LivingEquipmentChangeEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.entity.living.LivingEquipmentChangeEvent;

Extends

LivingEquipmentChangeEvent extends LivingEvent.

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.entity.living.LivingEquipmentChangeEvent>(event => {
println("LivingEquipmentChangeEvent ran!");
});

Members

Getter
script.zs
// LivingEquipmentChangeEvent.entity as LivingEntity
event.entity

Return Type: LivingEntity

Getter
script.zs
// LivingEquipmentChangeEvent.entity as Entity
event.entity

Return Type: Entity

Getter
script.zs
// LivingEquipmentChangeEvent.from as IItemStack
event.from

Return Type: IItemStack

Getter
script.zs
// LivingEquipmentChangeEvent.slot as EquipmentSlot
event.slot

Return Type: EquipmentSlot

Getter
script.zs
// LivingEquipmentChangeEvent.to as IItemStack
event.to

Return Type: IItemStack