PlayerFlyableFallEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.entity.player.PlayerFlyableFallEvent;

Extends

PlayerFlyableFallEvent extends PlayerEvent.

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.entity.player.PlayerFlyableFallEvent>(event => {
println("PlayerFlyableFallEvent ran!");
});

Members

Getter
script.zs
// PlayerFlyableFallEvent.distance as float
event.distance

Return Type: float

Setter
script.zs
// PlayerFlyableFallEvent.distance = (distance as float);
event.distance = myFloat;

Parameters:

distance Type: float
Getter
script.zs
// PlayerFlyableFallEvent.entity as Player
event.entity

Return Type: Player

Getter
script.zs
// PlayerFlyableFallEvent.entity as LivingEntity
event.entity

Return Type: LivingEntity

Getter
script.zs
// PlayerFlyableFallEvent.entity as Entity
event.entity

Return Type: Entity

Getter
script.zs
// PlayerFlyableFallEvent.multiplier as float
event.multiplier

Return Type: float

Setter
script.zs
// PlayerFlyableFallEvent.multiplier = (multiplier as float);
event.multiplier = myFloat;

Parameters:

multiplier Type: float