PlayerSetSpawnEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.player.PlayerSetSpawnEvent;
Extends
PlayerSetSpawnEvent extends PlayerEvent
.
Implements
PlayerSetSpawnEvent
implements the following interfaces:
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.entity.player.PlayerSetSpawnEvent>(event => { println("PlayerSetSpawnEvent ran!");});
Members
cancel()
Cancels the event. Same as script.zs
setCanceled(true)
// PlayerSetSpawnEvent.cancel();event.cancel();
Getter
// PlayerSetSpawnEvent.canceled as boolevent.canceled
Return Type:
bool
Setter
// PlayerSetSpawnEvent.canceled = (cancel as bool);event.canceled = myBool;
Parameters:
cancel: bool
Type: bool
canceled() as bool
// PlayerSetSpawnEvent.canceled() as bool;event.canceled();
Return Type:
bool
canceled(cancel as bool)
// PlayerSetSpawnEvent.canceled(cancel as bool);event.canceled(myBool);
Parameters:
cancel: bool
Type: bool
Getter
Getter
// PlayerSetSpawnEvent.entity as LivingEntityevent.entity
Return Type:
LivingEntity
Getter
Getter
// PlayerSetSpawnEvent.isForced as boolevent.isForced
Return Type:
bool
Getter
// PlayerSetSpawnEvent.spawnLevel as ResourceLocationevent.spawnLevel
Return Type:
ResourceLocation