PlayerSleepInBed

Link to playersleepinbed

The PlayerSleepInBed Event is fired whenever a player sleeps. This event can control whether the player is able to sleep by setting result.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerSleepInBedEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerSleepInBed Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

  • NOT_POSSIBLE_HERE
  • NOT_POSSIBLE_NOW
  • NOT_SAFE
  • OK
  • OTHER_PROBLEM
  • TOO_FAR_AWAY

The following information can be retrieved from the event:

ZenGetterReturn Type
ZenGetter
x
Return Type
int
ZenGetter
y
Return Type
int
ZenGetter
z
Return Type
int
ZenGetter
player
Return Type
IPlayer
ZenGetter
result
Return Type
string (possible values are above)

The following can be set in the event:

ZenSetterParameter Type
ZenSetter
result
Parameter Type
string (possible values are above)