EntityLivingDeathDrops

Link to entitylivingdeathdrops

The EntityLivingDeathDrops Event is fired whenver an Entity's death causes dropped items to appear.
It can be canceled to stop the entity from dropping anything.

You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingDeathDropsEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters/ZenSetters

Link to zengetterszensetters

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
drops
ZenSetter
Type
IEntityItem []
ZenGetter
damageSource
ZenSetter
Type
IDamageSource
ZenGetter
isRecentlyHit
ZenSetter
Type
bool
ZenGetter
lootingLevel
ZenSetter
Type
int

ZenGetters/ZenSetters/ZenMethods from extensions

Link to zengetterszensetterszenmethods-from-extensions

The following information can be retrieved/set during the event:

ZenGetterZenSetterType
ZenGetter
entityLivingBase
ZenSetter
Type
IEntityLivingBase
ZenGetter
canceled
ZenSetter
canceled
Type
bool

ZenMethods

  • event.cancel(); Method, returns void (nothing). Can cancel the event and stop something from happening

Modifying the item drops

Link to modifying-the-item-drops

You can either add to the droplist or completely substitute it with a new one:

ZenScript
Copy
event.drops = //reference to IEntityItem list.

//event.addItem(IItemStack item);
event.addItem(<minecraft:iron_ingot>);

//event.addItem(IEntityItem iten);
event.addItem(<minecraft:iron_ingot>.createEntityItem(event.player.world, event.player.position));