PistonEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.block.piston.PistonEvent;

Extends

PistonEvent extends BlockEvent.

Members

Getter
Gets the direction that the piston is facing.
script.zs
// PistonEvent.direction as Direction
myPistonEvent.direction

Return Type: Direction

Getter
Gets the position that the piston is facing towards.
script.zs
// PistonEvent.faceOffsetPos as BlockPos
myPistonEvent.faceOffsetPos

Return Type: BlockPos

Getter
script.zs
// PistonEvent.level as Level
myPistonEvent.level

Return Type: Level

Getter
Gets the move type of the piston (is it extending or retracting).
script.zs
// PistonEvent.pistonMoveType as PistonMoveType
myPistonEvent.pistonMoveType

Return Type: PistonMoveType

Getter
script.zs
// PistonEvent.pos as BlockPos
myPistonEvent.pos

Return Type: BlockPos

Getter
script.zs
// PistonEvent.state as BlockState
myPistonEvent.state

Return Type: BlockState

Getter
Gets a **nullable** structure resolver that can be used to get all the blocks that will be affected by the piston.

Be sure to call the resolve() method on the structure resolver

script.zs
// PistonEvent.structureHelper as PistonStructureResolver
myPistonEvent.structureHelper

Return Type: PistonStructureResolver