LivingShieldBlockEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.living.LivingShieldBlockEvent;Extends
LivingShieldBlockEvent extends LivingEvent.
Implements
LivingShieldBlockEvent
implements the following interfaces:
 Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.entity.living.LivingShieldBlockEvent>(event => {    println("LivingShieldBlockEvent ran!");});Members
Getter
// LivingShieldBlockEvent.blocked as boolevent.blocked
Return Type:
bool
Setter
// LivingShieldBlockEvent.blocked = (isBlocked as bool);event.blocked = myBool;Parameters:
isBlocked: bool  Type: bool   Getter
// LivingShieldBlockEvent.blockedDamage as floatevent.blockedDamage
Return Type:
float
Setter
// LivingShieldBlockEvent.blockedDamage = (blocked as float);event.blockedDamage = myFloat;Parameters:
blocked: float  Type: float   cancel()
Cancels the event. Same as script.zs       
setCanceled(true)// LivingShieldBlockEvent.cancel();event.cancel();Getter
// LivingShieldBlockEvent.canceled as boolevent.canceled
Return Type:
bool
Setter
// LivingShieldBlockEvent.canceled = (cancel as bool);event.canceled = myBool;Parameters:
cancel: bool  Type: bool   canceled() as bool
// LivingShieldBlockEvent.canceled() as bool;event.canceled();
Return Type:
bool
canceled(cancel as bool)
// LivingShieldBlockEvent.canceled(cancel as bool);event.canceled(myBool);Parameters:
cancel: bool  Type: bool   Getter
// LivingShieldBlockEvent.damageContainer as DamageContainerevent.damageContainer
Return Type:
DamageContainer
Getter
// LivingShieldBlockEvent.damageSource as DamageSourceevent.damageSource
Return Type:
DamageSource
Getter
// LivingShieldBlockEvent.entity as LivingEntityevent.entity
Return Type:
LivingEntity
Getter
Getter
// LivingShieldBlockEvent.originalBlock as boolevent.originalBlock
Return Type:
bool
Getter
// LivingShieldBlockEvent.originalBlockedDamage as floatevent.originalBlockedDamage
Return Type:
float
Getter
// LivingShieldBlockEvent.shieldDamage as floatevent.shieldDamage
Return Type:
float
Setter
// LivingShieldBlockEvent.shieldDamage = (damage as float);event.shieldDamage = myFloat;Parameters:
damage: float  Type: float