LivingIncomingDamageEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.entity.living.LivingIncomingDamageEvent;

Extends

LivingIncomingDamageEvent extends LivingEvent.

Implements

LivingIncomingDamageEvent implements the following interfaces:

ICancellableEvent

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.entity.living.LivingIncomingDamageEvent>(event => {
println("LivingIncomingDamageEvent ran!");
});

Members

addReductionModifier(type as Reduction, reductionFunc as IReductionFunction)
script.zs
// LivingIncomingDamageEvent.addReductionModifier(type as Reduction, reductionFunc as IReductionFunction);
event.addReductionModifier(myReduction, myIReductionFunction);
Getter
script.zs
// LivingIncomingDamageEvent.amount as float
event.amount

Return Type: float

Setter
script.zs
// LivingIncomingDamageEvent.amount = (newDamage as float);
event.amount = myFloat;

Parameters:

newDamage Type: float
cancel()
Cancels the event. Same as setCanceled(true)
script.zs
// LivingIncomingDamageEvent.cancel();
event.cancel();
Getter
script.zs
// LivingIncomingDamageEvent.canceled as bool
event.canceled

Return Type: bool

Setter
script.zs
// LivingIncomingDamageEvent.canceled = (cancel as bool);
event.canceled = myBool;

Parameters:

cancel Type: bool
canceled() as bool
script.zs
// LivingIncomingDamageEvent.canceled() as bool;
event.canceled();

Return Type: bool

canceled(cancel as bool)
script.zs
// LivingIncomingDamageEvent.canceled(cancel as bool);
event.canceled(myBool);

Parameters:

cancel Type: bool
Getter
script.zs
// LivingIncomingDamageEvent.container as DamageContainer
event.container

Return Type: DamageContainer

Getter
script.zs
// LivingIncomingDamageEvent.entity as LivingEntity
event.entity

Return Type: LivingEntity

Getter
script.zs
// LivingIncomingDamageEvent.entity as Entity
event.entity

Return Type: Entity

Getter
script.zs
// LivingIncomingDamageEvent.originalAmount as float
event.originalAmount

Return Type: float

setInvulnerabilityTicks(ticks as int)
script.zs
// LivingIncomingDamageEvent.setInvulnerabilityTicks(ticks as int);
event.setInvulnerabilityTicks(myInt);

Parameters:

ticks Type: int
Getter
script.zs
// LivingIncomingDamageEvent.source as DamageSource
event.source

Return Type: DamageSource