EntityLivingDeathDrops
Link to entitylivingdeathdrops
The EntityLivingDeathDrops Event is fired whenver an Entity's death causes dropped items to appear.
It can be canceled to stop the entity from dropping anything.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingDeathDropsEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters
Link to zengetterszensetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter drops | ZenSetter | Type IEntityItem [] |
ZenGetter damageSource | ZenSetter | Type IDamageSource |
ZenGetter isRecentlyHit | ZenSetter | Type bool |
ZenGetter lootingLevel | ZenSetter | Type int |
ZenGetters/ZenSetters/ZenMethods from extensions
Link to zengetterszensetterszenmethods-from-extensions
The following information can be retrieved/set during the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |
ZenGetter canceled | ZenSetter canceled | Type bool |
ZenMethods
event.cancel();
Method, returns void (nothing). Can cancel the event and stop something from happening
Modifying the item drops
Link to modifying-the-item-drops
You can either add to the droplist or completely substitute it with a new one:
ZenScript Copyevent.drops = //reference to IEntityItem list.
//event.addItem(IItemStack item);
event.addItem(<minecraft:iron_ingot>);
//event.addItem(IEntityItem iten);
event.addItem(<minecraft:iron_ingot>.createEntityItem(event.player.world, event.player.position));