MobSpawnEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.living.spawn.MobSpawnEvent;
Extends
MobSpawnEvent extends EntityEvent
.
Members
Getter
// MobSpawnEvent.hasResult as boolmyMobSpawnEvent.hasResult
Return Type:
bool
hasResult() as bool
// MobSpawnEvent.hasResult() as bool;myMobSpawnEvent.hasResult();
Return Type:
bool
Getter
// MobSpawnEvent.level as ServerLevelAccessormyMobSpawnEvent.level
Return Type:
ServerLevelAccessor
Getter
// MobSpawnEvent.result as EventResultmyMobSpawnEvent.result
Return Type:
EventResult
Setter
myMobSpawnEvent.result = myResult;
Parameters:
result: EventResult
Type: EventResult
result() as Result
result(result as Result)
myMobSpawnEvent.result(myResult);
Parameters:
result: EventResult
Type: EventResult
setAllow()
sets the event's result to script.zs
allow
// MobSpawnEvent.setAllow();myMobSpawnEvent.setAllow();
setDefault()
sets the event's result to script.zs
default
// MobSpawnEvent.setDefault();myMobSpawnEvent.setDefault();
setDeny()
sets the event's result to script.zs
deny
// MobSpawnEvent.setDeny();myMobSpawnEvent.setDeny();
Getter
// MobSpawnEvent.x as doublemyMobSpawnEvent.x
Return Type:
double
Getter
// MobSpawnEvent.y as doublemyMobSpawnEvent.y
Return Type:
double
Getter
// MobSpawnEvent.z as doublemyMobSpawnEvent.z
Return Type:
double