PostPistonEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.block.piston.PostPistonEvent;
Extends
PostPistonEvent extends PistonEvent
.
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.block.piston.PostPistonEvent>(event => { println("PostPistonEvent ran!");});
Members
Getter
Getter
// Post.level as LevelAccessorevent.level
Return Type:
LevelAccessor
Getter
Gets the move type of the piston (is it extending or retracting).script.zs
// Post.pistonMoveType as PistonMoveTypeevent.pistonMoveType
Return Type:
PistonMoveType
Getter
// Post.state as BlockStateevent.state
Return Type:
BlockState
Getter
Gets a **nullable** structure resolver that can be used to get all the blocks that will be affected by the piston.
script.zs
Be sure to call the resolve()
method on the structure resolver
// Post.structureHelper as PistonStructureResolverevent.structureHelper
Return Type:
PistonStructureResolver