CanPlayerSleepEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.player.CanPlayerSleepEvent;Extends
CanPlayerSleepEvent extends PlayerEvent.
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.entity.player.CanPlayerSleepEvent>(event => {    println("CanPlayerSleepEvent ran!");});Members
Getter
// CanPlayerSleepEvent.entity as ServerPlayerevent.entity
Return Type:
ServerPlayer
Getter
// CanPlayerSleepEvent.problem as PlayerBedSleepingProblemevent.problem
Return Type:
PlayerBedSleepingProblem
Setter
event.problem = myBedSleepingProblem;Parameters:
problem: PlayerBedSleepingProblem  Type: PlayerBedSleepingProblem   Getter
// CanPlayerSleepEvent.state as BlockStateevent.state
Return Type:
BlockState
Getter
// CanPlayerSleepEvent.vanillaProblem as PlayerBedSleepingProblemevent.vanillaProblem
Return Type:
PlayerBedSleepingProblem