PlayerSleepInBed
The PlayerSleepInBed Event is fired whenever a player sleeps. This event can control whether the player is able to sleep by setting result
.
Event Class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerSleepInBedEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
PlayerSleepInBed Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter result | ZenSetter result | Type string |
ZenGetters/ZenSetters/ZenMethods from extensions
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter player | ZenSetter | Type IPlayer |
ZenGetter position | ZenSetter | Type IBlockPos |
ZenGetter x | ZenSetter | Type int |
ZenGetter y | ZenSetter | Type int |
ZenGetter z | ZenSetter | Type int |
Extension from extension
The following information can be retrieved/set during the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |
Notes
result
can return or set the strings:
NOT_POSSIBLE_HERE
, NOT_POSSIBLE_NOW
, NOT_SAFE
, OK
or OTHER_PROBLEM