PlayerSleepInBed
Link to playersleepinbed
The PlayerSleepInBed Event is fired whenever a player sleeps. This event can control whether the player is able to sleep by setting result
.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerSleepInBedEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerSleepInBed Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
Result Types
Link to result-types
- NOT_POSSIBLE_HERE
- NOT_POSSIBLE_NOW
- NOT_SAFE
- OK
- OTHER_PROBLEM
- TOO_FAR_AWAY
ZenGetters
Link to zengetters
The following information can be retrieved from the event:
ZenGetter | Return Type |
---|---|
ZenGetter x | Return Type int |
ZenGetter y | Return Type int |
ZenGetter z | Return Type int |
ZenGetter player | Return Type IPlayer |
ZenGetter result | Return Type string (possible values are above) |
ZenSetters
Link to zensetters
The following can be set in the event:
ZenSetter | Parameter Type |
---|---|
ZenSetter result | Parameter Type string (possible values are above) |