LivingShieldBlockEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.entity.living.LivingShieldBlockEvent;

Extends

LivingShieldBlockEvent extends LivingEvent.

Implements

LivingShieldBlockEvent implements the following interfaces:

ICancellableEvent

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.entity.living.LivingShieldBlockEvent>(event => {
println("LivingShieldBlockEvent ran!");
});

Members

Getter
script.zs
// LivingShieldBlockEvent.blocked as bool
event.blocked

Return Type: bool

Setter
script.zs
// LivingShieldBlockEvent.blocked = (isBlocked as bool);
event.blocked = myBool;

Parameters:

isBlocked Type: bool
Getter
script.zs
// LivingShieldBlockEvent.blockedDamage as float
event.blockedDamage

Return Type: float

Setter
script.zs
// LivingShieldBlockEvent.blockedDamage = (blocked as float);
event.blockedDamage = myFloat;

Parameters:

blocked Type: float
cancel()
Cancels the event. Same as setCanceled(true)
script.zs
// LivingShieldBlockEvent.cancel();
event.cancel();
Getter
script.zs
// LivingShieldBlockEvent.canceled as bool
event.canceled

Return Type: bool

Setter
script.zs
// LivingShieldBlockEvent.canceled = (cancel as bool);
event.canceled = myBool;

Parameters:

cancel Type: bool
canceled() as bool
script.zs
// LivingShieldBlockEvent.canceled() as bool;
event.canceled();

Return Type: bool

canceled(cancel as bool)
script.zs
// LivingShieldBlockEvent.canceled(cancel as bool);
event.canceled(myBool);

Parameters:

cancel Type: bool
Getter
script.zs
// LivingShieldBlockEvent.damageContainer as DamageContainer
event.damageContainer

Return Type: DamageContainer

Getter
script.zs
// LivingShieldBlockEvent.damageSource as DamageSource
event.damageSource

Return Type: DamageSource

Getter
script.zs
// LivingShieldBlockEvent.entity as LivingEntity
event.entity

Return Type: LivingEntity

Getter
script.zs
// LivingShieldBlockEvent.entity as Entity
event.entity

Return Type: Entity

Getter
script.zs
// LivingShieldBlockEvent.originalBlock as bool
event.originalBlock

Return Type: bool

Getter
script.zs
// LivingShieldBlockEvent.originalBlockedDamage as float
event.originalBlockedDamage

Return Type: float

Getter
script.zs
// LivingShieldBlockEvent.shieldDamage as float
event.shieldDamage

Return Type: float

Setter
script.zs
// LivingShieldBlockEvent.shieldDamage = (damage as float);
event.shieldDamage = myFloat;

Parameters:

damage Type: float