CanContinueSleepingEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.entity.player.CanContinueSleepingEvent;

Extends

CanContinueSleepingEvent extends LivingEvent.

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.entity.player.CanContinueSleepingEvent>(event => {
println("CanContinueSleepingEvent ran!");
});

Members

Getter
script.zs
// CanContinueSleepingEvent.continueSleeping as bool
event.continueSleeping

Return Type: bool

Setter
script.zs
// CanContinueSleepingEvent.continueSleeping = (sleeping as bool);
event.continueSleeping = myBool;

Parameters:

sleeping Type: bool
Getter
script.zs
// CanContinueSleepingEvent.entity as LivingEntity
event.entity

Return Type: LivingEntity

Getter
script.zs
// CanContinueSleepingEvent.entity as Entity
event.entity

Return Type: Entity

Getter
script.zs
// CanContinueSleepingEvent.problem as BedSleepingProblem
event.problem

Return Type: PlayerBedSleepingProblem