PlayerChangeGameModeEvent

Link to playerchangegamemodeevent

The event is not cancelable.

The event does not have a result.

Importing the class

Link to importing-the-class

Importing the class is recommended for events, simply add this line to the top of your script file.

ZenScript
Copy
import crafttweaker.neoforge.api.event.entity.player.PlayerChangeGameModeEvent;

Listening to the event

Link to listening-to-the-event

ZenScript
Copy
events.register<crafttweaker.neoforge.api.event.entity.player.PlayerChangeGameModeEvent>(event => {
    println("PlayerChangeGameModeEvent ran!");
});

PlayerChangeGameModeEvent extends PlayerEvent. That means all methods available in PlayerEvent are also available in PlayerChangeGameModeEvent

Implemented Interfaces

Link to implemented-interfaces

PlayerChangeGameModeEvent implements the following interfaces. That means all methods defined in these interfaces are also available in PlayerChangeGameModeEvent

NameTypeHas GetterHas Setter
Name
currentGameMode
Type
GameType
Has Getter
true
Has Setter
false
Name
newGameMode
Type
GameType
Has Getter
true
Has Setter
true