PlayerHarvestCheckEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.entity.player.PlayerHarvestCheckEvent;

Extends

PlayerHarvestCheckEvent extends PlayerEvent.

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.entity.player.PlayerHarvestCheckEvent>(event => {
println("PlayerHarvestCheckEvent ran!");
});

Members

Getter
script.zs
// HarvestCheck.canHarvest as bool
event.canHarvest

Return Type: bool

Setter
script.zs
// HarvestCheck.canHarvest = (success as bool);
event.canHarvest = myBool;

Parameters:

success Type: bool
Getter
script.zs
// HarvestCheck.entity as Player
event.entity

Return Type: Player

Getter
script.zs
// HarvestCheck.entity as LivingEntity
event.entity

Return Type: LivingEntity

Getter
script.zs
// HarvestCheck.entity as Entity
event.entity

Return Type: Entity

Getter
script.zs
// HarvestCheck.targetBlock as BlockState
event.targetBlock

Return Type: BlockState