LivingPreDamageEvent

Link to livingpredamageevent

The event is not cancelable.

The event does not have a result.

Importing the class

Link to importing-the-class

Importing the class is recommended for events, simply add this line to the top of your script file.

ZenScript
Copy
import crafttweaker.neoforge.api.event.entity.living.LivingPreDamageEvent;

Listening to the event

Link to listening-to-the-event

ZenScript
Copy
events.register<crafttweaker.neoforge.api.event.entity.living.LivingPreDamageEvent>(event => {
    println("LivingPreDamageEvent ran!");
});

LivingPreDamageEvent extends LivingDamageEvent. That means all methods available in LivingDamageEvent are also available in LivingPreDamageEvent

NameTypeHas GetterHas Setter
Name
container
Type
DamageContainer
Has Getter
true
Has Setter
false