LivingShieldBlockEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.living.LivingShieldBlockEvent;
Extends
LivingShieldBlockEvent extends LivingEvent
.
Implements
LivingShieldBlockEvent
implements the following interfaces:
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.entity.living.LivingShieldBlockEvent>(event => { println("LivingShieldBlockEvent ran!");});
Members
Getter
// LivingShieldBlockEvent.blocked as boolevent.blocked
Return Type:
bool
Setter
// LivingShieldBlockEvent.blocked = (isBlocked as bool);event.blocked = myBool;
Parameters:
isBlocked: bool
Type: bool
Getter
// LivingShieldBlockEvent.blockedDamage as floatevent.blockedDamage
Return Type:
float
Setter
// LivingShieldBlockEvent.blockedDamage = (blocked as float);event.blockedDamage = myFloat;
Parameters:
blocked: float
Type: float
cancel()
Cancels the event. Same as script.zs
setCanceled(true)
// LivingShieldBlockEvent.cancel();event.cancel();
Getter
// LivingShieldBlockEvent.canceled as boolevent.canceled
Return Type:
bool
Setter
// LivingShieldBlockEvent.canceled = (cancel as bool);event.canceled = myBool;
Parameters:
cancel: bool
Type: bool
canceled() as bool
// LivingShieldBlockEvent.canceled() as bool;event.canceled();
Return Type:
bool
canceled(cancel as bool)
// LivingShieldBlockEvent.canceled(cancel as bool);event.canceled(myBool);
Parameters:
cancel: bool
Type: bool
Getter
// LivingShieldBlockEvent.damageContainer as DamageContainerevent.damageContainer
Return Type:
DamageContainer
Getter
// LivingShieldBlockEvent.damageSource as DamageSourceevent.damageSource
Return Type:
DamageSource
Getter
// LivingShieldBlockEvent.entity as LivingEntityevent.entity
Return Type:
LivingEntity
Getter
Getter
// LivingShieldBlockEvent.originalBlock as boolevent.originalBlock
Return Type:
bool
Getter
// LivingShieldBlockEvent.originalBlockedDamage as floatevent.originalBlockedDamage
Return Type:
float
Getter
// LivingShieldBlockEvent.shieldDamage as floatevent.shieldDamage
Return Type:
float
Setter
// LivingShieldBlockEvent.shieldDamage = (damage as float);event.shieldDamage = myFloat;
Parameters:
damage: float
Type: float