PlayerFlyableFallEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.player.PlayerFlyableFallEvent;Extends
PlayerFlyableFallEvent extends PlayerEvent.
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.entity.player.PlayerFlyableFallEvent>(event => {    println("PlayerFlyableFallEvent ran!");});Members
Getter
// PlayerFlyableFallEvent.distance as floatevent.distance
Return Type:
float
Setter
// PlayerFlyableFallEvent.distance = (distance as float);event.distance = myFloat;Parameters:
distance: float  Type: float   Getter
Getter
// PlayerFlyableFallEvent.entity as LivingEntityevent.entity
Return Type:
LivingEntity
Getter
Getter
// PlayerFlyableFallEvent.multiplier as floatevent.multiplier
Return Type:
float
Setter
// PlayerFlyableFallEvent.multiplier = (multiplier as float);event.multiplier = myFloat;Parameters:
multiplier: float  Type: float