LivingPostDamageEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.entity.living.LivingPostDamageEvent;

Extends

LivingPostDamageEvent extends LivingDamageEvent.

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.entity.living.LivingPostDamageEvent>(event => {
println("LivingPostDamageEvent ran!");
});

Members

Getter
script.zs
// Post.blockedDamage as float
event.blockedDamage

Return Type: float

Getter
script.zs
// Post.entity as LivingEntity
event.entity

Return Type: LivingEntity

Getter
script.zs
// Post.entity as Entity
event.entity

Return Type: Entity

getReduction(reduction as Reduction) as float
script.zs
// Post.getReduction(reduction as Reduction) as float;
event.getReduction(myReduction);

Parameters:

Return Type: float

Getter
script.zs
// Post.newDamage as float
event.newDamage

Return Type: float

Getter
script.zs
// Post.originalDamage as float
event.originalDamage

Return Type: float

Getter
script.zs
// Post.postAttackInvulnerabilityTicks as int
event.postAttackInvulnerabilityTicks

Return Type: int

Getter
script.zs
// Post.shieldDamage as float
event.shieldDamage

Return Type: float

Getter
script.zs
// Post.source as DamageSource
event.source

Return Type: DamageSource