LivingFallEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.entity.living.LivingFallEvent;

Extends

LivingFallEvent extends LivingEvent.

Implements

LivingFallEvent implements the following interfaces:

ICancellableEvent

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.entity.living.LivingFallEvent>(event => {
println("LivingFallEvent ran!");
});

Members

cancel()
Cancels the event. Same as setCanceled(true)
script.zs
// LivingFallEvent.cancel();
event.cancel();
Getter
script.zs
// LivingFallEvent.canceled as bool
event.canceled

Return Type: bool

Setter
script.zs
// LivingFallEvent.canceled = (cancel as bool);
event.canceled = myBool;

Parameters:

cancel Type: bool
canceled() as bool
script.zs
// LivingFallEvent.canceled() as bool;
event.canceled();

Return Type: bool

canceled(cancel as bool)
script.zs
// LivingFallEvent.canceled(cancel as bool);
event.canceled(myBool);

Parameters:

cancel Type: bool
Getter
script.zs
// LivingFallEvent.damageMultiplier as float
event.damageMultiplier

Return Type: float

Setter
script.zs
// LivingFallEvent.damageMultiplier = (damageMultiplier as float);
event.damageMultiplier = myFloat;

Parameters:

damageMultiplier Type: float
Getter
script.zs
// LivingFallEvent.distance as float
event.distance

Return Type: float

Setter
script.zs
// LivingFallEvent.distance = (distance as float);
event.distance = myFloat;

Parameters:

distance Type: float
Getter
script.zs
// LivingFallEvent.entity as LivingEntity
event.entity

Return Type: LivingEntity

Getter
script.zs
// LivingFallEvent.entity as Entity
event.entity

Return Type: Entity