LivingIncomingDamageEvent

Link to livingincomingdamageevent

The event is not cancelable.

The event does not have a result.

Importing the class

Link to importing-the-class

Importing the class is recommended for events, simply add this line to the top of your script file.

ZenScript
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import crafttweaker.neoforge.api.event.entity.living.LivingIncomingDamageEvent;

Listening to the event

Link to listening-to-the-event

ZenScript
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events.register<crafttweaker.neoforge.api.event.entity.living.LivingIncomingDamageEvent>(event => {
    println("LivingIncomingDamageEvent ran!");
});

LivingIncomingDamageEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingIncomingDamageEvent

Implemented Interfaces

Link to implemented-interfaces

LivingIncomingDamageEvent implements the following interfaces. That means all methods defined in these interfaces are also available in LivingIncomingDamageEvent

Link to addReductionModifier

Name: addReductionModifier

ZenScript
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LivingIncomingDamageEvent.addReductionModifier(type as DamageContainerReduction, reductionFunc as IReductionFunction)
ParameterType
Parameter
type
Type
DamageContainerReduction
Parameter
reductionFunc
Type
IReductionFunction

Link to setInvulnerabilityTicks

Name: setInvulnerabilityTicks

ZenScript
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LivingIncomingDamageEvent.setInvulnerabilityTicks(ticks as int)
ParameterType
Parameter
ticks
Type
int
NameTypeHas GetterHas Setter
Name
amount
Type
LivingIncomingDamageEvent
Has Getter
true
Has Setter
true
Name
container
Type
DamageContainer
Has Getter
true
Has Setter
false
Name
originalAmount
Type
float
Has Getter
true
Has Setter
false
Name
source
Type
DamageSource
Has Getter
true
Has Setter
false