CriticalHitEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.entity.player.CriticalHitEvent;

Extends

CriticalHitEvent extends PlayerEvent.

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.entity.player.CriticalHitEvent>(event => {
println("CriticalHitEvent ran!");
});

Members

Getter
script.zs
// CriticalHitEvent.damageMultiplier as float
event.damageMultiplier

Return Type: float

Setter
script.zs
// CriticalHitEvent.damageMultiplier = (mult as float);
event.damageMultiplier = myFloat;

Parameters:

mult Type: float
Getter
script.zs
// CriticalHitEvent.entity as Player
event.entity

Return Type: Player

Getter
script.zs
// CriticalHitEvent.entity as LivingEntity
event.entity

Return Type: LivingEntity

Getter
script.zs
// CriticalHitEvent.entity as Entity
event.entity

Return Type: Entity

Getter
script.zs
// CriticalHitEvent.isVanillaCritical as bool
event.isVanillaCritical

Return Type: bool

Getter
script.zs
// CriticalHitEvent.target as Entity
event.target

Return Type: Entity

Getter
script.zs
// CriticalHitEvent.vanillaMultiplier as float
event.vanillaMultiplier

Return Type: float