PlayerInteractEntity
The PlayerInteractEntity Event is fired whenever a player interacts with an Entity. It can be canceled to prevent the interaction from taking place. If the event is canceled, a specific result of success, fail or pass can be provided. By default, the result is pass.
Event Class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerInteractEntityEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
PlayerInteractEntity Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters
The following information can be retrieved from the event:
ZenGetter | ZenSetters | Type |
---|---|---|
ZenGetter target | ZenSetters | Type IEntity |
ZenGetters/ZenSetters/ZenMethods from extensions
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter world | ZenSetter | Type IWorld |
ZenGetter blockState | ZenSetter | Type IBlockState |
ZenGetter block | ZenSetter | Type IBlock |
ZenGetter face | ZenSetter | Type IFacing |
ZenGetter item | ZenSetter | Type IItemStack |
ZenGetter dimension | ZenSetter | Type int |
ZenGetter hand | ZenSetter | Type string |
ZenGetter canceled | ZenSetter canceled | Type bool |
ZenMethods
event.cancel();
Method, returns void (nothing). Can cancel the event and stop something from happeningevent.damageItem(int amount)
damages the item by the specified amount
From extension of extension
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter position | ZenSetter | Type IBlockPos |
ZenGetter x | ZenSetter | Type int |
ZenGetter y | ZenSetter | Type int |
ZenGetter z | ZenSetter | Type int |
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase\ |
ZenGetter world | ZenSetter | Type IWorld |
ZenGetter blockState | ZenSetter | Type IBlockState |
ZenGetter block | ZenSetter | Type IBlock |
ZenGetter player | ZenSetter | Type IPlayer |