LivingKnockBackEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.living.LivingKnockBackEvent;Extends
LivingKnockBackEvent extends LivingEvent.
Implements
LivingKnockBackEvent
implements the following interfaces:
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.entity.living.LivingKnockBackEvent>(event => { println("LivingKnockBackEvent ran!");});Members
cancel()
Cancels the event. Same as script.zs
setCanceled(true)// LivingKnockBackEvent.cancel();event.cancel();Getter
// LivingKnockBackEvent.canceled as boolevent.canceled
Return Type:
bool
Setter
// LivingKnockBackEvent.canceled = (cancel as bool);event.canceled = myBool;Parameters:
cancel: bool Type: bool canceled() as bool
// LivingKnockBackEvent.canceled() as bool;event.canceled();
Return Type:
bool
canceled(cancel as bool)
// LivingKnockBackEvent.canceled(cancel as bool);event.canceled(myBool);Parameters:
cancel: bool Type: bool Getter
// LivingKnockBackEvent.entity as LivingEntityevent.entity
Return Type:
LivingEntity
Getter
Getter
// LivingKnockBackEvent.originalRatioX as doubleevent.originalRatioX
Return Type:
double
Getter
// LivingKnockBackEvent.originalRatioZ as doubleevent.originalRatioZ
Return Type:
double
Getter
// LivingKnockBackEvent.originalStrength as floatevent.originalStrength
Return Type:
float
Getter
// LivingKnockBackEvent.ratioX as doubleevent.ratioX
Return Type:
double
Setter
// LivingKnockBackEvent.ratioX = (ratioX as double);event.ratioX = myDouble;Parameters:
ratioX: double Type: double Getter
// LivingKnockBackEvent.ratioZ as doubleevent.ratioZ
Return Type:
double
Setter
// LivingKnockBackEvent.ratioZ = (ratioZ as double);event.ratioZ = myDouble;Parameters:
ratioZ: double Type: double Getter
// LivingKnockBackEvent.strength as floatevent.strength
Return Type:
float
Setter
// LivingKnockBackEvent.strength = (strength as float);event.strength = myFloat;Parameters:
strength: float Type: float