myMobEffectEvent.result = myResult;
Parameters:
result: EventResult
Type: EventResult
result() as Result
result(result as Result)
myMobEffectEvent.result(myResult);
Parameters:
result: EventResult
Type: EventResult
setAllow()
sets the event's result to script.zs
allow
// MobEffectEvent.setAllow();myMobEffectEvent.setAllow();
setDefault()
sets the event's result to script.zs
default
// MobEffectEvent.setDefault();myMobEffectEvent.setDefault();
setDeny()
sets the event's result to script.zs
deny
// MobEffectEvent.setDeny();myMobEffectEvent.setDeny();