CanContinueSleepingEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.player.CanContinueSleepingEvent;Extends
CanContinueSleepingEvent extends LivingEvent.
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.entity.player.CanContinueSleepingEvent>(event => { println("CanContinueSleepingEvent ran!");});Members
Getter
// CanContinueSleepingEvent.continueSleeping as boolevent.continueSleeping
Return Type:
bool
Setter
// CanContinueSleepingEvent.continueSleeping = (sleeping as bool);event.continueSleeping = myBool;Parameters:
sleeping: bool Type: bool Getter
// CanContinueSleepingEvent.entity as LivingEntityevent.entity
Return Type:
LivingEntity
Getter
Getter
// CanContinueSleepingEvent.problem as PlayerBedSleepingProblemevent.problem
Return Type:
PlayerBedSleepingProblem