PlayerBreakSpeedEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.player.PlayerBreakSpeedEvent;Extends
PlayerBreakSpeedEvent extends PlayerEvent.
Implements
PlayerBreakSpeedEvent
implements the following interfaces:
 Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.entity.player.PlayerBreakSpeedEvent>(event => {    println("PlayerBreakSpeedEvent ran!");});Members
cancel()
Cancels the event. Same as script.zs       
setCanceled(true)// BreakSpeed.cancel();event.cancel();Getter
// BreakSpeed.canceled as boolevent.canceled
Return Type:
bool
Setter
// BreakSpeed.canceled = (cancel as bool);event.canceled = myBool;Parameters:
cancel: bool  Type: bool   canceled() as bool
// BreakSpeed.canceled() as bool;event.canceled();
Return Type:
bool
canceled(cancel as bool)
// BreakSpeed.canceled(cancel as bool);event.canceled(myBool);Parameters:
cancel: bool  Type: bool   Getter
Getter
// BreakSpeed.entity as LivingEntityevent.entity
Return Type:
LivingEntity
Getter
Getter
// BreakSpeed.newSpeed as floatevent.newSpeed
Return Type:
float
Setter
// BreakSpeed.newSpeed = (newSpeed as float);event.newSpeed = myFloat;Parameters:
newSpeed: float  Type: float   Getter
// BreakSpeed.originalSpeed as floatevent.originalSpeed
Return Type:
float
Getter
// BreakSpeed.state as BlockStateevent.state
Return Type:
BlockState