WitherSkull
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.entity.type.projectile.WitherSkull;
Extends
WitherSkull extends AbstractHurtingProjectile
.
Implements
WitherSkull
implements the following interfaces:
Nameable
,EntityAccess
,CommandSource
,IAttachmentHolder
Undocumented Interfaces
TraceableEntity
,SyncedDataHolder
,ScoreHolder
,IEntityExtension
,INBTSerializable<CompoundTag>
Constructors
// new WitherSkull(level as Level, owner as LivingEntity, xPower as double, yPower as double, zPower as double);new WitherSkull(myLevel, myLivingEntity, myDouble, myDouble, myDouble);
Parameters:
xPower: double
Type: double
- The xPower of the entity. yPower: double
Type: double
- The yPower of the entity. zPower: double
Type: double
- The zPower of the entity. Members
// WitherSkull.acceptsFailure as boolmyWitherSkull.acceptsFailure
Return Type:
bool
// WitherSkull.acceptsFailure() as bool;myWitherSkull.acceptsFailure();
Return Type:
bool
// WitherSkull.acceptsSuccess as boolmyWitherSkull.acceptsSuccess
Return Type:
bool
// WitherSkull.acceptsSuccess() as bool;myWitherSkull.acceptsSuccess();
Return Type:
bool
// WitherSkull.addTag(tagName as string) as bool;myWitherSkull.addTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// WitherSkull.airSupply as intmyWitherSkull.airSupply
Return Type:
int
// WitherSkull.airSupply() as int;myWitherSkull.airSupply();
Return Type:
int
// WitherSkull.alwaysAccepts as boolmyWitherSkull.alwaysAccepts
Return Type:
bool
// WitherSkull.alwaysAccepts() as bool;myWitherSkull.alwaysAccepts();
Return Type:
bool
// WitherSkull.bbHeight as floatmyWitherSkull.bbHeight
Return Type:
float
// WitherSkull.bbHeight() as float;myWitherSkull.bbHeight();
Return Type:
float
// WitherSkull.bbWidth as floatmyWitherSkull.bbWidth
Return Type:
float
// WitherSkull.bbWidth() as float;myWitherSkull.bbWidth();
Return Type:
float
// WitherSkull.blockX as intmyWitherSkull.blockX
Return Type:
int
// WitherSkull.blockX() as int;myWitherSkull.blockX();
Return Type:
int
// WitherSkull.blockY as intmyWitherSkull.blockY
Return Type:
int
// WitherSkull.blockY() as int;myWitherSkull.blockY();
Return Type:
int
// WitherSkull.blockZ as intmyWitherSkull.blockZ
Return Type:
int
// WitherSkull.blockZ() as int;myWitherSkull.blockZ();
Return Type:
int
// WitherSkull.canBeCollidedWith as boolmyWitherSkull.canBeCollidedWith
Return Type:
bool
// WitherSkull.canBeCollidedWith() as bool;myWitherSkull.canBeCollidedWith();
Return Type:
bool
// WitherSkull.canFreeze as boolmyWitherSkull.canFreeze
Return Type:
bool
// WitherSkull.canFreeze() as bool;myWitherSkull.canFreeze();
Return Type:
bool
// WitherSkull.clearFire();myWitherSkull.clearFire();
// WitherSkull.dampensVibrations as boolmyWitherSkull.dampensVibrations
Return Type:
bool
// WitherSkull.dampensVibrations() as bool;myWitherSkull.dampensVibrations();
Return Type:
bool
// WitherSkull.dimensionChangingDelay as intmyWitherSkull.dimensionChangingDelay
Return Type:
int
// WitherSkull.dimensionChangingDelay() as int;myWitherSkull.dimensionChangingDelay();
Return Type:
int
// WitherSkull.discard();myWitherSkull.discard();
// WitherSkull.dismountsUnderwater as boolmyWitherSkull.dismountsUnderwater
Return Type:
bool
// WitherSkull.distanceToSqr(x as double, y as double, z as double) as double;myWitherSkull.distanceToSqr(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
double
// WitherSkull.ejectPassengers();myWitherSkull.ejectPassengers();
// WitherSkull.eyeHeight as floatmyWitherSkull.eyeHeight
Return Type:
float
// WitherSkull.eyeHeight() as float;myWitherSkull.eyeHeight();
Return Type:
float
// WitherSkull.eyeY as doublemyWitherSkull.eyeY
Return Type:
double
// WitherSkull.eyeY() as double;myWitherSkull.eyeY();
Return Type:
double
// WitherSkull.fireImmune as boolmyWitherSkull.fireImmune
Return Type:
bool
// WitherSkull.fireImmune() as bool;myWitherSkull.fireImmune();
Return Type:
bool
// WitherSkull.fireTicks as intmyWitherSkull.fireTicks
Return Type:
int
// WitherSkull.fireTicks = (ticks as int);myWitherSkull.fireTicks = myInt;
Parameters:
ticks: int
Type: int
// WitherSkull.fluidJumpThreshold as doublemyWitherSkull.fluidJumpThreshold
Return Type:
double
// WitherSkull.fluidJumpThreshold() as double;myWitherSkull.fluidJumpThreshold();
Return Type:
double
myWitherSkull.getAttachmentData<T>(myAttachmentType);
Parameters:
type: AttachmentType<T>
Type: AttachmentType<T>
Return Type:
T
myWitherSkull.getAttachmentData<T>(mySupplier);
Parameters:
type: Supplier<AttachmentType<T>>
Type: Supplier<AttachmentType<T>>
Return Type:
T
// WitherSkull.getX(scale as double) as double;myWitherSkull.getX(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// WitherSkull.getY(scale as double) as double;myWitherSkull.getY(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// WitherSkull.getZ(scale as double) as double;myWitherSkull.getZ(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
myWitherSkull.hasAttachmentData<T>(myAttachmentType);
Parameters:
type: AttachmentType<T>
Type: AttachmentType<T>
Return Type:
bool
myWitherSkull.hasAttachmentData<T>(mySupplier);
Parameters:
type: Supplier<AttachmentType<T>>
Type: Supplier<AttachmentType<T>>
Return Type:
bool
// WitherSkull.hasCustomName as boolmyWitherSkull.hasCustomName
Return Type:
bool
// WitherSkull.hasCustomName as boolmyWitherSkull.hasCustomName
Return Type:
bool
// WitherSkull.hasCustomName() as bool;myWitherSkull.hasCustomName();
Return Type:
bool
// WitherSkull.hasCustomName() as bool;myWitherSkull.hasCustomName();
Return Type:
bool
// WitherSkull.hasExactlyOnePlayerPassenger as boolmyWitherSkull.hasExactlyOnePlayerPassenger
Return Type:
bool
// WitherSkull.hasExactlyOnePlayerPassenger() as bool;myWitherSkull.hasExactlyOnePlayerPassenger();
Return Type:
bool
// WitherSkull.hasGlowingTag as boolmyWitherSkull.hasGlowingTag
Return Type:
bool
// WitherSkull.hasGlowingTag() as bool;myWitherSkull.hasGlowingTag();
Return Type:
bool
myWitherSkull.hurt(myDamageSource, myFloat);
Parameters:
source: DamageSource
Type: DamageSource
amount: float
Type: float
Return Type:
bool
// WitherSkull.id as intmyWitherSkull.id
Return Type:
int
// WitherSkull.id() as int;myWitherSkull.id();
Return Type:
int
// WitherSkull.inBlockState as BlockStatemyWitherSkull.inBlockState
Return Type:
BlockState
// WitherSkull.isAlive as boolmyWitherSkull.isAlive
Return Type:
bool
// WitherSkull.isAlive() as bool;myWitherSkull.isAlive();
Return Type:
bool
// WitherSkull.isAlwaysTicking as boolmyWitherSkull.isAlwaysTicking
Return Type:
bool
// WitherSkull.isAlwaysTicking() as bool;myWitherSkull.isAlwaysTicking();
Return Type:
bool
// WitherSkull.isAttackable as boolmyWitherSkull.isAttackable
Return Type:
bool
// WitherSkull.isAttackable() as bool;myWitherSkull.isAttackable();
Return Type:
bool
myWitherSkull.isColliding(myBlockPos, myBlockState);
Parameters:
state: BlockState
Type: BlockState
Return Type:
bool
// WitherSkull.isCrouching as boolmyWitherSkull.isCrouching
Return Type:
bool
// WitherSkull.isCrouching() as bool;myWitherSkull.isCrouching();
Return Type:
bool
// WitherSkull.isCurrentlyGlowing as boolmyWitherSkull.isCurrentlyGlowing
Return Type:
bool
// WitherSkull.isCurrentlyGlowing() as bool;myWitherSkull.isCurrentlyGlowing();
Return Type:
bool
// WitherSkull.isCustomNameVisible as boolmyWitherSkull.isCustomNameVisible
Return Type:
bool
// WitherSkull.isCustomNameVisible() as bool;myWitherSkull.isCustomNameVisible();
Return Type:
bool
// WitherSkull.isDangerous as boolmyWitherSkull.isDangerous
Return Type:
bool
// WitherSkull.isDangerous = (dangerous as bool);myWitherSkull.isDangerous = myBool;
Parameters:
dangerous: bool
Type: bool
Returns: true if dangerous, false otherwise.
// WitherSkull.isDangerous() as bool;myWitherSkull.isDangerous();
Return Type:
bool
// WitherSkull.isDangerous(dangerous as bool);myWitherSkull.isDangerous(true);
Parameters:
dangerous: bool
Type: bool
// WitherSkull.isDescending as boolmyWitherSkull.isDescending
Return Type:
bool
// WitherSkull.isDescending() as bool;myWitherSkull.isDescending();
Return Type:
bool
// WitherSkull.isDiscrete as boolmyWitherSkull.isDiscrete
Return Type:
bool
// WitherSkull.isDiscrete() as bool;myWitherSkull.isDiscrete();
Return Type:
bool
// WitherSkull.isFree(x as double, y as double, z as double) as bool;myWitherSkull.isFree(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
bool
// WitherSkull.isFullyFrozen as boolmyWitherSkull.isFullyFrozen
Return Type:
bool
// WitherSkull.isFullyFrozen() as bool;myWitherSkull.isFullyFrozen();
Return Type:
bool
// WitherSkull.isInLava as boolmyWitherSkull.isInLava
Return Type:
bool
// WitherSkull.isInLava() as bool;myWitherSkull.isInLava();
Return Type:
bool
// WitherSkull.isInvisible as boolmyWitherSkull.isInvisible
Return Type:
bool
// WitherSkull.isInvisible() as bool;myWitherSkull.isInvisible();
Return Type:
bool
// WitherSkull.isInvulnerable as boolmyWitherSkull.isInvulnerable
Return Type:
bool
// WitherSkull.isInvulnerable() as bool;myWitherSkull.isInvulnerable();
Return Type:
bool
myWitherSkull.isInvulnerableTo(myDamageSource);
Parameters:
source: DamageSource
Type: DamageSource
Return Type:
bool
// WitherSkull.isInWall as boolmyWitherSkull.isInWall
Return Type:
bool
// WitherSkull.isInWall() as bool;myWitherSkull.isInWall();
Return Type:
bool
// WitherSkull.isInWater as boolmyWitherSkull.isInWater
Return Type:
bool
// WitherSkull.isInWater() as bool;myWitherSkull.isInWater();
Return Type:
bool
// WitherSkull.isInWaterOrBubble as boolmyWitherSkull.isInWaterOrBubble
Return Type:
bool
// WitherSkull.isInWaterOrBubble() as bool;myWitherSkull.isInWaterOrBubble();
Return Type:
bool
// WitherSkull.isInWaterOrRain as boolmyWitherSkull.isInWaterOrRain
Return Type:
bool
// WitherSkull.isInWaterOrRain() as bool;myWitherSkull.isInWaterOrRain();
Return Type:
bool
// WitherSkull.isInWaterRainOrBubble as boolmyWitherSkull.isInWaterRainOrBubble
Return Type:
bool
// WitherSkull.isInWaterRainOrBubble() as bool;myWitherSkull.isInWaterRainOrBubble();
Return Type:
bool
// WitherSkull.isNoGravity as boolmyWitherSkull.isNoGravity
Return Type:
bool
// WitherSkull.isNoGravity() as bool;myWitherSkull.isNoGravity();
Return Type:
bool
// WitherSkull.isOnFire as boolmyWitherSkull.isOnFire
Return Type:
bool
// WitherSkull.isOnFire() as bool;myWitherSkull.isOnFire();
Return Type:
bool
// WitherSkull.isOnPortalCooldown as boolmyWitherSkull.isOnPortalCooldown
Return Type:
bool
// WitherSkull.isOnPortalCooldown() as bool;myWitherSkull.isOnPortalCooldown();
Return Type:
bool
// WitherSkull.isPassenger as boolmyWitherSkull.isPassenger
Return Type:
bool
// WitherSkull.isPassenger() as bool;myWitherSkull.isPassenger();
Return Type:
bool
// WitherSkull.isPickable as boolmyWitherSkull.isPickable
Return Type:
bool
// WitherSkull.isPickable() as bool;myWitherSkull.isPickable();
Return Type:
bool
// WitherSkull.isPushable as boolmyWitherSkull.isPushable
Return Type:
bool
// WitherSkull.isPushable() as bool;myWitherSkull.isPushable();
Return Type:
bool
// WitherSkull.isPushedByFluid as boolmyWitherSkull.isPushedByFluid
Return Type:
bool
// WitherSkull.isPushedByFluid() as bool;myWitherSkull.isPushedByFluid();
Return Type:
bool
// WitherSkull.isRemoved as boolmyWitherSkull.isRemoved
Return Type:
bool
// WitherSkull.isRemoved() as bool;myWitherSkull.isRemoved();
Return Type:
bool
// WitherSkull.isShiftKeyDown as boolmyWitherSkull.isShiftKeyDown
Return Type:
bool
// WitherSkull.isShiftKeyDown() as bool;myWitherSkull.isShiftKeyDown();
Return Type:
bool
// WitherSkull.isSilent as boolmyWitherSkull.isSilent
Return Type:
bool
// WitherSkull.isSilent() as bool;myWitherSkull.isSilent();
Return Type:
bool
// WitherSkull.isSpectator as boolmyWitherSkull.isSpectator
Return Type:
bool
// WitherSkull.isSpectator() as bool;myWitherSkull.isSpectator();
Return Type:
bool
// WitherSkull.isSprinting as boolmyWitherSkull.isSprinting
Return Type:
bool
// WitherSkull.isSprinting() as bool;myWitherSkull.isSprinting();
Return Type:
bool
// WitherSkull.isSteppingCarefully as boolmyWitherSkull.isSteppingCarefully
Return Type:
bool
// WitherSkull.isSteppingCarefully() as bool;myWitherSkull.isSteppingCarefully();
Return Type:
bool
// WitherSkull.isSuppressingBounce as boolmyWitherSkull.isSuppressingBounce
Return Type:
bool
// WitherSkull.isSuppressingBounce() as bool;myWitherSkull.isSuppressingBounce();
Return Type:
bool
// WitherSkull.isSwimming as boolmyWitherSkull.isSwimming
Return Type:
bool
// WitherSkull.isSwimming() as bool;myWitherSkull.isSwimming();
Return Type:
bool
// WitherSkull.isUnderWater as boolmyWitherSkull.isUnderWater
Return Type:
bool
// WitherSkull.isUnderWater() as bool;myWitherSkull.isUnderWater();
Return Type:
bool
// WitherSkull.isVehicle as boolmyWitherSkull.isVehicle
Return Type:
bool
// WitherSkull.isVehicle() as bool;myWitherSkull.isVehicle();
Return Type:
bool
// WitherSkull.isVisuallyCrawling as boolmyWitherSkull.isVisuallyCrawling
Return Type:
bool
// WitherSkull.isVisuallyCrawling() as bool;myWitherSkull.isVisuallyCrawling();
Return Type:
bool
// WitherSkull.isVisuallySwimming as boolmyWitherSkull.isVisuallySwimming
Return Type:
bool
// WitherSkull.isVisuallySwimming() as bool;myWitherSkull.isVisuallySwimming();
Return Type:
bool
// WitherSkull.kill();myWitherSkull.kill();
// WitherSkull.lavaHurt();myWitherSkull.lavaHurt();
// WitherSkull.maxAirSupply as intmyWitherSkull.maxAirSupply
Return Type:
int
// WitherSkull.maxAirSupply() as int;myWitherSkull.maxAirSupply();
Return Type:
int
// WitherSkull.maxFallDistance as intmyWitherSkull.maxFallDistance
Return Type:
int
// WitherSkull.maxFallDistance() as int;myWitherSkull.maxFallDistance();
Return Type:
int
// WitherSkull.moveTo(x as double, y as double, z as double);myWitherSkull.moveTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// WitherSkull.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);myWitherSkull.moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
yaw: float
Type: float
pitch: float
Type: float
// WitherSkull.onGround as boolmyWitherSkull.onGround
Return Type:
bool
// WitherSkull.percentFrozen as floatmyWitherSkull.percentFrozen
Return Type:
float
// WitherSkull.percentFrozen() as float;myWitherSkull.percentFrozen();
Return Type:
float
// WitherSkull.pistonPushReaction as PushReactionmyWitherSkull.pistonPushReaction
Return Type:
PushReaction
myWitherSkull.playSound(mySoundEvent, myFloat, myFloat);
Parameters:
// WitherSkull.portalWaitTime as intmyWitherSkull.portalWaitTime
Return Type:
int
// WitherSkull.portalWaitTime() as int;myWitherSkull.portalWaitTime();
Return Type:
int
// WitherSkull.registryName as ResourceLocationmyWitherSkull.registryName
Return Type:
ResourceLocation
// WitherSkull.removeTag(tagName as string) as bool;myWitherSkull.removeTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// WitherSkull.removeVehicle();myWitherSkull.removeVehicle();
// WitherSkull.setAirSupply(air as int);myWitherSkull.setAirSupply(myInt);
Parameters:
air: int
Type: int
myWitherSkull.setAttachmentData<T>(myAttachmentType, myT);
Parameters:
type: AttachmentType<T>
Type: AttachmentType<T>
data: T
Type: T
Return Type:
T?
myWitherSkull.setAttachmentData<T>(mySupplier, myT);
Parameters:
type: Supplier<AttachmentType<T>>
Type: Supplier<AttachmentType<T>>
data: T
Type: T
Return Type:
T?
// WitherSkull.setCustomNameVisible(visible as bool);myWitherSkull.setCustomNameVisible(myBool);
Parameters:
visible: bool
Type: bool
// WitherSkull.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);myWitherSkull.setDeltaMovement(myDouble, myDouble, myDouble);
Parameters:
xDelta: double
Type: double
yDelta: double
Type: double
zDelta: double
Type: double
// WitherSkull.setGlowingTag(glowing as bool);myWitherSkull.setGlowingTag(myBool);
Parameters:
glowing: bool
Type: bool
// WitherSkull.setInvisible(invisible as bool);myWitherSkull.setInvisible(myBool);
Parameters:
invisible: bool
Type: bool
// WitherSkull.setInvulnerable(invulnerable as bool);myWitherSkull.setInvulnerable(myBool);
Parameters:
invulnerable: bool
Type: bool
// WitherSkull.setIsInPowderSnow(inPowderSnow as bool);myWitherSkull.setIsInPowderSnow(myBool);
Parameters:
inPowderSnow: bool
Type: bool
// WitherSkull.setNoGravity(noGravity as bool);myWitherSkull.setNoGravity(myBool);
Parameters:
noGravity: bool
Type: bool
// WitherSkull.setOldPosAndRot();myWitherSkull.setOldPosAndRot();
// WitherSkull.setOnGround(onGround as bool);myWitherSkull.setOnGround(myBool);
Parameters:
onGround: bool
Type: bool
// WitherSkull.setPortalCooldown();myWitherSkull.setPortalCooldown();
// WitherSkull.setPos(x as double, y as double, z as double);myWitherSkull.setPos(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// WitherSkull.setPosRaw(x as double, y as double, z as double);myWitherSkull.setPosRaw(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
myWitherSkull.setRemoved(myRemovalReason);
Parameters:
var1: RemovalReason
Type: RemovalReason
// WitherSkull.setShiftKeyDown(keyDown as bool);myWitherSkull.setShiftKeyDown(myBool);
Parameters:
keyDown: bool
Type: bool
// WitherSkull.setSilent(silent as bool);myWitherSkull.setSilent(myBool);
Parameters:
silent: bool
Type: bool
// WitherSkull.setSprinting(sprinting as bool);myWitherSkull.setSprinting(myBool);
Parameters:
sprinting: bool
Type: bool
// WitherSkull.setSwimming(swimming as bool);myWitherSkull.setSwimming(myBool);
Parameters:
swimming: bool
Type: bool
// WitherSkull.setTicksFrozen(ticks as int);myWitherSkull.setTicksFrozen(myInt);
Parameters:
ticks: int
Type: int
// WitherSkull.shouldBeSaved as boolmyWitherSkull.shouldBeSaved
Return Type:
bool
// WitherSkull.shouldBeSaved() as bool;myWitherSkull.shouldBeSaved();
Return Type:
bool
// WitherSkull.shouldInformAdmins as boolmyWitherSkull.shouldInformAdmins
Return Type:
bool
// WitherSkull.shouldInformAdmins() as bool;myWitherSkull.shouldInformAdmins();
Return Type:
bool
// WitherSkull.shouldShowName as boolmyWitherSkull.shouldShowName
Return Type:
bool
// WitherSkull.shouldShowName() as bool;myWitherSkull.shouldShowName();
Return Type:
bool
// WitherSkull.showVehicleHealth as boolmyWitherSkull.showVehicleHealth
Return Type:
bool
// WitherSkull.showVehicleHealth() as bool;myWitherSkull.showVehicleHealth();
Return Type:
bool
// WitherSkull.soundSource as SoundSourcemyWitherSkull.soundSource
Return Type:
SoundSource
// WitherSkull.stopRiding();myWitherSkull.stopRiding();
// WitherSkull.stringUUID as stringmyWitherSkull.stringUUID
Return Type:
string
// WitherSkull.stringUUID() as string;myWitherSkull.stringUUID();
Return Type:
string
// WitherSkull.tags as Set<string>myWitherSkull.tags
Return Type:
Set<string>
// WitherSkull.tags() as Set<string>;myWitherSkull.tags();
Return Type:
Set<string>
// WitherSkull.teamColor as intmyWitherSkull.teamColor
Return Type:
int
// WitherSkull.teamColor() as int;myWitherSkull.teamColor();
Return Type:
int
// WitherSkull.teleportTo(x as double, y as double, z as double);myWitherSkull.teleportTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// WitherSkull.ticksFrozen as intmyWitherSkull.ticksFrozen
Return Type:
int
// WitherSkull.ticksFrozen() as int;myWitherSkull.ticksFrozen();
Return Type:
int
// WitherSkull.ticksRequiredToFreeze as intmyWitherSkull.ticksRequiredToFreeze
Return Type:
int
// WitherSkull.ticksRequiredToFreeze() as int;myWitherSkull.ticksRequiredToFreeze();
Return Type:
int
// WitherSkull.turn(yaw as double, pitch as double);myWitherSkull.turn(myDouble, myDouble);
Parameters:
yaw: double
Type: double
pitch: double
Type: double
myWitherSkull.type
Return Type:
EntityType<Entity>
// WitherSkull.unRide();myWitherSkull.unRide();
// WitherSkull.uuid as UUIDmyWitherSkull.uuid
Return Type:
UUID
// WitherSkull.uuid() as UUID;myWitherSkull.uuid();
Return Type:
UUID
// WitherSkull.x as doublemyWitherSkull.x
Return Type:
double
// WitherSkull.x() as double;myWitherSkull.x();
Return Type:
double
// WitherSkull.xPower as doublemyWitherSkull.xPower
Return Type:
double
// WitherSkull.xPower = (xPower as double);myWitherSkull.xPower = myDouble;
Parameters:
xPower: double
Type: double
- The x power of this projectile. Returns: The x power of this projectile.
// WitherSkull.xPower() as double;myWitherSkull.xPower();
Return Type:
double
// WitherSkull.xPower(xPower as double);myWitherSkull.xPower(4);
Parameters:
xPower: double
Type: double
- The x power of this projectile. // WitherSkull.y as doublemyWitherSkull.y
Return Type:
double
// WitherSkull.y() as double;myWitherSkull.y();
Return Type:
double
// WitherSkull.yPower as doublemyWitherSkull.yPower
Return Type:
double
// WitherSkull.yPower = (yPower as double);myWitherSkull.yPower = myDouble;
Parameters:
yPower: double
Type: double
- The y power of this projectile. Returns: The y power of this projectile.
// WitherSkull.yPower() as double;myWitherSkull.yPower();
Return Type:
double
// WitherSkull.yPower(yPower as double);myWitherSkull.yPower(4);
Parameters:
yPower: double
Type: double
- The y power of this projectile. // WitherSkull.z as doublemyWitherSkull.z
Return Type:
double
// WitherSkull.z() as double;myWitherSkull.z();
Return Type:
double
// WitherSkull.zPower as doublemyWitherSkull.zPower
Return Type:
double
// WitherSkull.zPower = (zPower as double);myWitherSkull.zPower = myDouble;
Parameters:
zPower: double
Type: double
- The z power of this projectile. Returns: The z power of this projectile.
// WitherSkull.zPower() as double;myWitherSkull.zPower();
Return Type:
double
// WitherSkull.zPower(zPower as double);myWitherSkull.zPower(4);
Parameters:
zPower: double
Type: double
- The z power of this projectile.