FluidPlaceBlockEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.block.fluid.FluidPlaceBlockEvent;

Extends

FluidPlaceBlockEvent extends BlockEvent.

Implements

FluidPlaceBlockEvent implements the following interfaces:

ICancellableEvent

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.block.fluid.FluidPlaceBlockEvent>(event => {
println("FluidPlaceBlockEvent ran!");
});

Members

cancel()
Cancels the event. Same as setCanceled(true)
script.zs
// FluidPlaceBlockEvent.cancel();
event.cancel();
Getter
script.zs
// FluidPlaceBlockEvent.canceled as bool
event.canceled

Return Type: bool

Setter
script.zs
// FluidPlaceBlockEvent.canceled = (cancel as bool);
event.canceled = myBool;

Parameters:

cancel Type: bool
canceled() as bool
script.zs
// FluidPlaceBlockEvent.canceled() as bool;
event.canceled();

Return Type: bool

canceled(cancel as bool)
script.zs
// FluidPlaceBlockEvent.canceled(cancel as bool);
event.canceled(myBool);

Parameters:

cancel Type: bool
Getter
script.zs
// FluidPlaceBlockEvent.level as LevelAccessor
event.level

Return Type: LevelAccessor

Getter
script.zs
// FluidPlaceBlockEvent.liquidPos as BlockPos
event.liquidPos

Return Type: BlockPos

Getter
script.zs
// FluidPlaceBlockEvent.newState as BlockState
event.newState

Return Type: BlockState

Setter
script.zs
// FluidPlaceBlockEvent.newState = (state as BlockState);
event.newState = myBlockState;

Parameters:

state Type: BlockState
Getter
script.zs
// FluidPlaceBlockEvent.originalState as BlockState
event.originalState

Return Type: BlockState

Getter
script.zs
// FluidPlaceBlockEvent.pos as BlockPos
event.pos

Return Type: BlockPos

Getter
script.zs
// FluidPlaceBlockEvent.state as BlockState
event.state

Return Type: BlockState