CriticalHitEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.player.CriticalHitEvent;Extends
CriticalHitEvent extends PlayerEvent.
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.entity.player.CriticalHitEvent>(event => { println("CriticalHitEvent ran!");});Members
Getter
// CriticalHitEvent.damageMultiplier as floatevent.damageMultiplier
Return Type:
float
Setter
// CriticalHitEvent.damageMultiplier = (mult as float);event.damageMultiplier = myFloat;Parameters:
mult: float Type: float Getter
Getter
// CriticalHitEvent.entity as LivingEntityevent.entity
Return Type:
LivingEntity
Getter
Getter
// CriticalHitEvent.isVanillaCritical as boolevent.isVanillaCritical
Return Type:
bool
Getter
// CriticalHitEvent.vanillaMultiplier as floatevent.vanillaMultiplier
Return Type:
float